Command & Conquer: Tiberian Odyssey - A total conversion for C&C Tiberian Sun developed by the Tiberian Odyssey team. Tiberian Odyssey takes place 11 years after Tiberian Sun: Firestorm in the year 2041 and portrays own unique vision of a greatly expanded Tiberian Universe. Experience a brand new story told through an innovative and interactive campaign where your decisions as a commander will have a direct effect on the path you take and outcome of the war. Enjoy many new features such as; highly improved graphics, new and revamped sound effects, a completely new and unique musical score and an entirely new set of multiplayer maps to play on including different game styles and game modes. Tiberian Odyssey will be a 100% standalone game and will require no additional CnC games or discs to run. The Tiberian Odyssey project has been in development for over 5 years and does not follow any of the events seen in C&C 3 and is in no way related to it.

Report RSS Weekly Bulletin 13/12/2014

A quick summary of some of the things we did this week (ish).

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Three things have come to my attention. The first is that I am not good at estimating the length of a week. The second is that Tiberian Odyssey made it to the top 100. Which is absolutely bloody fantastic, and I would like to thank everyone who voted for having faith in our endeavor. This is a massive boost in confidence for everyone who has contributed to the project. I'm very pleased!

The third thing is that while last time I ended by showing off GDI's heaviest mech, the "Atlas", I didn't spend any time explaining the development process. Since I believe that these bulletins are a good place to show off to the public the paths we've taken, I'm going to fix that. You're going to see a lot of blue background this week.

It started almost a year ago, when I finished my second attempt at the Atlas mech. I posted this gif in the TO staff forum because I was pretty happy with it. The response was luke warm at best.


Resolving to take on the staff's criticisms, I began prototyping other possibilities. The main suggestion was to shift away from the standard quadruped into something more X shaped. This swung from a conventional spider mech towards a hexapedal monstrosity before finally settling on the design we ran with. I also overhauled the turret to bring it more into line with the Ares's turret, and differentiate it from the work of other 3D artists.


People involved in the design process were: Team Black, Morpher, Regulus, Blubb, Hassan_2030, Bittah Commander, and Holy_Master. It took me most of a year to get it all working and ready to use in the game. Every element of the design was scrutinised and commented upon and critiqued by these fine folks, and I'm pretty pleased with the way it turned out.

GDI has been coming together in leaps and bounds lately, but we haven't forgotten Nod. Among other things, I don't believe we've shown off the deploy animations which I produced. The Tick Tank, Artillery, and Stealth Tank all deploy, and a few weeks before we launched these bulletins I wrapped up the animations on all three. Here they are:


The Tick and Artillery both have turrets. The Stealth Tank deploys into a small stealth generator, and is unarmed. It doesn't need a turret, but it gets a pulsating orb anim instead.

Today I tidied up the Nod Laser Fence, a power draining but cloakable alternative to Nod's standard walls. It's not all entirely done, and will take a bit of photoshopping to get the lasers looking good, but this is how it looks so far:


Hopefully soon we'll have some shots from the campaign to show you all. Now, however, it's time to wrap this bulletin up. Thanks for voting for us, everybody! Feel free to keep voting for us!

Anyway, that's some of the stuff we've done this week!

Comments
Cornflake
Cornflake

Oh man, I love these GDI models!! So stunning, keep up the good work! :3

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NoSoldier
NoSoldier

And I'm in love with these deployanims.

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LordofGilneas
LordofGilneas

Indeed, anyone else think nod's new stealth tank looks waaaay more sci-fi now then it used to?

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Orac| Author
Orac|

I don't know, I think that both of the previous stealth tanks looked pretty sci-fi. This one's definitely up there because of the turret, but I'd really have trouble picking the most sci-fi one.

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LordofGilneas
LordofGilneas

Good work man, looking forward to the playable beta!

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BioDestroyer
BioDestroyer

I love deployable vehicles, I don't know how to explain why, but I just do, and these ones look awesome!

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Dutchygamer Online
Dutchygamer

Those deploy anims of the Tick Tank and Artillery look fantastic! I especially like the Tick Tank with completely flipping its tracks around. The laser fence also looks nice.

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jfpoliveira12
jfpoliveira12

Yeah, that original Atlas looked a lot like a Crawler from that fail C&C4;. I guess that is why it was so coldly recieved. The last design is trully awsome though.

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Orac| Author
Orac|

Got it in one.

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Lupus_of_nox_noctis
Lupus_of_nox_noctis

THAT NOD TRANSFORMATION HOLY WOW
Not really a transformation I know but I love the aesthetics of it, It sort of pops out across the lines, beautiful! I hope you guys dont throw away those leg assets, some of them would suit nicely on some support role units.

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Orac| Author
Orac|

None of these other legs were rigged for animation. Though I'm eyeing up the top right one as having some potential down the line.

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Hiramaky
Hiramaky

Man I feel so bad. If I could put two votes forward, I know I'd throw one in for this. You're really doing a sterling job with refreshing the apocalyptic landscape, yet still managing to make an aesthetic difference from TI.
Can't wait to play the hell out of this mod!

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Guest
Guest

awesome

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usuarioH
usuarioH

This is as always amazing! Keep up well guys!

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Templarfreak
Templarfreak

What the **** is up with the Nod Artillery? It looks like some kinda badass space laser soundwave ****!!

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