This edits the files slightly for a better shot at the challenge.
A simple mod for Command & Conquer Generals: Zero Hour which adds more player colors and possible starting cash to the game, along with other simple edits to bring the user a better experience overall.
Sorry for the long wait, but I am ready to mod once again. I want to get straight down to it and list the new changes for my next update.
For the month of June, Colors will be making a tribute to the recently cancelled Red Alert 3: Paradox, a very ambitious mod for Red Alert 3 which I am a fan of an respect deeply.
As a result, here are some changes you'll notice:
U.S. Rangers have had their name changed. They are now known as Defenders. Why, you ask? Well, two reasons, really;
1) The anti-tank/anti-air infantry of the U.S.A. is called the Missile Defender. Which makes no sense unless there's something called a "Defender" somewhere.
2) In the U.S. military, Rangers are NOT frontline grunts. Rangers are special forces!
There will be many more name changes in honor of Paradox.
Different Build Systems:
I want to differentiate the build systems of each faction and it's generals somewhat. I don't know exactly what as of yet, but I plan on giving one of the U.S. generals an "Allied" feel.
Paradox House Colors:
Enough said. Every color planned for Paradox? Done. Music too, since they released it to the public.
But, Crystar, we want new units and structures!
Of course you do. I know that. I have new factions and units planned out, but I won't reveal them as of yet. I'm sure you understand the difficulty of a one-(wo)man modeller/skinner/coder/etc.
Anyway, that's all for now!
Ciao, everyone. ~~~