Command & Conquer Red Alert History is a small mod that adds a few new units. The idea came about because I wondered what a few Red Alert units would look like and perform inside the Tiberium wars engine. I consider this mod a 'museum', wherein I add a few historical pieces that I like into the C&C3; engine! The Mod will be updated by adding a few units at a time (typically around 10 items). The mod is a mixture of mostly EA & public models, as well as a few original models done by me. Check the forums & articles for detailed information and for in-depth discussion.

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please edit these lines and reupload the mod for me as big file (Games : C&C3: Tiberium Wars : Mods : C&C: Red Alert History : Forum : General disussion : please edit these lines and reupload the mod for me as big file) Locked
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Oct 19 2022 Anchor
 first of all you need edit your 
data\ini\PlayerTemplate.ini
add additional codes

PlayerTemplate FactionGDI
StartingUnit1         = GDIPowerStore
StartingUnit2         = ALIENPowerStore

PlayerTemplate FactionNOD
StartingUnit0          = NODPowerStore
==========================================================
<strong>here is example</strong>
==================================================

PlayerTemplate FactionGDI
    Side                          = GDI
    PlayableSide                  = Yes
    StartMoney                    = 0
    MaxLevelMP                    = 32
    MaxLevelSP                    = 78 ;80
    PreferredColor                = R:253 G:118 B:2
    PreferredCampaignRadarColor    = R:0 G:0 B:255
    StartingBuilding            = GDIConstructionYard    
    StartingUnit0                = GDIPowerStore
    StartingUnit1                = UnitCrateMP_AlliedGrizzlyTank
    StartingUnit2                = UnitCrateMP_AlliedGrizzlyTank
    StartingUnit3                = UnitCrateMP_AlliedGrizzlyTank
    StartingUnit4                = ALIENPowerStore
    StartingUnit5                = UnitCrateMP_AlliedGrizzlyTank
    StartingUnit6                = UnitCrateMP_AlliedGrizzlyTank
    StartingUnit7                = UnitCrateMP_AlliedGrizzlyTank
    StartingUnit8                = UnitCrateMP_AlliedGrizzlyTank
    StartingUnit9                = UnitCrateMP_AlliedGrizzlyTank
    StartingUnit10                = UnitCrateMP_AlliedGrizzlyTank
    StartingUnit11                = UnitCrateMP_AlliedGrizzlyTank
    StartingUnit12                = UnitCrateMP_AlliedGrizzlyTank
    PurchaseScienceCommandSet    = GoodSpellStoreCommandSet
    PurchaseScienceCommandSetMP    = MenSpellStoreCommandSet
    DisplayName                    = INI:FactionGDI
    DefaultPlayerAIType            = MenSkirmishAI
    BeaconName                    = MultiplayerBeacon
    LoadScreenMusic                = TEMP_RAM_Music360_LoadScreen  ; If you change this, remember it must be a RAM-based (no-stream) piece of music
    SkirmishMPVictoryMusic        = CNC3_SUCCESS
    SkirmishMPDefeatMusic        = CNC3_FAILURE    
    IntelDBMusic                = Music_BaseBuilding_Blue
    InitialUpgrades                = Upgrade_GDIFaction                                    ; Any upgrades this player template is born with.
    ResourceModifierObjectFilter = RESOURCE_MODIFIER_OBJECT_FILTER
    ResourceModifierValues        = 100 100 100 100 100 100 95 90 85 80 75 71 68 66
    MoneyCapSP                    = 3000
    MoneyCapMP                    = 3000
    SpellBook                    = PlayerSpellBook
    SpellBookMp                    = PlayerSpellBook
End

