This is a full conversion Tolkien mod for Crusader Kings 2 which will feature bookmarks throughout the Third Age. This mod is being developed independently from any other LotR or Middle Earth mods out there. The map will cover the main areas of Middle Earth, known in the books and films. So, Middle-Earth is waiting for you! Will you play as the descendant of one of the noble families of Rohan or Gondor? Will you try to reforge the ancient kingdoms of Elves in Eriador? Or will you try to destroy all the Free Peoples, and claim Middle Earth for Morgoth? This mod will give you a unique strategy experience of the Third Age in Middle-Earth. From Forodwaith to Bellakar, from Lindon to Rhûn, lead your dynasty and survive the Dark Times. Become one of the most important Lords of the Age!

Report abuse Middle Earth Project 0.1.4b Full
Filename
MiddleEarthProject0.1.4b_FULL.rar
Type
Full Version
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Lonhaldar
Date
Jan 26th, 2014
Size
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Description

3rd full release of MEP for CK2. Delete old versions before installing this. This version is compatible with the patch 2.0.4.


To install it correctly, please unzip all the files in "Documents/Paradox Interactive/Crusader Kings II/mod", and then just Run your Crusader Kings II game.

Remove the old versions before installing this.

-------0.1.4b Patch Changelog----------

BUGS :
- Fixed the parents of Celeborn and his siblings
- Mouth of Sauron is now the heir of Sauron and not Saruman
- Fixed mistakes in health file, changes months to days for relevant events, the incapable/infirm traits for humans and dwarves should now trigger at the correct ages
- Fixed Dunlending claim event on Rohan
- Fixed missing bracket in human infertility event, it should trigger properly now for human women- fixed issue with aragorns dynasty not being able to call on rohan; they now can, just like the house of stewards
- Fixed event so that the Last Alliance still attacks Sauron once he has the ring, even if Gondor was restored
- Fixed a bug with the events of the chain "Visit the Tomb of Thorin Oakenshield", so now, the events fires correctly

GFX :
-Updated icon_piety to include shadow
-Updated minimap_area, now coloured with terrain features

UI :
-Implemented new UI from Witcher Mod made by Talias

REPUBLICS :
- Added three new "republics" : The Guild of Venturers of Pelargir, The Sindar Mariners of Lindon, and the Black Fleet of Umbar
- Changed some vanilla events for republics

LANDED TITLES :
- Cleaned the landed_titles.txt file.
- Removed two provinces in the landed titles, but not present on the map

LOCALISATION :
- Fixed the localisation for titles of the istari culture, replaced a false "Royaume de" on "Kingdom of" for english language.
- Fixed wrong cultural localisations for castles
- Added new french translations for some event chains (still WIP)
- Added new french translations for some baronies
- Added new names for baronies of Minas Tirith
- Added religion_desc localisations

TITLES/CHARACTERS/DYNASTIES :
- Assigned Pass of Shelob to Shelob
- Added the Broadbeams and the Firebeards dwarves in Ered Luin.
- Added the lines of the Kings of Nurunkhizdin and Zirakdum.
- Now, Galadriel get the Elven Infertility trait at beginning of the War of the Ring.
- Maglor is nomore in Lorien, but in the Avari province at north of Sea of Rhun.
- Changed the succession law in Lorien.

WILDERNESS COLONIZATION : 
- The colonization of the wilderness provinces won't be as easy as before. Now, you'll have some new events, like an attack of wolves, a mysterious disease who'll compromise the chance to colonize correctly.
- In the same way, some new bonuses possible : you'll be able to gain new characters in your court, or to gain a new nickname.
- Colonizations will be able only once in two years.
- Vassals will be able to colonize now.

