A simple mod for Command & Conquer Generals: Zero Hour which adds more player colors and possible starting cash to the game, along with other simple edits to bring the user a better experience overall.

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0 comments by Crystar800 on May 31st, 2014

Hello everyone!

Sorry for the long wait, but I am ready to mod once again. I want to get straight down to it and list the new changes for my next update.

For the month of June, Colors will be making a tribute to the recently cancelled Red Alert 3: Paradox, a very ambitious mod for Red Alert 3 which I am a fan of an respect deeply.

As a result, here are some changes you'll notice:

U.S. Rangers have had their name changed. They are now known as Defenders. Why, you ask? Well, two reasons, really;

1) The anti-tank/anti-air infantry of the U.S.A. is called the Missile Defender. Which makes no sense unless there's something called a "Defender" somewhere.

2) In the U.S. military, Rangers are NOT frontline grunts. Rangers are special forces!
There will be many more name changes in honor of Paradox.

Different Build Systems:

I want to differentiate the build systems of each faction and it's generals somewhat. I don't know exactly what as of yet, but I plan on giving one of the U.S. generals an "Allied" feel.

Paradox House Colors:

Enough said. Every color planned for Paradox? Done. Music too, since they released it to the public.

But, Crystar, we want new units and structures!

Of course you do. I know that. I have new factions and units planned out, but I won't reveal them as of yet. I'm sure you understand the difficulty of a one-(wo)man modeller/skinner/coder/etc.

Anyway, that's all for now!

Ciao, everyone. ~~~

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$1000 Challenge

$1000 Challenge

Mar 3, 2014 Patch 3 comments

This edits the files slightly for a better shot at the challenge.

Colors Version 0.2

Colors Version 0.2

Mar 3, 2014 Full Version 2 comments

The second release of the Colors mod. Double rainbows. It's beautiful :')

Colors Version 0.1

Colors Version 0.1

Mar 2, 2014 Full Version 0 comments

This contains the first release of the mod with a small amount of new colors, and a new option for starting money.

Post comment Comments  (0 - 10 of 12)
Nuke73at9 Jan 14 2015, 11:10pm says:

can you make the colors return back to the original like USA campaign blue from mission 1?

+1 vote     reply to comment
GeneralG Oct 25 2014, 8:46pm says:

Is it possible to just have the new colours selection and get it to work with any mod e.g rise of the reds or a global crisis?

0 votes     reply to comment
Guest Jun 6 2014, 10:46am says:

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Crystar800 Creator
Crystar800 Jun 15 2014, 12:52pm replied:

Pics or it didn't happen.

+2 votes   reply to comment
midsidion Jun 1 2014, 9:47pm says:

awww and here I thought this mod added brothers to the game

+1 vote     reply to comment
Crystar800 Creator
Crystar800 Jun 1 2014, 10:52pm replied:

What do you mean by that?

+1 vote   reply to comment
Crystar800 Creator
Crystar800 Mar 19 2014, 6:04am says:

Process has been delayed somewhat by me getting a new computer. I still have to use my old, slow one, to mod as I keep getting a 'Feature Transfer Error' when installing The First Decade. Weird. It'd be appreciated if you know the problem. Thanks.

+1 vote   reply to comment
Crystar800 Creator
Crystar800 Apr 14 2014, 5:24am replied:

Update coming in the next few days.

+1 vote   reply to comment
TheZealot Mar 6 2014, 12:44am says:

Is there any particular reason why the darker colors only appear correctly on buildings and vehicles?

+1 vote     reply to comment
Crystar800 Creator
Crystar800 Mar 6 2014, 6:06am replied:

Yes! Because some infantry have skins that are black in sections, like the Rebel. So, the infantry is something I will work on when trying to match the colors. I assume this occurs with Black, along with Brown, right? That's what I'll take a look at.

+1 vote   reply to comment
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C&C Generals: Zero Hour Icon
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Last Update
1 year ago
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