PlayerTemplate FactionNOD
    Side                          = NOD
    PlayableSide                  = Yes
    StartMoney                    = 0
    MaxLevelMP                    = 32
    MaxLevelSP                    = 78 ;80
    PreferredColor                = R:213 G:0 B:0
    PreferredCampaignRadarColor    = R:255 G:0 B:0
;    PreferredColor                = R:43 G:43 B:179
    StartingBuilding            = NODConstructionYard    
    StartingUnit0                = NODPowerStore
    StartingUnit1                = UnitCrateMP_SovietRhinoMkIITank
    StartingUnit2                = UnitCrateMP_SovietRhinoMkIITank
    StartingUnit3                = UnitCrateMP_SovietRhinoMkIITank
    StartingUnit4                = UnitCrateMP_SovietRhinoMkIITank
    StartingUnit5                = UnitCrateMP_SovietRhinoMkIITank
    StartingUnit6                = UnitCrateMP_SovietRhinoMkIITank
    StartingUnit7                = UnitCrateMP_SovietRhinoMkIITank
    StartingUnit8                = UnitCrateMP_SovietRhinoMkIITank
    StartingUnit9                = UnitCrateMP_SovietRhinoMkIITank
    StartingUnit10                = UnitCrateMP_SovietRhinoMkIITank
    StartingUnit11                = UnitCrateMP_SovietRhinoMkIITank
    StartingUnit12                = UnitCrateMP_SovietRhinoMkIITank
    PurchaseScienceCommandSet    = GoodSpellStoreCommandSet
    PurchaseScienceCommandSetMP    = MenSpellStoreCommandSet
    DisplayName                    = INI:FactionNOD
    DefaultPlayerAIType            = MenSkirmishAI
    BeaconName                    = MultiplayerBeacon
    LoadScreenMusic                = TEMP_RAM_Music360_LoadScreen  ; If you change this, remember it must be a RAM-based (no-stream) piece of music
    SkirmishMPVictoryMusic        = CNC3_SUCCESS_EVIL
    SkirmishMPDefeatMusic        = CNC3_FAILURE    
    IntelDBMusic                = Music_BaseBuilding_Yellow
    InitialUpgrades                = Upgrade_NODFaction
    ResourceModifierObjectFilter = RESOURCE_MODIFIER_OBJECT_FILTER
    ResourceModifierValues        = 100 100 100 100 100 100 95 90 85 80 75 71 68 66
    MoneyCapSP                    = 3000
    MoneyCapMP                    = 3000
    SpellBook                    = PlayerSpellBook
    SpellBookMp                    = PlayerSpellBook

End



 

to complete this you must make ability used only if you have build some Required buildings and here is edit for your mod file if you have source code

Command and Conquer 3 Tiberium Wars\MOD SDK\CnC3Xml\GlobalData\SpecialPowerTemplates.xml

if you dont have source code for redhistory mod you need to add this changing to your maps in overrides.xml

C:\Users\hussi\AppData\Roaming\Command & Conquer 3 Tiberium Wars\Maps\TESTMAPSUPPORTPOWER\overrides.xml

so if you dont have source codes you need edit all your overrides.xml maps files to before load your redhistory mod it cause you we dont have source code

<?xml version="1.0" encoding="UTF-8"?>
<AssetDeclaration
	xmlns="uri:ea.com:eala:asset"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
	<Tags/>
	<Includes/>

