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The other white meat of TomazQuake engines. Detail textures, flares and stuff. The shot at the left is the new water. The shot at the right is Wazat's weapons demo (ShubFW).
I'll have to see it in real-time to agree with you :)
Unfortunately my old comp don't support cubemapping (but it does support spheremapping). So I'd have to see it on my fast one, which will happen once a month. Fortunately, my oppressive older brother goes off to college in the summer so :D I'll probably be able to get 3ds max running too
Spheremapping is bad for water.
I saw that :)
But it looked cool on the Big mech dude on Microsoft DirectX 8 SDK. His whole body was reflecting a town scene, boy does it look neat :)
And I got 3ds max (5) installed and running, but it froze up as soon as I loaded up the "TarrasqueTextured" example model :(
Environment mapping is bad for water too. The only safe things for water we have is pixel shading, EBM (Environment bumpmapping), and cubemapping.
Btw, it reverts to spheremapping if unsupported.
Anything that has to do with quake 1 rules!