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Collaborate is an upcoming Half-Life 2 MP teamplay modification with NPCs. There are 2 teams, Team Combine and Team Humans, with players divided in squads. Every squadleader is able to spawn & control NPCs, ammocrates, traps and more. Both teams will need to complete objectives to win the game. Work together, side by side, with NPCs & players to complete your objectives before your opponents do. Are the Humans fighting to infiltrate a Combine base or are both teams are trying to outlast the other? Fight with all you have because you�re up against real opponents. Features * Gameplay oriented on objectives & teamplay * Players form squads, up to 4 players per squad * Squadleaders can spawn NPCs & equipment and give them orders * Dynamic spawnpoints-system (squadleaders function as a spawnpoint) * Wait-system that allows players to wait with starting the game * Team-bound NPCs & equipment * High quality maps * Improved network- & lagcompensation-code * Full spectators-support * Points-system...

Post news Report RSS New mapper joined us!

With proud I can tell you that the mapper of HL2: Rubicon has joined the mod! He will producing some maps for Collaborate, of which one will set in an canyon outside City 17. Also, the coding at the mod goes fast. We already have a working code and all enemies work, except with some small bugs. And

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With proud I can tell you that the mapper of HL2: Rubicon has joined the mod!
He will producing some maps for Collaborate, of which one will set in an canyon outside City 17.

Also, the coding at the mod goes fast. We already have a working code and all enemies work, except with some small bugs. And all in 1 week coding...

We are still looking for mappers, modellers and concept artists. Mappers are free to map their own idea's and if you want any, I'm sure the team can whip something up.

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