Seven factions, two wars, one battlefield. Devastation is IMMINENT...
Once you've built a Science Complex, you have the choice to pick one of two researchable techs: Corruptive weapons or Biological weapons.
Shown here are two new units obtained from Corruptive weapons reasearch: the Deviator and the Overmind, both of which replaces the Scrapper Launcher and Master Mind.
The Deviator fires two types of unguided missiles in bursts of three for different purposes: Chaos missiles against enemy units and HE missiles against structures. It is capable of firing these missiles over long ranges so that it does not get attack easily. The HE missiles unfortunately, are still not strong enough to damage buildings but it does ease up the Magnetron's anti-structure purpose a bit.
The Overmind is a very powerful mind controlling device capable of controlling up to five subjects without overloading at one time. This comes at a price however. It is very expensive, slow, poorly armored and it is short ranged. If protected well enough though, you can easily abduct a lot of enemy units.
credits: Zerg kete (Deviator), Lefthand (Overmind, modified by me)
wow! epic minde control! EPIC
Let's make some fiends
Where are the simpletons.
ASSUMING DIRECT CONTROL