Chaos can perhaps be referred to as 'a mod for those who like the game they bought'. In other words, we make no attempt at a 'total conversion', something that takes possibly the greatest FPS game yet, and turns it into something completely different. That is not our vision. What we have attempted to do (as always) is to expand the game, bring some nice variety to your play, but to do it in a way where (hopefully) it won't be so easy to tell where UT2004 ends, and Chaos begins. Our goal is to make the game bigger, deeper, and maybe even a little bit better, all the while appearing as if it came with the original game - right out of the box. And in doing so, Chaos brings an entirely new feel to the game of UT2004, but does it without removing anything from the original game. Each and every weapon, item, and feature included in this version, covering everything from custom startup menus, to complete game types, to custom quit messages, has been (and always will be)...

Post news Report RSS IR11 is out, and new pics are up!

ChaosUT2 IR11 came out few days ago, and it includes quite a lot actually. For example, although the models and skins are still being worked on, the 3rd person and pickup models for our crossbow and 'ripper' weapon (working title) are in. Ok, and now for the edited IR11 changelog; ---------------------------------------------------

Posted by on

ChaosUT2 IR11 came out few days ago, and it includes quite a lot actually. For example, although the models and skins are still being worked on, the 3rd person and pickup models for our crossbow and 'ripper' weapon (working title) are in.

Ok, and now for the edited IR11 changelog;
---------------------------------------------------
Version 0.69
* Fixed Ripper so that Headshots are now called
* Increased Damage on Ripper to 25 HP per hit
* Fixed Ripper altfire bug of projectiles not centering on crosshairs when fired
* Added Ripper Pickup, 3rd person, ammo pickups and projectile models
* Added Spa's Sound for Ripper
* Tweaked Ripper Blades a bit
* Sized RipperAmmo Pickups better
* Added Damtype for 'body' shots by ripper
* Tweaked RipperAltBlade so it does not pass through static meshes
* Tweaked RipperAltfire blades and slowed them down a bit
* Added in new sounds for ripperaltblade projectile breakin up
* Fixed lasermine so that explosions now show online
* Added Epic's fix for no longer loosing ownership of lasermines and proxies
* Removed the range text from the sniper headshot message due to network issues
* Grenades will now explode if damaged (Damage > 10)
* Added back in individual points in Team Koth games..note they don't effect any score at all
* Re-did TeamKOTH HUD
* Re-did TeamKoTH Scoreboard
* Removed the pts/second score on Koth and set it in code to always be 1 pt/sec
* Teaked Koth Game Rules Tab
* Added a willow-wisp to help find hill on Koth games (team and non-team). Its the same basepath keys (defaults to m and n key)
* Added Crown over current leader's head in KoTH (non-team only) games
* Tweaked KoTH huds to handle the max name string of 16 char
* Added SPA's excellent Nadelauncher pickup
* Added Spa arrow pickup models
* Added Spa 3rd models for Crossbow and nadelauncher
* Fixed PReg_Bolts & EReg_Bolts so they now stick in players online
* Fixed AN issues with PoisonCloudEffect online
* Committed out ref to 3rd/melee in ChaosUT muts and PC. Will add after first public IR
* Added in Tombstones using a beta model
* Added a checkbox option to turn then on/off server side
* Tweaked Tombstone to handle PlayerNames of the max 16 chars
* Tweaked Tombstone to center name and place an 'R.I.P.' above player name
* Added first pass at getting skins for 3rd person weapon attachments to load to reflect the ammo loaded
* Fixed the changing skin function on Crossbow/nade launcher so it shows the proper skin in on-line games
* Added in new sounds to proxy
* Fixed Poison / Napalm 'after-death' frags
* Code complete for IR11

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: