CnC Post-War is a total conversion for Command & Conquer 3 Tiberium Wars featuring new Gameplay, Factions and Units. It is set in a near post-apocalyptic future world. The wastelands are showplace of the seemingly endless battles between different militant splinter groups. Become the leader of one of these factions and fight for their survival. Welcome to the Wasteland, Commander!

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sam_23694
sam_23694 Nov 2 2011, 12:04am says:

nice everything

+1 vote     reply to comment
MobiusOne
MobiusOne Nov 2 2011, 5:37am says:

that reminds me a bit of cold war crisis :p

+4 votes     reply to comment
conspirat
conspirat Jun 12 2012, 12:21am replied:

Thats soo true Bakelit. Wait till you see the HUD!

+1 vote     reply to comment
Nuttah
Nuttah Nov 2 2011, 7:49am says:

Quick question: Does this post apocalyptic future another one of those 'nothing but sand and ruins' futures?
They're getting a bit boring.
Oh and nice work, by the way.

-2 votes     reply to comment
Gleny2416
Gleny2416 Nov 2 2011, 2:45pm replied:

There usually isn't *much* left after an apocalyptic cataclysm...

+3 votes     reply to comment
Nuttah
Nuttah Nov 5 2011, 7:18am replied:

Gleny:
Apocalyptic cataclysm is kind of overstating it. There's still Humans around.
Not much left is off by parsecs. Even a full-blown nuclear war would leave plenty of remains. And after the nuclear winter dies down, plant life would overgrow it in a matter of a generation or two.
And you can skip the winter if you don't take the overused nuclear road.
Sam:
But why does it have to be a desert?
Overgrown ruins in a grassland make much more sense. Not to mention it'd make a refreshing change.
And if the 'apocalyptic cataclysm' was bad enough to wipe out every settlement on the planet, which is a silly concept at its core, it still wouldn't account for all the sand. Turns out radiation really isn't that much of a hassle when you reproduce fast enough. And grass kind of does that.

+1 vote     reply to comment
mey2015
mey2015 Jun 7 2012, 12:20pm replied:

Not trying to be a smartelic or anything, but when would Chernobyl's wildlife grow back and be inhabitable again? Because it doesn't look like it might happen for another couple hundred years at most.

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OMFGitsST6
OMFGitsST6 Jun 8 2013, 11:22am replied:

He's not talking about animals. He mentioned plants. When you look at pictures of Chernobyl, you'd be right when you say that it's not exactly teeming with animal life. It is, however, quite overgrown by plants.

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Nuttah
Nuttah Aug 12 2014, 5:01am replied:

Since we seem to be posting replies with one year intervals, and in case someone actually sees this, Chernobyl is actually an impromptu wildlife reserve now.

+1 vote     reply to comment
sam_23694
sam_23694 Nov 3 2011, 3:02am replied:

they have ruins and sand because u cant have a big base in a map full of buildings

+1 vote     reply to comment
T.CrackIt
T.CrackIt Nov 5 2011, 10:28am replied:

Don't worry. Even if the 'nothing but sand and ruins' is the main scenery in actually any post apocalyptic future, not all maps will look like this.

+1 vote     reply to comment
Nuttah
Nuttah Nov 5 2011, 10:37am replied:

Words cannot express my gratitude.

+1 vote     reply to comment
conspirat
conspirat Jun 12 2012, 12:23am replied:

Thank god. Not entirely sand and dust after all. We are pretty sure some nation have missile defence shield (Eg. US and allies).

+1 vote     reply to comment
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