Command & Conquer Red Alert History is a small mod that adds a few new units. The idea came about because I wondered what a few Red Alert units would look like and perform inside the Tiberium wars engine. I consider this mod a 'museum', wherein I add a few historical pieces that I like into the C&C3; engine! The Mod will be updated by adding a few units at a time (typically around 10 items). The mod is a mixture of mostly EA & public models, as well as a few original models done by me. Check the forums & articles for detailed information and for in-depth discussion.

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started units funny mod (optional removal (Games : C&C3: Tiberium Wars : Mods : C&C: Red Alert History : Forum : General disussion : started units funny mod (optional removal) Locked
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Oct 27 2021 Anchor

funny mod that can add to redhistory stared units for 3 factions (optional removal)

soviet get (raft superweapon building) from scrin faction into soviet faction you can use your superweapons every 7 min if power on in same time

also

soviet get 8 mastermind units as started units from scrin faction you can control enemy units and buildings same as yuri from red alert ability every unit control only one

allied and scrin factions get 9 units of GDIZoneTrooperSquad_Veteran

download

Mega.nz

open your config file and first line

add-big yuripowerandsuperweaponforsoviet.big

v2 : Mega.nz

add ironcortain and force shield to allied

hello again guys

if you want add hidden new units un creates as started units in match use these codes in your .big file , example

StartingUnit1 = UnitCrateMP_AlliedGrizzlyTank
StartingUnitOffset1 = X:200 Y:220 Z:0

the most unique one

GDIPowerStore

NODPowerStore

ALIENPowerStore

UnitCrateMP_AlliedAPC

UnitCrateMP_AlliedGrizzlyTank

UnitCrateMP_AlliedLightTank

UnitCrateMP_AlliedLightTankII

UnitCrateMP_AlliedMCV

UnitCrateMP_AlliedWheeledTank

UnitCrateMP_GDIGrenadeSoldierSquad

UnitCrateMP_SovietMCV

UnitCrateMP_SovietRA2DemoTruck

UnitCrateMP_SovietRhinoMkIITank

UnitCrateMP_SovietRhinoTank

UnitCrateMP_SovietTwinBlade

UnitSingleUseNukeCrateMP

TechAirportAllied

TechAirportSoviet

TiberiumSpike

AlienMastermind

SlowDownGame50PercentDummy_SpawnDelayer

v3

you can add rihno tank and grizzly tank as started units v3 from here and PowerStore ability chaos

Mega.nz


.skudef or config.txt

mod-game 1.9

add-big yuripowerandsuperweaponforsoviet2.big
add-big nohawkinhard.big
add-big Maps3D.big
add-big shaders.big
add-big alternativeui.big
add-big RedHistory_8.04_Misc.big
add-big RedHistory_8.04_Streams.big
add-big TacitusA_0.58_Misc.big
add-big TacitusA_0.58_Streams.big

v0

Mega.nz

download this one to get only hidden 9 grizzly tanks for allied as started units and 9 rihno tank mkii for soviet with plus "one time only for match " nuke missile in the create beside mcv it cause soviet dosent have super weapon nuke missile

v00

also download this one its only to make alien over powered

Mega.nz

this one give allien faction , an allienmcv in createbox beside you in start game also with with huge ability that same in 00 version

Mega.nz

this one add allied ability to scrin faction plus allied mcv in create box


Mega.nz

		<ObjectFilter
			Rule="UNPARSED"
			Relationship=""
			Alignment="NONE"
			Include=""
			Exclude="" />
		<ForbiddenObjectFilter
			Rule="UNPARSED"
			Relationship=""
			Alignment="NONE"
			Include=""
			Exclude="" />
		<ObjectFilter
			Rule="UNPARSED" />
		<ForbiddenObjectFilter Include="STRUCTURE" />
		<GameDependency>
			<RequiredObject>GDIIonCannonControl</RequiredObject>
	                <RequiredObject>GDISpaceCommandUplink</RequiredObject>
		</GameDependency>

Edited by: nerozzero

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