A simple mod for Command & Conquer Generals: Zero Hour which adds more player colors and possible starting cash to the game, along with other simple edits to bring the user a better experience overall.

Report RSS Colors Version 0.2

Another release, another news article. Make sure you download Colors 0.2 and try it for yourselves!

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Well, today I uploaded the second version of the mod.

I felt the need for an early game scout type of unit for each faction, so I added it.

I gave the American factions the Sentry Drone to start with, because it's small, detects stealth, and has an average type of speed. The Spy Drone and Satellite Reveal don't cut it!

China has the Listening Outpost. While it does have three Tank Hunters inside, the armor is flimsy and early game infantry should be able to take it out easily.

When it came to the GLA, I was stuck between multiple options. I pondered over using the Technical, the Combat Bike, the Rocket Buggy, the Battle Bus even... I thought the Bike would fit best because of it's speed. What can you do with one bike? Not much. Maybe some run and gun' attacks.

I added the colors Black and Lavender, which look awesome in-game.

Lastly, I added $1000 and $250,000 as starting cash options. There's a challenge I included, which challenges you all to try and defeat a Medium or Hard A.I. with just $1000 in starting cash. It's impossible, as I know of.. Perhaps selling your Command Center or rushing the enemy may work.

If you somehow beat the challenge, I'll give you the choice for the next five colors that are added to the mod.

Stay sharp.

Ciao ~~~
Crystar

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