This modification aims to provide the epic battle of GDI and NOD into the Crysis® Wars® engine. It will provide players with the chance to experience what Command & Conquer™: Tiberian Sun™ should have been, with the ability to handle and use many of the original features of the original game plus those enhanced features of the Crysis® engine. Through this world you will get to see Command & Conquer™: Tiberian Sun™ up close and personal, with glowing crystals of tiberium in fields of battle, walking mech warriors like the GDI Mammoth Mk.II, and the ability to control everything what you like, every vehicle, every defense building, and of course yourself.
We are back! Website and forum are back online and our team made some progress too. The infantry killer "Wolverine" is finally on the battlefield. War and pain for the NOD Soldiers have begun now! Sam our great 3D artist has made a great job on the Wolverine model, and of course our new 2D
Posted by JackHammersmith on Oct 28th, 2007 digg this super bookmark
We are back!
Website and forum are back online and our team made some progress too.
The infantry killer "Wolverine" is finally on the battlefield.
War and pain for the NOD Soldiers have begun now!
Sam our great 3D artist has made a great job on the Wolverine model, and of course our new 2D artist Nodunit has also made a great job on his textures.
In the ingame pics you can also see some WIP things like the GDI RPG tower and our Dropship.
The plant on the left was not my idea ^^.
We are looking for talented texturers and modelers.
If you are interested check out our Need Help section or Jobs section on our HP.
laters
The Tiberian Genesis Staff
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Reduce image sizes to 20k or lower before resubmitting.
Btw, here an original render of the wolverine Cybergooch.com