A-mod-of-a-mod. Requires C&C Shockwave to be installed prior. For those of us that enjoy Shockwave, this is something entirely less serious. The goal of this mod is to make the game so unbalanced that it comes full circle and is balanced again.

Report RSS Update 4: The Official GLA Skydiving Team

The GLA take to the skies once more with a new Rank 5 ability.

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Update list:

Important stuff:

  • GLA Anthrax Bomb moved to Rank 3 for all factions.
  • New Rank 5 ability! 'GLA Skydiving Team'
  • 3 Cargo Planes drop a lovely formation of skydiving terrorists onto the location.
  • Skydivers do 40% less damage than a normal carpet bomb, but there's 3 planes instead of one.
  • GLA Stinger Sites reload in 1 second.
  • GLA Tunnel Networks are armed with miniguns.
  • Recoilless Riflemen reload faster.
  • Tech Repair Bay repairs slower now; from 30 to 15.
  • Slightly increased the range of the SEAL weapons.
  • Changed the Spy Sat Center to something smaller and more compact.
  • Spy Sat Center detects stealth around itself. Radius is the same as Search and Destroy.

Superweapon General:

  • Particle Cannon changed to Experimental Particle Cannon. Beam cannot be controlled once fired, but creates many unstable plasma balls that move around randomly.
  • Experimental Particle Cannon deals the most damage of any superweapon, but there's no way to control where the plasma balls end up.
  • Plasma Ball damage increased from 5 to 15.

Laser General:

  • Patriots now actually require 1 power.

China Infantry:

  • Infantry release a small frenzy effect on death, giving Frenzy 3 to nearby units for a short time.
  • It's a totally original idea not shamelessly inspired by a far better Generals mod by the name of ROTR. <3

GLA:

  • Balloon has slightly less health.
  • Terrorists no longer create balloons when destroyed

GLA Vanilla + Salvage:

  • Biplanes have two new abilities!
  • Demo Trap Drop: Deploy a Demo Trap below the Biplane. Must be aimed manually (used over the target).
  • Eject: Manually eject the Terrorist Biplane, destroying the Biplane in the process. He parachutes to safety.
  • Biplanes have a Terrorist Pilot at all vet levels, including vet 0.
  • New unit: Bomber. Armed with skydiving terrorists. They jump out of the plane onto the target. Very very strong against buildings.

GLA Stealth:

  • Mobile Supply Stash is now a Convoy Truck. $2500.
  • Still acts as a supply dropoff point. Produces $10 every 3 seconds.
  • Comes with 12 infantry loaded inside. 6 Rebels and 6 RPG Troops.
  • Is only stealthed when not moving.
  • It's very good once you get the infantry training science at Rank 3.
  • Radar Truck starts with jammer upgrade.

*****Generals Challenge Changes*****

Superweapon:

  • Changed the location of the Particle Beams due to the new effect. Hopefully its far enough away.
  • This challenge may be really annoying now. Have fun. I am sorry.

Stealth:

  • The game should properly end now. Added some scripts to basically make Kassad give up when on low buildings.
  • Opened up the northeastern part of the map. There are 3 total paths to this area now.
  • Some new guarding units.
  • Some new attack waves.
  • Demo Traps are now upgraded with one of three stolen technologies.
  • Spy Sat Center added in place of an Oil Derrick. Usefulness may vary.

Demo:

  • Separated the north and south bases into their own AI's.
  • North AI is more infantry based than the south AI.
  • Removed the bridges because I am very anti-bridge.
  • A couple new supply piles so there's reason to expand.
  • Flak Cannon Bunker to defend somewhat.
  • Removed the Tech Repair Bay. Replaced with another Oil Derrick.
  • Even more Demo Traps
  • Many more (and new) attack waves.
  • Fixed the Demo Paradrop.
  • This might be a very difficult challenge now, but I only had the save file to test with Alexander, arguably the easiest general.
  • His generals power ranks depend on your difficulty, as does how fast the attack waves scale.

Thanks for playing <3

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