The Command & Conquer: Alternate Universe will bring you to a different way of battle against each of the 12 Faction. Each faction has it's own ability to eliminate it enemies within short range, medium range & long range capability.
It seem the Tiberium lack of texture for some reason on the bottom layer of it, but it does look cool for the top side.
Seem like shadder/texture issue o_o
Maybe RA3's engine have some issue using that shadder, you can always import the shadder afaik, tibrium also had some fog and lighting effect iirc.
Maybe playing with the TF in max and mess with the material and texture will solve it?
What is the point of having tiberium on RA3? If you are converting All RA3 Nations into Tiberium universe, I might understand why you did this.
But, by doing this, you will eliminate the possibility of having resources on sea area.
Well maybe you right about that, but still i will put the tiberium in the place where most of the faction needed a tiberium field for an extra resources or extra credits in exact way. I'm guessing it, probably will not eliminate the possibility of having the ore resources whether on the sea area or land area, but for all faction they can access the green/blue tiberium field resources or ore resources at the same time. (Correct me if i'm wrong about what i comment.)
Maybe it could serve as a more valuable resource.
you should share this idea to the Cnc community, because the C&C community has been struggling with making classic resources like this.
would love to see classic ore and tiberium in RA 3 engine
I'm guessing that would be good idea, seen i been struggling with the SkirmishAI and the other stuff as well, it would be easier if i asking and sharing my other idea with the C&C community or the other community within the C&C community itself.