	<SpecialPowerTemplate
		id="SpecialPowerLaunchCatalystMissile"
		Flags="IS_PLAYER_POWER WATER_OK SHARED_SYNC"
		RadiusCursorRadius="200"
		ReloadTime="360s"
		TargetType="LOCATION" 
		EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget"
		Money="-3500">
	<!-- InitiateAtLocationSound="NOD_CatalystMissile_TargetCursor" no worky -->
	<!-- InitiateSound="NOD_CatalystMissile_TargetCursor" works (but I think it localizes at the building) but still too much delay -->
        <ForbiddenObjectFilter Include="STRUCTURE" />
        <GameDependency>
            <RequiredObject>NODDisruptionTower</RequiredObject>
        </GameDependency>
</SpecialPowerTemplate>
	<SpecialPowerTemplate
		id="SpecialAbilityHarvest"
		TargetType="NONE" />
	<SpecialPowerTemplate
		id="SpecialPowerEMPControlCenter"
		Flags="IS_PLAYER_POWER SHARED_SYNC"
		ReloadTime="180s"
		RadiusCursorRadius="200"
		TargetType="LOCATION"
		EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget"/>
	<!-- InitiateAtLocationSound="EMP_WeaponTarget" -->
	<!-- InitiateSound="EMP_WeaponTarget this plays on the EMP burst not the target and localizes at the building -->
	<SpecialPowerTemplate
		id="SpecialPowerComputerCounterMeasures"
		ReloadTime="30s"
		TargetType="NONE"
		InitiateSound="NOD_MasterComputerCountermeasures"
		Flags="WATER_OK">
        <ForbiddenObjectFilter Include="STRUCTURE" />
        <GameDependency>
            <RequiredObject>NODDisruptionTower</RequiredObject>
        </GameDependency>
</SpecialPowerTemplate>
	<SpecialPowerTemplate
		id="SpecialPowerIronDecay_Start"
		DisplayName="SPECIALPOWER:SpecialPowerIronDecay"
		TargetType="LOCATION"
		Flags="NEEDS_OBJECT_FILTER NO_FORBIDDEN_MODEL_STATES NOT_CLIFF_CELL SHARED_SYNC IS_PLAYER_POWER"
		ReloadTime="180s"
		InitiateSound=""
		InitiateAtLocationSound="SOV_IronCurtain_Cast"
		ViewObjectDuration="0s"
		ViewObjectRange="0"
		RadiusCursorRadius="100"
		PreventConditions=""
		RequiredConditions=""
		DisallowedTargetModelStates="INVULNERABLE"
		RequiredTargetObjectStatus=""
		DisallowedTargetObjectStatus=""
		MaxCastRange="1000000"
		MinCastRange="0"
		ForbiddenObjectRange="0"
		EvaEventToPlayWhenSelectingTarget="SelectUnit"
		RestrictionType="UNRESTRICTED"
		Money="-1000"
		TimerImage=""
		ReachableTargetsCircleDisplayRadius="0"
		WaypointModeTerminal="True">
		<ObjectFilter
			Rule="ANY"
			Relationship=""
			Alignment="NONE"
			Include="AIRCRAFT VEHICLE"
			Exclude="" />
        <ForbiddenObjectFilter Include="STRUCTURE" />
        <GameDependency>
            <RequiredObject>NODDisruptionTower</RequiredObject>
        </GameDependency>
        </SpecialPowerTemplate>
	<SpecialPowerTemplate
		id="SpecialPower_RiftGeneratorWeapon"
		DisplayName="NAME:SuperweaponTimerRiftGenerator"
		Description="DESC:SuperweaponTimerRiftGenerator"
		Flags="HAS_PUBLIC_TIMER IS_PLAYER_POWER FOGGED_SHROUDED_CELLS_OK WATER_OK IGNORE_MAP_EXTENTS SHARED_SYNC"
		ReloadTime="99999s"
		TargetType="LOCATION"
		EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget"
		EvaEventToPlayOnInitiateOwner="OwnRiftGeneratorActivated"
		EvaEventToPlayOnInitiateAlly="AlliedRiftGeneratorActivated"
		EvaEventToPlayOnInitiateEnemy="EnemyRiftGeneratorActivated"
		RadiusCursorRadius="250"
		RestrictionType="1"
		TimerImage="Button_PlayerPowerRiftGenerator"/>
	<SpecialPowerTemplate
		id="SpecialPower_CrystalShield"
		DisplayName="SPECIALPOWER:CrystalShield"
		Flags="IS_PLAYER_POWER WATER_OK SHARED_SYNC"
		ReloadTime="360s"
		TargetType="LOCATION"
		InitiateAtLocationSound="ALI_StasisShield_Start"
		EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget"
		RadiusCursorRadius="150"
		Money="-2000">
		<GameDependency>
			<RequiredObject>GDIIonCannonControl</RequiredObject>
		</GameDependency>
	</SpecialPowerTemplate>

