GDI, Nod, the Forgotten or CABAL. Who will triumph the endless war? This mod plays after the storyline of Firestorm. Command new units, conquer harder enemies. Will you save Earth or will you destroy it? It's your choice...

Report RSS Techlevel 2 Buildings

This is the second article of 10 (each is for one techlevel) Here you can find general information about units & buildings.

Posted by on

In Techlevel 2 we get basic vehicles and basic defense buildings.

Global Defense Initiative

GDI War Factory

Cost: 2000 $
Strenght: 1000
Armor: heavy
Power: -30
Size: 4x3
Factory: Vehicles
Abilities: none

Component Tower

Cost: 200 $
Strenght: 500
Armor: light
Power: -10
Size: 1x1
Abilities: Sensors, Upgradeable

Vulcan Cannon Upgrade

Upgrade for Component Tower
Cost: 150 $
Armor: light
Power: -20
Size: 1x1
Weapons: 2x Vulcan Tower Cannon (18 Damage, 26 ROF, 6 Range)
Warhead: SA2

Sniper Watch Tower

Cost: 500 $
Strenght: 400
Armor: light
Power: -10
Size: 1x1
Abilities: Spotlight, Sensor Array (10 Range)
Weapons: Sniper (150 Damage, 60 ROF, 9.75 Range)
Warhead: HollowPoint

Brotherhood of Nod

Nod War Factory

Cost: 2000 $
Strenght: 1000
Armor: heavy
Power: -30
Size: 4x3
Factory: Vehicles
Abilities: none

Laser Tower

Cost: 300 $
Strenght: 500
Armor: wood
Power: -40
Size: 1x1
Abilities: none
Weapons: Laser (30 Damage, 40 ROF, 6 Range)
Warhead: Super

Cabal's Cyborg Army

Cabal Factory

Cost: 2200 $
Strenght: 1200
Armor: heavy
Power: -40
Size: 4x3
Factory: Vehicles
Abilities: none

The Forgotten

Forgotten Factory

Cost: 1800 $
Strenght: 800
Armor: heavy
Power: -20
Size: 4x3
Factory: Vehicles
Abilities: none

MG Bunker

Cost: 500 $
Strenght: 200
Armor: concrete
Power: -25
Size: 1x1
Abilities: none
Weapons: JumpCannonMG (2x50 Damage, 40 ROF, 8 Range, AA ability)
Warhead: SA

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: