A simple mod for Command & Conquer Generals: Zero Hour which adds more player colors and possible starting cash to the game, along with other simple edits to bring the user a better experience overall.

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Update news for the month of June. Stuff will be glorious.

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Hello everyone!

Sorry for the long wait, but I am ready to mod once again. I want to get straight down to it and list the new changes for my next update.

For the month of June, Colors will be making a tribute to the recently cancelled Red Alert 3: Paradox, a very ambitious mod for Red Alert 3 which I am a fan of an respect deeply.

As a result, here are some changes you'll notice:

U.S. Rangers have had their name changed. They are now known as Defenders. Why, you ask? Well, two reasons, really;

1) The anti-tank/anti-air infantry of the U.S.A. is called the Missile Defender. Which makes no sense unless there's something called a "Defender" somewhere.

2) In the U.S. military, Rangers are NOT frontline grunts. Rangers are special forces!
There will be many more name changes in honor of Paradox.

Different Build Systems:

I want to differentiate the build systems of each faction and it's generals somewhat. I don't know exactly what as of yet, but I plan on giving one of the U.S. generals an "Allied" feel.

Paradox House Colors:

Enough said. Every color planned for Paradox? Done. Music too, since they released it to the public.

But, Crystar, we want new units and structures!

Of course you do. I know that. I have new factions and units planned out, but I won't reveal them as of yet. I'm sure you understand the difficulty of a one-(wo)man modeller/skinner/coder/etc.

Anyway, that's all for now!

Ciao, everyone. ~~~

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