CLAIMS : - Dwarves will now have a claim on Moria if Sauron is defeated, and a claim on Gundbad if the Moria is reconquered.- Every 5 years or so after 11375, Sauron gets a claim on a random bordering duchy from the "good side" cultures, to encourage mordorian expansion- added a few events for non halfling/non-maiar ringbearers, still WIP- added a few events for galadriel when she has ring, still WIP- High King of hte Noldor event for Elrond if he has K_Eregion and other conditions, and also choice to re-build Eregion for his sons if Sauron is defeated- Changed "invasion" casus belli for hostile religions/cultures so it only works on duchies not kingdomsFLAVOUR :- Added new objects : Nimphelos, the great Pearl offered by Thingol to the Dwarves of Belegost, the Mirror of Galadriel, and the Necklace of Girion.- Added new special buildings : The Dome of Stars in Osgiliath east, The Tower of Ecthelion in Minas Tirith, Meduseld in Edoras, and the Hall of the Kings in Annuminas.- Added two new titular kingdoms for historical flavour : Nogrod and Belegost.- Added new nickname for Durin I : the Deathless- Added new random dynasties names for Dunedain culture.GAMEPLAY :- General changes to racial traits, no longer inherit_chance = 100, they are given via events to those who should have them already. It should no longer be possible to get health of 100+ from marrying those with creature of melkor traits.- Also made event that if an evil AI ruler marries an orc, he kills her once he sees her. Evil human-played rulers, however, have the option to say they rather like her and keep her.- This should further make half-orcs very rare. Evil rulers also spawn some evil female courtiers of cult of melkor, so that they don't have to go lookign for orc brides.- The only half-orcs (if you want to get that trait for your heirs) are now spawned in Saruman's court shortly after start-up- Tweaked (drastically lowered in most cases) health bonuses for racial traits- Tweaked (drastically lowered) opinion bonuses from most items - Increase ai_ambition for those corrupted by darkness, hopefully leading to more wars from Mordor- Uruk Hai now also get the creature of melkor trait- Sauron now really DOES lose the ringbearer trait when he get the ring. Alllmost sure it's fixed properly now!*Tweaked health_events again- Humans get the vanilla infirm-to-incapable health events- Those with high blood of numenor get it later in life, and those with lower blood of numenor a bit earlier, but still after 100. Let us know how long people live on average in your games, those with health added health bonuses such as blood of isildur or elven blood on top of their numenor trait should be able to live to 200ish (if they're lucky)- Dwarves also begin to get infirm at around 300ish years of age, but can live to 400ish if they're healthy- Half-Elves, if anyone ever gets one, live to be 150-250ish (Yes, I know Elros lived 450ish, but this is the later 3rd age, and you're just the descendant of a silvan elf, not a royal linewith maiar blood)- Sauron can build a 75-man Olog Hai elite retinue, they're x5 for combat purposes. Hopefully AI will use them against Dunedain doomstacks in late-game.- Gave Barad-Dur special building more income; half the reason Sauron is inactive, I suspect, is because he is constantly broke and broke rulers can't declare war- Gave Sauron an event to max out city and feudal taxes if they are not already; a human player can say no, of course, and won't get it again if so- In defines.lua, changed BASE_AI_ARMY_SIZE = 40000, (it was 10,000 before). This should mean orcs should horde better together, and hopefully give an edge against the lower troop numbers of the good side- Also reduced LEVY_MAINTENANCE_FACTOR = 1.5 to LEVY_MAINTENANCE_FACTOR = 0.75, it was only hurting Sauron who kept getting -40 income per day when he raised his hordes and spent most of the game in bankruptcy and inactive- Nerfed halfling income buildings*War scores- Sometimes the war for gondor was lost as Sauron took some provinces, but the gondorian army was not defeated in the field. Changed to this in defines.lua    SETTLEMENT_WARSCORE_MULTIPLIER = 0.1,                VASSAL_SETTLEMENT_WARSCORE_MULTIPLIER = 0.1,So occupied provinces now count for only 1/3rd as they did previously. Wars now depend more on the battles won and armies defeated, not occupied land (though occupied capitals still give same warscore as before)Increased warscore for battles by 33% to make up for this- religious conversion of vassals now requries 10,000 piety (to prevent AI spamming it, because the event is disabled)- Slightly increased health bonus from blood of numenors, even the ones with the strong trait could die at 80 (they should die at 120ish now, hopefully, or earlier if they get sick of course)- Sometimes elves die of "natural reasons", health file issue? In any case, gave them 50 health bonus now, they shouldn't die- New event to encourage Arnor and Gondor to be split into two realms if the king has an available heir to take either one; there will be opinion penalties from vassals if you do not do this due to the difficulty of administering two such large and distant realms at once. It triggers from 11400 onwards.- Anyone with learning less than 20 who is not a hobbit or maiar will now begin to be corrupted by the ring over a period of timeMAP:-Changed terrain of certain provinces to Forest (Mirkwood etc)

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Middle Earth Project 0.1.4b Full
Post comment Comments
bulldogtye
bulldogtye Jan 28 2014, 3:54pm says:

I noticed if a elf and dwarf have a child they get the trait half elf and the trait dwarf. They also have no model.

