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Hud Concept (Read Description) (view original)

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Description

I decided to start a HUD concept since the game needs to communicate a lot of data to the player, basically when a event happens you get a message in the top right screen then a little icon in the tray appears. You can view the tray filled with example icons in the bottom right of the screenshot.

From left to right, I will explain each icon.

Sickness Icon - This icon basically shows up when your sick with a cold, you get sick from being in the rain for extended periods. Colds are treatable by heading inside (eating foods speeds this up). However staying in the rain means that you get different levels of sickness, that can eventually start to kill you if left untreated (Penicillin and azithromycin are needed for more "advanced" illnesses)

Adrenalin Icon - When players are hurt or are about to be hurt by something that is scary (zombie or bandit) an adrenalin rush becomes available. It allows the player to take very little damage without going into shock (fight) or the player can run very fast with the adrenalin boost (flight).

Sound Icon - This simply reports the sound the player make, it is a replacement for the stealth meter that exists in the Crysis 2 HUD

Shield Icon - This tells the player how much protection his clothing offers him. (Either shield or shield +)

Building Icon - Tells the player if he is in a valid building or cover. (relates directly to sickness) Negative for outside, and positive for inside.

Shock Flag - This flag changes color depending on how deep of a shock the player is in. If it goes down to red, you're nearly dead!

Hunger Status - This Icon indicates how close a player is to being hungry. Once a player is hungry, he must be fed within 30 minutes or his condition will drop drastically.

Thirst Status - Shows how much time a player has until he is thirsty. When thirsty a player must drink within 30 minutes or risk dying of thirst.
Fear Meter - Shows if a player is in immediate danger
Blood Meter - Indicates how much blood a player has