early version of a submod for Colonialism 1600 AD. Changes Pikemen sizes, overhauls the unit ranges and completely changes morale.
early version of a submod for Colonialism 1600 AD. Changes Pikemen sizes, overhauls the unit ranges and completely changes morale.
Colonialism 1600 AD submod, Projectile and other changes.
Submod for Colonialism 1600AD that changes damage, morale, range and some unit sizes.
Download:
-Requires Colonialism 1600AD
-Extract colmod.pack and 1600_naval_007.pack into your data folder and replace the old version
Changelog:
-Realistic ranges
-Naval rebalance
Thanks for the update mate :D
I think morale is still the problem.
I assume It's your intention to make firearm units more valuable
but still there are many units easily retreating from line.
In one battle I played, my cavalry just ran away from battle field
with no casualty caused by enemy D:
I know that the pike make cavalry scared but I think this is too much.
I can show you a picture which my cavalry and melee units making a shameful display without a simple combat :(
Hello, do you know about some thread to change the musket models of etw ? I find one but it seems to miss some parts please
"completely change unit Morales" how about you increase the size of the Cavalry and Morale so they can be more useful in Battle ya? It's pretty much useless in Campaign either Winged Hussars, Oglans or Curaissers All Cavalry are very much a wasted potential
So what's going on in here, where is the full version?