Experience classic Command & Conquer and Red Alert action combined in one game! Always wondered who would win a fight between the Soviets & GDI? or Allies & NOD? Well wonder no longer! Pick your favourite faction and fight your friends in a classic Westwood Battle Royale!
This full version has been archived by the uploader because it is out of date and no longer supported. We recommend you browse the file list for the latest full version.
A small but significant balance & bugfix update! Includes new maps.
- Reduced Engineer cost to 400.
- Increase Mammoth Tank/Titan/Apocalypse Tank AA damage.
- Soviet air powers gained from either Airfield or Helipad.
- Yak gains AA and no longer spreads damage in a line. Reduced damage vs buildings.
- Hind loses AA, gains anti-tank rockets. Increased HP from 24k to 30k, increased cost from 1500 to 1600.
- Reduce Desolator rate of fire slightly and halve damage vs heavy armor.
- Increased Seismic Missile Sukhoi concussion duration and damage vs heavy armor.
- Increased Sukhoi damage vs heavy armor.- Brute changed from Heavy to Light Armor, reduced hp by 50%
- Reduce Yak HP from 15k to 13.5k.
- Reduced Desolator HP from 24k to 22.5k.
- Increase Crazy Ivan HP from 7k to 12k.
- Increase Genetic Mutation bomb mutation range by 1.
- Brute changed from None to Light Armor
- Increased Hind and Stormrider AA splash radius by 0.75.
- MAD Tank will detonate repeatedly when deployed, taking damage on each detonation.
- GDI air powers gained from either Airfield or Helipad.
- Warthog requires Sidewinders upgrade on tech center for AA capability. Must be resupplied after upgrade for missiles to be armed.
- Increased Aurora bomb damage.
- Vulcan upgrade now reduces APC unit speed
- Reduced Vulcan damage vs heavy armor, defenses and buildings.
- Reduced Vulcan wind up time.
- Revert Vulcan speed from 108 to 90.
- Reduce Warthog HP from 25k to 24k.
- Increase Aurora damage vs buildings slightly.
- Make XO laser blockable by walls.
- Increase XO HP from 27.5k to 30k.
- Increase attached Mini Drone damage resistance and increase its repair effectiveness.
- Juggernaut changed to 'stop to fire' (instead of stopping movement for 2 seconds after firing).
- Light Tank HP and speed reduced (39k to 38k and 90 to 80 respectively).
- Reduced Cyborg Reaper HP from 14k to 9k.
- Comanche loses AA, requires Temple, no longer requires upgrade for cloak.
- Apache gains AA. HP reduced from 20k to 15k, reduced cost from 1400 to 1350.
- Venom rate of fire lowered. Damage vs heavy armor and aircraft increased. HP lowered from 19k to 18k. Ammo reduced from 10 to 8.
- Increased Venom damage vs infantry & light armor (correction, as ammo/RoF were reduced).
- SSM changed to 'stop to fire' (instead of stopping movement for 2 seconds after firing).
- Mobile Stealth Gen hp decreased (25000> 18000)
- Cluster Missile countdown timer shown to all players
- Increase Mobile Stealth Generator range by 2 cells.
- Increase Black Hand speed (keeping prone speed roughly the same).
- Frenzy now causes affected units to take 10% more damage.
- Comanche is now hidden from enemies on radar
- Stealth Generator Changes:
- No uncloaking on damage.
- Faster re-cloak.
- Cyborgs and friendly infantry with hazmat suits take no damage, enemy infantry with hazmat suits take half damage.
- Stealth Generator structure grants local cloak when not active.
- Reduced Stormrider reload time from 30s to 25s and increased splash damage vs ground slightly.
- Mothership auto-targeting and damage adjustment. (Increased main beam range a little to prevent it getting stuck repeatedly charging)
- Increased Mothership vision by 3.
- Made Mastermind also spawn a Mind Spark on self when casting ability.
- Increase base IFV AA damage by 10%.
- Stopped Helicopters "hovering" and their rotor spinning when Chrono-warped
- Make Black Hand/Heavy Flamer sounds end more immediately after firing.
- Fixed Black Hand not firing from Battle Fortress.
- Fixed A10 freezing mid-air when one of its ammo pools is depleted and it tries to auto-attack a target for which it has no ammo.
- Stopped Scrin Buildings spawning technicians
- Added missing Commando Build Announcements
- Corrected Soviet Flamethrower damage vs buildings.
- Fixed aircraft reveal on fire (must be at least equal to CruiseAltitude) and reduced the reveal duration.
- Corrected Spy Plane/Recon Drone prerequisites.
- Corrected Commanche Tooltip
how about a pure zip for w64 instead of exe unpacker.
you can get it and other versions from the game's Github page. look for Releases button