Desura note: this mod installation overwrites your original Tiberian Sun files! (You need to make a back-up of your game folder.) GDI, Nod, the Forgotten or CABAL. Who will triumph the endless war? This mod playes after the storyline of Firestorm. Command new units, conquer harder enemies. Will you save Earth or will you destroy it? It's your choice...

Report article RSS Feed Changelog for 1.9.31

Full changelog from the upcoming patch for the 1.9.3 beta.

Posted by Astor on May 28th, 2013

Changelog Crystallized Doom 1.9.31 (Last update on 11th June)

Crashfixes:

-Fixed sonic waveclass errors
-Fixed savegame bug

New Features:

-New scorescreen after battle
-Plasma Moleculator use new tower animation
-New language.dll (disables settings which should not be changed)
-Finished AI for techlevel 9 & 10
-New grenadelauncher sound added
-GDI AI uses now Mobile EM-Pulse units
-New unit Armageddon Tank (Forgotten)
-New unit Mongoose (Forgotten, replace Tripod)
-Added debris for Armageddon Tank
-Hyper Patch is now included
-Enabled infiltrator logic for Scouts & Spys
-New voice for Mammoth Tank
-New voice for Stegodon
-New voice for Ares
-New voice for Inferior
-New voice for Achron battle tank
-New voice for Fanatic
-Chameleon Spy uses now Rookie voice
-New voice for Tiberium Trooper
-Chimera uses now Devil's Tongue voice
-New voice for Zone Raider
-AI uses now Scout/Spy/Explorer to infiltrate buildings
-New voice for Hover MLRS
-New voice for Hellhound
-New voice for Kodiak A3
-New voice for GDI MCV
-New voice for Nod MCV
-New voice for Mammoth MK.II
-New voice for Hades
-New voice for Zeus
-New voice for Nemesis
-Plasma makes now craters & scorch earth
-New building Nod Shrine (Nod)
-New building Training Hovel (Forogtten)

Bugfixes:

-Dreader was not buildable
-Tiberium Floater logic restored
-Cleaned up rules.ini code
-Fixed Disruptor turret offset
-Fixed Hover MLRS turret offset
-Fixed Titan debris offset
-Fixed Titan weapon offset
-Fixed damaged animation stance of GDI Radar
-Fixed damaged animation stance of Nod Stealth Generator
-Core Defender is now not able to deploy into a invisible dummy building
-Fixed invisible Nod AI building
-Fixed a few AI Taskforce bugs
-Improved sound priority management (more diversity and less explosion/plasma sounds)

Balance:

Global

-All base defenses (except Laser Tower) are now disabled, if not enough power aviable
-Tracked vehicles will now have noticable acceleration
-Veinhole growth rate increased to 500 (was 100)
-Veinhole shrink rate decresed to 500 (was 1000)
-Tripod strength increased to 3000 (was 800)
-Tripod now has concrete armor (was heavy)
-ICBM missile ROT increased to 8 (was 2) now on same level like Fortress Missile Tower
-Added 21 new AI Task Forces for GDI AI (Total amount of 116)
-Added 13 new AI Task Forces for Nod AI (Total amount of 125)
-Added 6 new AI Task Forces for Cabal AI (Total amount of 80)
-Added 15 new AI Task Forces for Forgotten AI (Total amount of 95)

GDI

-Lacreon renamed to Hellhound
-Hellhound changed railgun (from Zone Trooper railgun to vehicle Railgun)
-Mammoth MK.II is now armed with 4 Railguns instead of 2 (deals now more damage, higher rate of fire, more range)
-Ox Transport speed increased to 16 (was 9)
-Dropship health increased to 1000 (was 600)
-All Fortress towers (except Sonic & ION) drain -50 power
-Sonic Fortress drains now -100 power
-ION Fortress drains now -200 power
-All Fortress Tower now also have the Tech Center as prerequisite (was only Armory before)
-Kodiak changed now to hover type vehicle
-Kodiak is now armed with Quad Railguns (same as Mammoth MK.II) and Airblast rockets
-Minotaur renamed to Hades
-Hades removed
-Chimera renamed to Zeus
-Krukov Tank renamed to Inferior
-Disruptor doesn't need an Advanced Tech Center anymore
-Orca Gunship now requires a Tech Center
-Orca Bomber also requires now a Service Depot
-Nemesis buildlimt set to 1
-Kodiak buildlimt set to 1
-Zeus Railguns removed (Ion weapons are now primary weapon)
-Zeus added AA missiles
-Zeus health increased to 1200 (was 1000)
-Mammoth Tank now costs 1500 $ (was 1700 $)
-Stegodon health increased to 800 (was 600)
-Stegodon now costs 2000 $ (was 2400 $)
-Ares health increased to 1000 (was 700)
-Ares now costs 2500 $ (was 2900 $)
-Inferior health increased to 900 (was 700)
-Inferior costs now 2900 $ (was 2700 $)
-Kodiak A3 health increased to 3000 (was 2000)
-GDI Engineer health increased to 150 (was 100)
-Vindicator costs now 1700 $ (was 1450 $)
-Vindicator health increased to 500 (was 400)
-Vulture costs now 1500 $ (was 1700 $)
-GDI Advanced Tech Center health increased to 1000 (was 500)