+1 vote     reply to comment
Lonhaldar
Lonhaldar Jan 30 2014, 1:44pm replied:

Thanks for this report. We're working on it currently for the next release !

+2 votes     reply to comment
Guest
Guest Jan 28 2014, 6:16pm says:

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Lonhaldar
Lonhaldar Jan 29 2014, 4:30am replied:

Wrong installation of the mod ;)
Install it in Documents/Paradox Interactive/Crusader Kings II/mod please !

+1 vote     reply to comment
lukekratos
lukekratos Jan 29 2014, 3:02pm says:

i have installed it to the right place but it wont come up on mods list. help

+3 votes     reply to comment
vyne
vyne Jan 30 2014, 12:59pm replied:

I have the same problem.

+1 vote     reply to comment
Lonhaldar
Lonhaldar Jan 30 2014, 1:36pm replied:

Maybe just tell us where you installed it and how, and maybe we'll be able to help you ;)

+2 votes     reply to comment
vyne
vyne Jan 30 2014, 6:49pm replied:

In the "mod" folder exactly where it says to put it. I've deleted it and installed it many times but no luck.

+1 vote     reply to comment
Lonhaldar
Lonhaldar Jan 31 2014, 8:27am replied:

Weird. You've got the MiddleEarthProject.mod file in the mod folder, and the MiddleEarthProject0.1b folder in the mod folder as well?

+1 vote     reply to comment
vyne
vyne Jan 31 2014, 2:09pm replied:

Ah that would be my problem I only have the 0.1b file in there, but not the .mod one.

+1 vote     reply to comment
Lonhaldar
Lonhaldar Feb 1 2014, 11:52am replied:

Ok, be sure to download the correct build (the full one, not the patch) to have this important file ;)
And unzipp it with winrar, it's free, and i'm sure you'll have all your files with it!

+1 vote     reply to comment
Guest
Guest Feb 1 2014, 1:07pm replied:

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Lonhaldar
Lonhaldar Feb 1 2014, 8:11pm replied:

in the archive, in the full release ;)

+1 vote     reply to comment
lukekratos
lukekratos Feb 1 2014, 6:02pm replied:

thanks that was the problem here as well

+1 vote     reply to comment
bulldogtye
bulldogtye Jan 30 2014, 1:54pm says:

Another problem i have encountered (i know this is alpha so im not criticizing im simply trying to help) is that sometimes the game may freeze for a few seconds and then work again. Also im curious as to what the cross species will be like and if you will make cross specie marriages easier because at the moment all the religions of middle earth make it nearly impossible, my problem with this is the lack of alliances certain kingdoms therefore cannot make.

+1 vote     reply to comment
Lonhaldar
Lonhaldar Jan 30 2014, 1:56pm replied:

We know about this freeze issue, we'll try to fix it as soon as we'll be able to ;)
For the cross species, well, we won't let you marry an orc if you're an elf, and elf/human marriages should be really exceptional. We'll maybe make it only for some powerful human kings, under conditions.

+2 votes     reply to comment
bulldogtye
bulldogtye Jan 30 2014, 1:58pm replied:

sounds cool.

+1 vote     reply to comment
Guest
Guest Jan 30 2014, 7:06pm says:

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Guest
Guest Feb 2 2014, 5:49pm says:

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Lonhaldar
Lonhaldar Feb 3 2014, 3:14am replied:

Normally not.

+1 vote     reply to comment
Guest
Guest Feb 2 2014, 8:44pm says:

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Lonhaldar
Lonhaldar Feb 3 2014, 3:14am replied:

Just create it ;)

+1 vote     reply to comment
LudskyL
LudskyL Feb 3 2014, 3:36am says:

Il y a un bug pour une mer qui n'a pas de frontière.
Je trouve aussi que certaines montagnes sont très bizarre comme celle prêt de Andrast :o

+1 vote     reply to comment
Lonhaldar
Lonhaldar Feb 3 2014, 4:40am replied:

Oui, on sait pour la mer qui n'a pas de frontières, elle fait bizarrement crasher la map pour le moment, on l'a donc supprimée et on essaie de fixer ça. ;)

+1 vote     reply to comment
LudskyL
LudskyL Feb 3 2014, 7:00am says:

D'accord, après pour d'autres choses j'attend le prochaine version ^^ Comme les visages et lieux, vous avez pas fini je pense ^^ Et certains event ne sont pas en français....

