Build release of project Choice of Destiny. The game contains level with high quality with the name Hallway and there are no full of quests and loot.
So what's the difference between simple release and high quality:
Version Notes
- Hemisphere quality better;
- Sun shadow quality better;
- Jitter samples - high;
- Optimizing level Hallway;
- Lost black fences;
- Added normal ground, asphalt, sand, stones, and smoothing to all;
- 3D static objects on the level will look better;
- Fixed some AI Map and added to the city;
- Edited path of a guider;
- Added military to part of blockpost Cordon;
- Added squad stalkers near City;
- Added mutants near City;
- Some bugs with a Terrain;
Still no storyline and still no few trees at level Hallway. Traders and repairmans still not configured.
The description of the Choice of Destiny build 7116:
"Build release of project Choice of Destiny. The game contains a level with a quality draft with the name Hallway and there are no full of quests and loot.
The game has no a lot of trees, quests (quest only at the start with a guider, you will need to go near mines field). For a start play to gamer given LR 300 with ammo and detector. Also work saves so make it , becouse game can be crashed (errors). The traders, repairmens are not customized. The game have NPC, mutants, anomalies and others. The NPC and mutans are on PDA but map is empty.
Version Notes
- Storyline freeplay;
- X-Ray Engine updated to 1.7
- Removed Atmosfear 3;
- Added SWTC;
- Edited Actor UI;
- Added location Hallway (Escape 3120 + Darkscape 1865);
- Reworked a lot of static 3D models;
- Added new static 3D models;
- Added wallmarks on level;
- New textures;
Hallway level is a huge level (but without a lot of trees) with this stat:
Map size X x Z: [1950 x 2076]
Max static vertex per m^2: 2328
Total static vertices: 3385286
Max mu vertex per m^2: 3223
Total mu vertices: 1064471
The game is Freeplay.
To play the game unpack RAR archive to Windows and click start.exe. After just choice in the menu."
Options - Render type [Video]
Static lighting - not working.
Objects dynamic lighting - working.
Full dynamic lighting - working.
Enhanced Full dynamic lighting - working.
DX 10 (Enhanced Full dynamic lighting) - working.
DX 11 (Enhanced Full dynamic lighting) - working.
it crashed soon as i start a new game, it will crash like in the midle of the loading... the error log: xrEngine.exe caused NATIVE_EXCEPTION in module "C:\WINDOWS\System32\KERNELBASE.dll" at 0033:00000000F1FD4F69, RaiseException()+105 byte(s)
Did you install (TOINSTALL) ?
Thanks for the stable release.
No trees but working, better Choice of Destiny 0.23 to download.
Is it Choice of Destiny 0.23?
Yes, without trees.
It's a pity... game crashes at start up... immediate as "Privat Bolko" appears the game freezes.
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FATAL ERROR
[error]Expression : fatal error
[error]Function : CBlender_default::Compile
[error]File : BlenderDefault.cpp
[error]Line : 63
[error]Description : <no expression>
[error]Arguments : Not enought textures for shader, base tex: wall\wall_yellow_02
-------------
If you use static light. It's crash - yes. Read please first post.
I keep getting:
xrEngine.exe caused NATIVE_EXCEPTION in module "C:\WINDOWS\System32\KERNELBASE.dll" at 0033:00000000F0C8039C, RaiseException()+108 byte(s)
(edit: wait, I seem to have forgotten to install something in the folder with the.... 100 something files)
(edit 2: nope, doesn't work, still crashes)
-Welp it ain't working and I ain't gonna keep trying so I'll just wait until this mod starts working for most people.