Command & Conquer Red Alert History is a small mod that adds a few new units. The idea came about because I wondered what a few Red Alert units would look like and perform inside the Tiberium wars engine. I consider this mod a 'museum', wherein I add a few historical pieces that I like into the C&C3; engine! The Mod will be updated by adding a few units at a time (typically around 10 items). The mod is a mixture of mostly EA & public models, as well as a few original models done by me. Check the forums & articles for detailed information and for in-depth discussion.

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sovietyak and p51 are amazing (Games : C&C3: Tiberium Wars : Mods : C&C: Red Alert History : Forum : General disussion : sovietyak and p51 are amazing) Locked
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Nov 8 2022 Anchor

sovietyak and p51 are amazing , yes both are for anti air air and if you upgrade there missile they can fire anti ground missiles but the big problem on them you cant get more than 1 request per 200 second i cant remember but by edit these lines you can request more



8 11 2022 8 44 53 PM


ReloadTime="30s"

	<SpecialPowerTemplate
		id="SpecialPowerYAKSquad"
		TargetType="LOCATION"
		Flags="NOT_CLIFF_CELL SHARED_SYNC IS_PLAYER_POWER"
		ReloadTime="30s"
		InitiateSound=""
		InitiateAtLocationSound=""
		ViewObjectDuration="0s"
		ViewObjectRange="0"
		RadiusCursorRadius="75"
		PreventConditions=""
		RequiredConditions=""
		DisallowedTargetModelStates=""
		RequiredTargetObjectStatus=""
		DisallowedTargetObjectStatus=""
		MaxCastRange="1000000"
		MinCastRange="0"
		ForbiddenObjectRange="0"
		EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget"
		RestrictionType="UNRESTRICTED"
		Money="-2000"
		TimerImage=""
		ReachableTargetsCircleDisplayRadius="0"
		WaypointModeTerminal="True">
	<ObjectFilter
			Rule="UNPARSED" />
		<ForbiddenObjectFilter Include="STRUCTURE" />
		<GameDependency>
			<RequiredObject>NODOperationsCenter</RequiredObject>
		</GameDependency>
	</SpecialPowerTemplate>
	<SpecialPowerTemplate
		id="SpecialPowerP51Squad"
		TargetType="LOCATION"
		Flags="NOT_CLIFF_CELL SHARED_SYNC IS_PLAYER_POWER"
		ReloadTime="30s"
		InitiateSound=""
		InitiateAtLocationSound=""
		ViewObjectDuration="0s"
		ViewObjectRange="0"
		RadiusCursorRadius="75"
		PreventConditions=""
		RequiredConditions=""
		DisallowedTargetModelStates=""
		RequiredTargetObjectStatus=""
		DisallowedTargetObjectStatus=""
		MaxCastRange="1000000"
		MinCastRange="0"
		ForbiddenObjectRange="0"
		EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget"
		RestrictionType="UNRESTRICTED"
		Money="-2000"
		TimerImage=""
		ReachableTargetsCircleDisplayRadius="0"
		WaypointModeTerminal="True">
	<ObjectFilter
			Rule="UNPARSED" />
		<ForbiddenObjectFilter Include="STRUCTURE" />
		<GameDependency>
			<RequiredObject>GDICommandPost</RequiredObject>
		</GameDependency>
	</SpecialPowerTemplate>





Edited by: nerozzero

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