	<SpecialPowerTemplate
		id="SpecialPower_WormHole"
		DisplayName="SPECIALPOWER:WormHole"
		Flags="IS_PLAYER_POWER NOT_CLIFF_CELL PATHABLE_ONLY SHARED_SYNC"
		ReloadTime="240s"
		TargetType="LOCATION"
		EvaEventToPlayWhenSelectingTarget="SelectWormholeLocation"
		RadiusCursorRadius="50"
		Money="-2000"
>
        <ForbiddenObjectFilter Include="STRUCTURE" />
        <GameDependency>
            <RequiredObject>GDISpaceCommandUplink</RequiredObject>
        </GameDependency>
</SpecialPowerTemplate>
	<SpecialPowerTemplate
		id="SpecialPowerDummyTriggered1"
		TargetType="LOCATION"
	/>

	<SpecialPowerTemplate
		id="SpecialPowerDummyTriggered2"
		TargetType="LOCATION"
	/>

	<SpecialPowerTemplate
		id="SpecialPowerDummyTriggered3"
		TargetType="OBJECT"
	/>

	<SpecialPowerTemplate
		id="SpecialPower_UseBlinkPack"
		TargetType="LOCATION"
		InitiateSound="ALI_ShockTrooper_Blink"
		WaypointModeTerminal="false"
		RadiusCursorRadius="16"
		ForbiddenObjectRange="16"
		Flags="PATHABLE_ONLY NOT_CLIFF_CELL NO_FORBIDDEN_OBJECTS"
		ReloadTime="30s" >
		<ForbiddenObjectFilter
					Rule="ANY"
					Include="STRUCTURE CRUSHABLE_OBSTACLE VEHICLE"/>