+1 vote     reply to comment
HippieMan227
HippieMan227 Feb 5 2014, 12:36pm says:

I'm on a mac and this won't even open. I can run the game fine, but when I choose to run the mod it shows up in the dock and then it's gone. It gives an error and says it quit unexpectedly.

+1 vote     reply to comment
Lonhaldar
Lonhaldar Feb 5 2014, 1:04pm replied:

Normally, it'll be fix in the next patch/update, we planned to release it this week-end.

+1 vote     reply to comment
Guest
Guest Feb 5 2014, 9:11pm says:

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Lonhaldar
Lonhaldar Feb 6 2014, 12:55pm replied:

A zip file, we don't have an installer for now ;)

+1 vote     reply to comment
paradoxfanFin
paradoxfanFin Feb 6 2014, 10:56am says:

I got it working. 9,8/10. Cheers!

+1 vote     reply to comment
Lonhaldar
Lonhaldar Feb 6 2014, 12:55pm replied:

Thanks a lot for you support! :)

+1 vote     reply to comment
LudskyL
LudskyL Feb 7 2014, 5:11am says:

Je voudrais vous demander plusieurs choses aussi :
- Donc, je voudrais savoir si le nord de la carte allait être refait car c'est dommage mais c'est assez écrasé et dommage qu'on est pas accès à Forodwaith.
- Je voudrais savoir si vous améliorer quelques montagnes cars certaines sont vraiment étrange; elle ne ressemble pas trop à la vrai carte comme celle prêt d'Andrast. (je l'avais déjà signaler précédemment)
- Sinon, y aura t'il des têtes d'Uruk Hai (Comme Lurz...), d'Ents (Sylverbarbe...), d'Araignées... Les pirates en Haradwaith...

Voilà pour le moment :)

+1 vote     reply to comment
Lonhaldar
Lonhaldar Feb 7 2014, 6:12am replied:

Bonjour bonjour,
- Pour la prochaine release, nous avons retravaillé la Comté, mais rien de prévu en ce qui concerne le Nord. Difficile de refaire cette partie sans refaire toute la carte, et ce sera certainement trop de travail (et surtout pas indispensable à mon avis, quelques petits correctifs suffiront très bien je pense)
- Qu'appelles-tu la "vraie" carte?
- Les araignées arrivent, les Ents sont... en train d'être travaillés mais sont assez complexes, et les uruk, ce sera pour après. Les Uruks ne ressembleront certainement pas à ce que l'on peut voir dans les films par ailleurs ;)
- Pour les pirates, il n'y en a pas en Harad mais en Umbar. Rien de prévu pour le moment à ce niveau là, je n'ai pas le temps.

+1 vote     reply to comment
LudskyL
LudskyL Feb 7 2014, 5:23am says:

Il y a aussi une énorme problèmes d'années qui cause un problème d'âge pour touts les personnages.
Même si il y a plusieurs âge et que je pense que c'est impossible de faire un âge et de revenir à zéro. Faudrais essayer de faire la suite...
Si possible commencer avec le premier âge (ce qui va vous prendre du temps) et laisse faire le temps.

Sur wikipédia, la chronologie est à peu près retracé >> Fr.wikipedia.org

+1 vote     reply to comment
Lonhaldar
Lonhaldar Feb 7 2014, 6:15am replied:

Il n'y a pas de problèmes d'années... Nous avons fait un calcul savant pour cumuler dans une même timeline tous les ages connus (Avant le Soleil, Premier Age, Deuxième Age, Troisième Age). Les personnages ont donc l'âge qu'ils doivent avoir, à quelques années près pour les plus vieux elfes, ce qui est une marge d'erreur acceptable. Si le mod ne se concentre que sur le Tiers Age, la Timeline prend tout en compte, c'est pourquoi nous sommes en 11362 dans le jeu, et 3019 TA "officiellement". ;)

There are no problems of years ... We made an hard calculation to accumulate in a single Timeline all known ages (Before the Sun, First Age, Second Age, Third Age). The characters get their true age, within a few years for the older elves, what is an acceptable margin of error. If the mod only focuses on the Third Age, the Timeline takes everything into account, that is why we are 11362 ingame, and TA 3019 "officially". ;)

+1 vote     reply to comment
LudskyL
LudskyL Feb 7 2014, 7:58am says:

Merci pour vos réponses.

Oui, c'est vrai pour les Uruk-Hai. Pour la date, je pensais aps que additionner ça faisait autant (toutes mes excuses)

Pour la vrai carte, celle-ci est la vrai carte >> Static.strefarpg.pl
On la retrouve dans les livres de Tolkien. Enfin ,je pense que c’est celle-ci.

Pour le nord, je trouve que c'est pas indispensable mais c'est pas dispensable non plus. Je trouve le nord assez défigurer et c'est dommage. Pas forcément de besoin de tout refaire, juste de donner plus de formes aux comtés du nord, tout écrasé ont dirait :s (sans vouloir vous vexer)

Autrement, pourra t'on jouer à Forodwaith dans de futur mise à jour ?

Sinon, merci pour votre réponses. Je ne veux qui vous aider à vous améliorer ;) (J'espère que vous ne prenez pas mal)

+1 vote     reply to comment
Lonhaldar
Lonhaldar Feb 7 2014, 8:08am replied:

Non du tout, ne t'en fais pas, on prend toutes les critiques/suggestions/idées ;)
je réponds juste vite parcequ'on a pas mal de messages et qu'on essaie de répondre à tout le monde, de prendre en compte les remarques de tout le monde.

Je vois pas trop le soucis avec l'Andrast, c'est peut-être un peu trop découpé à ton avis?
La carte de l'Eriador va être (un peu) changée dans la nouvelle update, vu qu'on rajoute quelques comtés à la Comté, et qu'on a redessiné justement un peu cette zone. (Annuminas sera plus grand par exemple).

Forodwaith n'est pas prévu, parcequ'on ne connait pas grand chose sur cette région. Peut-être dans le futur, mais pas programmé pour le moment!

+1 vote     reply to comment
LudskyL
LudskyL Feb 7 2014, 8:13am replied:

Oui, c'est exactement ça pour Andrast.
Merci, j'attend votre prochain patch à présent.

+1 vote     reply to comment
paradoxfanFin
paradoxfanFin Feb 7 2014, 11:42am says:

War of the ring is cool starting time but i hope there will be more starting eras coming like the hobbit

+1 vote     reply to comment
Lonhaldar
Lonhaldar Feb 7 2014, 11:44am replied:

The Hobbit maybe not, because the story doesn't fit really, but other starting date are planned. the Fall of Arnor, the Last Alliance, the New Shadow, the Kin-Strife... There's plenty of things that could be done.

+1 vote     reply to comment
paradoxfanFin
paradoxfanFin Feb 7 2014, 2:17pm says:

Ok nice:)

+1 vote     reply to comment
hamster123
hamster123 Feb 8 2014, 10:45pm says:

None of the nations or characters are appearing in my game when i load it up. How do i solve this?

+1 vote     reply to comment
hamster123
hamster123 Feb 8 2014, 10:58pm replied:

Never mind, fixed it.

+1 vote     reply to comment
hamster123
hamster123 Feb 8 2014, 11:01pm says:

One thing, will there be culture specific unit models? It would be a very good thing.

+1 vote     reply to comment
Guest
Guest Feb 12 2014, 6:41pm says:

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Lonhaldar
Lonhaldar Feb 14 2014, 11:35am replied:

Hmmm... Did you tried to use some softwares like UnRarX?

+1 vote     reply to comment
Guest
Guest Mar 1 2014, 3:37pm says:

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Lonhaldar
Lonhaldar Mar 2 2014, 5:15am replied:

that's not a problem, the mod is in the rar file... Unzipp it with Winrar for exemple, and you'll be able to install it. Follow the instructions!

+1 vote     reply to comment
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Platforms
Windows, Mac, Linux
Developer
CK2: MEP Team
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Official Page
Forum.paradoxplaza.com
Release Date
Released Jan 15, 2014
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MD5 Hash
295a597000151964a5cb1557445f228a
Related Mods
CK2: Middle Earth Project (CK2:MEP) (Crusader Kings II)
CK2: Middle Earth Project (CK2:MEP) Crusader Kings II - Single & Multiplayer Grand Strategy
Related Games
Crusader Kings II
Crusader Kings II Single & Multiplayer Grand Strategy
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CK2: MEP Team
CK2: MEP Team Developer with 2 members