Nod

-Laser Tower doesn't need power
-Laser Tower is now cloaked
-SAM is now cloaked
-Plasma Cannon power drain decreased to -100 (was -150)
-Plasma Moleculator power drain decreased to -200 (was -300)
-Plasma Moleculator now has delays between shots
-Chem Spray Infantry renamed to Tiberium Trooper
-Firebug renamed to Chimera
-Nod Harvester is now cloaked (subterrain movement is removed - caused problems)
-Tiberium Trooper weapons changed (Tiberium Laser & Tiberium Gas Grenades)
-Tiberium Trooper Elite weapon is now Chem Missile Launcher
-Banshee renamed to Banshee Fighter
-Banshee Mk.II renamed to Banshee Bomber
-Banshee Bomber weapon changed from Dual Protons to Proton Bombs
-Shadow Trooper now has C4
-Puma speed increased to 13 (was 12)
-Banshee Fighter costs now 1400 $ (was 1500 $)
-Banshee Bomber costs now 1700 $ (was 2000 $)
-Vertigo Bomber costs now 2000 $ (was 1600 $)
-Fury Protonmortar now shoots only one projectile instead of two
-Fury Protonmortar damage increased to 150 (was 100)
-Sting of Nod buildlimt set to 1
-Montauk buildlimt set to 1
-Dreader health increased to 750 (was 600)
-Dreader now costs 1800 $ (was 2000 $)
-Scorpion costs now 2400 $ (was 3000 $)
-Scorpion health increased to 1000 (was 800)
-Predator now costs 1200 $ (was 1500 $)
-Stealth Tank now costs 1400 $ (was 1100 $)
-Plasma Tank now costs 1300 $ (was 1100 $)
-Montauk now costs 8000 $ (was 4000 $)
-Montauk health increased to 3000 (was 2000)
-Nod Engineer is now cloaked
-Nod Engineer costs now 700 $ (was 500 $)
-Avatar now costs 1400 $ (was 1650)
-Avatar health increased to 500 (was 400)
-Daishin costs now 2400 $ (was 1800 $)
-Daishin health increased to 800 (was 450)
-Plasma Moleculator damage decreased to 150 per shot (was 200)
-ICBM requires now a Nod Shrine
-Daishin requires now a Nod Shrine
-Scorpion requires now a Nod Shrine
-Montauk requires now a Nod Shrine
-Sting of Nod requires now a Nod Shrine
-Plasma Cannon requires now a Nod Shrine
-Plasma Moleculator requires now a Nod Shrine
-Banshee Bomber requires now a Nod Shrine
-Vertigo Bomber requires now a Nod Shrine

Cabal

-Advanced Cyborg laser graphic changed
-Harbinger laser graphic changed
-Jabo renamed to Loki
-Core Defender now has concrete armor (was heavy) now on same level like Nemesis, Sting of Nod and Armageddon Tank
-Harbinger buildlimit set to 3
-Core Defender buildlimt set to 1
-Shintayo cost increased to 1800 $ (was 1750 $)
-Shintayo health increased to 700 (was 550)
-Thor costs now 1100 $ (was 1600 $)
-Thor health increased to 500 (was 400)
-Iluminator costs now 1400 $ (was 1000 $)
-Illuminator health increased to 600 (was 400)
-Annihilator health increased to 1000 (was 500)
-Annihilator costs now 2500 $ (was 2600 $)
-Cyborg Reaper costs now 900 $ (was 1100 $)
-Cyborg Reaper health decreased to 350 (was 400)
-Redeemer costs now 1000 $ (was 900 $)
-Cobra health increased to 200 (was 150)
-Golem costs now 1000 $ (was 1125 $)
-Golem is no longer able to deploy (this will be changed later)
-Harbinger costs now 3300 $ (was 2800 $)
-Harbinger health increased to 1000 (was 400)
-Harbinger replaced Laser with Plasma Moleculator Cannon & Flamethrower

Forgotten

-Kawao Tiberiumlaser graphic changed
-Fortress Tank replaced with Armageddon Tank
-Armageddon Tank buildlimt set to 1
-Tripod replaced with Mongoose
-Mongoose buildlimt set to 1
-Sleeping Tripod is now not buildable anymore
-Mutant Warlord health increased to 300 (was 200)
-Mutant Marauder health increased to 200 (was 150)
-Mutant Engineer speed increased to 6 (was 5)
-Tiberian Fiend health increased to 300 (was 250)
-Executer now costs 1800 $ (was 1000 $)
-Executer health increased to 500 (was 300)
-Avenger now costs 800 $ (was 600 $)
-Avenger health increased to 300 (was 250)
-Osaos now costs 900 $ (was 700 $)
-Osaos health increased to 350 (was 300)
-Kawao now costs 1200 $ (was 750 $)
-Kawao health increased to 300 (was 250)
-Heavy APC uses now tracked movement (was wheels)
-Heavy APC is now imune to Veins
-Tiberium Flyer now requires only a Training Hovel
-Mutant jacker now requires only a Training Hovel
-Tiberian Fiend now requires only a Training Hovel
-Ghost Stalker now requires only a Training Hovel
-Mutant Sniper now requires only a Training Hovel
-Mutant Specop now requires only a Training Hovel
-Mutant Hovel is now armed with a Sniper

Known issues:

-Campaign not playable
-Cabal & Forgotten AI may build sometimes Nod powerplants (engine limited and very rare)
-Ion Fortress Tower invisible buildup animation
-New side specific loading screens only work in windowed mode + required settings in SUN.ini

The changes are not complete or final, I will update the list as more changes are done. The patch will include a custom language.dll which disables critical settings to be changable (unit count, bases, short game) this should prevent people to set up wrong settings.


Post comment Comments
zero99913
zero99913 Jun 12 2013, 6:47am says:

great news!

+4 votes     reply to comment
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