Command & Conquer: Tiberian Odyssey - A total conversion for C&C Tiberian Sun developed by the Tiberian Odyssey team. Tiberian Odyssey takes place 11 years after Tiberian Sun: Firestorm in the year 2041 and portrays own unique vision of a greatly expanded Tiberian Universe. Experience a brand new story told through an innovative and interactive campaign where your decisions as a commander will have a direct effect on the path you take and outcome of the war. Enjoy many new features such as; highly improved graphics, new and revamped sound effects, a completely new and unique musical score and an entirely new set of multiplayer maps to play on including different game styles and game modes. Tiberian Odyssey will be a 100% standalone game and will require no additional CnC games or discs to run. The Tiberian Odyssey project has been in development for over 5 years and does not follow any of the events seen in C&C 3 and is in no way related to it.

Report article RSS Feed October 29th Update

Some small but rather tasty updates in the world of Tiberian Odyssey!

Posted by Morpher on Oct 29th, 2013

It's been a long time since we've had an official news update! Times have been tough and the usual balance between working on Tiberian Odyssey and keeping on top of the real world has been tipped towards the latters favor for quite some time. But alas! During these dark days we've still been chipping away on this project and finally some freedom has come and perhaps maybe, a few images and walls of text.

Commonly compared to Nod's Obelisk of Light, but potentially more terrifying. The Defiler Turret uses four high precision plasma cannons to burn through armour and melt flesh in seconds. Unlike Nod's fixed laser emplacements, which burn and smolder when destroyed, the malignancy of these weapons lingers on the battlefield as super heated and extremely poisonous gasses long after the turret has been destroyed. Approach with caution. Do not attempt to disarm. Capture if possible, destroy if impossible.

CABAL Defiler

Mosquito turrets are the most common piece of Black Hand gear to be seized upon by surviving Brotherhood sects. They are armed with laser cannons of Second Tiberium War vintage and slightly recent SAM launchers. Designed primarily for portability, mosquito turrets do not pack the same punch as their more stationary counterparts. When deployed, Mosquitos allows a reasonable radius of area control and are good support for ground forces. In their undeployed state they are immobile and defenseless, but paired with a carryall they can be quickly airlifted to more useful positions.


The Shock Artillery is a devastatingly effective tool for the Brotherhoods large scale offensives and base siege operations. Utilizing technology that's been hidden in archives since the First Tiberium War this long range powerhouse will make its presence known by reducing its foes to smoldering piles of ash or bones... Unfortunately the trade off for such power is the Shock Artillery's need to deploy before being combat ready leaving it vulnerable to attack.

Shock Artillery

An expansion to our Civilian GDI branch, heliports and supply depots play an essential role in keeping vital supply lifelines active. Heliports provide much needed hangar space, allowing both GDI and Nod to shorten response times for aircraft and make air superiority easier. Also featured is the Construction Node which can be captured to provide commanders with additional build space, perfect for creating secondary production facilities and outposts. Construction Nodes are often placed in key strategic areas on the battlefield making the control of them not to be overlooked.


That's all we have to show for now, some keen viewers may notice a few revamped infantry and units in the screenshots that we've not touched upon for the time being. I'll end the news update with a slightly more up close and personal shot of the Defiler!

Post comment Comments
Aro
Aro Oct 29 2013, 8:02am says:

Nice work guys. Things are looking nice and uniformed.

+11 votes     reply to comment
23-down
23-down Oct 29 2013, 8:33am says:

indeed nice work and good to hear from you again.

+6 votes     reply to comment
FIN7
FIN7 Oct 29 2013, 9:10am says:

Cool!

+5 votes     reply to comment
BioDestroyer
BioDestroyer Oct 29 2013, 10:36am says:

Great work, things are surely looking nice.

+5 votes     reply to comment
ApornasPlanet
ApornasPlanet Oct 29 2013, 10:52am says:

Yes!

+4 votes     reply to comment
Alex_06
Alex_06 Oct 29 2013, 9:14pm says: Online

The Mosquito picture isn't loading.

+2 votes     reply to comment
Orac|
Orac| Oct 29 2013, 9:53pm replied:

Very odd, but probably very easily fixed.

+2 votes     reply to comment
Jeffman12
Jeffman12 Oct 29 2013, 11:43pm says:

I always think of Cabal and Yuri as two sides of the same coin. I think Cabal's tech should always feature an organic component, although the core defender lacked this, to that end, I believe the best addition to the defiler's design would be a brain, or mass of brains, in a big transparent tank. Either suspended below the cannons, or attached to the base.

It harkens back to Cabal's name, and implies the inspiration borrowed from Dune in C&C's origins.

Also, I'm completely unserious.

+3 votes     reply to comment
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