	</SpecialPowerTemplate>

	<SpecialPowerTemplate
		id="SpecialPower_Swarm"
		TargetType="LOCATION"
		InitiateAtLocationSound="ALI_BuzzerSwarm"
		ReloadTime="350s"
		Flags="IS_PLAYER_POWER NO_FORBIDDEN_OBJECTS NOT_CLIFF_CELL SHARED_SYNC"
		Money="-1500"
		RadiusCursorRadius="40"
		ForbiddenObjectRange="30" >
		<ForbiddenObjectFilter
			Rule="ANY"
			Include="INFANTRY VEHICLE STRUCTURE"
		/>
	</SpecialPowerTemplate>
	<SpecialPowerTemplate
		id="SpecialPowerToxicDispersion"
		TargetType="LOCATION"
		Flags="WATER_OK SHARED_SYNC IS_PLAYER_POWER IGNORE_MAP_EXTENTS"
		ReloadTime="240s"
		InitiateSound=""
		InitiateAtLocationSound="AirRaid_Siren"
		ViewObjectDuration="0s"
		ViewObjectRange="0"
		RadiusCursorRadius="250"
		PreventConditions=""
		RequiredConditions=""
		DisallowedTargetModelStates=""
		RequiredTargetObjectStatus=""
		DisallowedTargetObjectStatus=""
		MaxCastRange="1000000"
		MinCastRange="0"
		ForbiddenObjectRange="0"
		EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget"
		EvaEventToPlayOnInitiateOwner="AirstrikeInitiated"
		RestrictionType="UNRESTRICTED"
		Money="-3500"
		TimerImage=""
		ReachableTargetsCircleDisplayRadius="0"
		WaypointModeTerminal="True">
		<ObjectFilter
			Rule="UNPARSED"
			Relationship=""
			Alignment="NONE"
			Include=""
			Exclude="" />
		<ForbiddenObjectFilter Include="STRUCTURE" />
		<GameDependency>
			<RequiredObject>NODSecretShrine</RequiredObject>
		</GameDependency>
	</SpecialPowerTemplate>
	<SpecialPowerTemplate
		id="SpecialPowerIonCannonControlIonCannon"
		DisplayName="NAME:SuperweaponTimerWeatherMachine"
		Description="DESC:SuperweaponTimerWeatherMachine"
		TargetType="LOCATION"
		Flags="WATER_OK FOGGED_SHROUDED_CELLS_OK SHARED_SYNC HAS_PUBLIC_TIMER IS_PLAYER_POWER IGNORE_MAP_EXTENTS"
		ReloadTime="420s"
		InitiateSound=""
		InitiateAtLocationSound=""
		ViewObjectDuration="0s"
		ViewObjectRange="0"
		RadiusCursorRadius="300"
		PreventConditions=""
		RequiredConditions=""
		DisallowedTargetModelStates=""
		RequiredTargetObjectStatus=""
		DisallowedTargetObjectStatus=""
		MaxCastRange="1000000"
		MinCastRange="0"
		ForbiddenObjectRange="0"
		EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget"
		EvaEventToPlayOnInitiateOwner="EnemyWeatherMachineActivated"
		EvaEventToPlayOnInitiateAlly="EnemyWeatherMachineActivated"
		EvaEventToPlayOnInitiateEnemy="EnemyWeatherMachineActivated"
		RestrictionType="1"
		Money="-4000"
		TimerImage="Button_WeatherMachineTimer"
		ReachableTargetsCircleDisplayRadius="0"
		WaypointModeTerminal="True">
		<ObjectFilter
			Rule="UNPARSED"
			Relationship=""
			Alignment="NONE"
			Include=""
			Exclude="" />
		<ForbiddenObjectFilter Include="STRUCTURE" />
		<GameDependency>
			<RequiredObject>GDIIonCannonControl</RequiredObject>
	                <RequiredObject>GDISpaceCommandUplink</RequiredObject>
		</GameDependency>
	</SpecialPowerTemplate>
	<SpecialPowerTemplate
		id="SpecialPowerHarbingerGunship"
		TargetType="LOCATION"
		Flags="NOT_CLIFF_CELL SHARED_SYNC IS_PLAYER_POWER"
		ReloadTime="300s"
		InitiateSound=""
		InitiateAtLocationSound="Allied_Harbinger_VoiceReinforcements"
		ViewObjectDuration="0s"
		ViewObjectRange="0"
		RadiusCursorRadius="75"
		PreventConditions=""
		RequiredConditions=""
		DisallowedTargetModelStates=""
		RequiredTargetObjectStatus=""
		DisallowedTargetObjectStatus=""
		MaxCastRange="1000000"
		MinCastRange="0"
		ForbiddenObjectRange="0"
		EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget"
		RestrictionType="UNRESTRICTED"
		Money="-5000"
		TimerImage=""
		ReachableTargetsCircleDisplayRadius="0"
		WaypointModeTerminal="True">
		<ObjectFilter
			Rule="UNPARSED"
			Relationship=""
			Alignment="NONE"
			Include=""
			Exclude="" />
		<ForbiddenObjectFilter Include="STRUCTURE" />
		<GameDependency>
			<RequiredObject>GDIArmory</RequiredObject>
	                <RequiredObject>GDISpaceCommandUplink</RequiredObject>
		</GameDependency>
	</SpecialPowerTemplate>
	<SpecialPowerTemplate
		id="SpecialPowerBadgerBomber"
		TargetType="LOCATION"
		Flags="WATER_OK SHARED_SYNC IS_PLAYER_POWER IGNORE_MAP_EXTENTS"
		ReloadTime="280s"
		InitiateAtLocationSound="AudioEvent:AirRaid_Siren"
		RadiusCursorRadius="300"
		EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget"
		EvaEventToPlayOnInitiateOwner="AirstrikeInitiated"
		Money="-2000">
		<ObjectFilter
			Rule="UNPARSED" />
		<ForbiddenObjectFilter Include="STRUCTURE" />
		<GameDependency>
			<RequiredObject>NODTempleOfNOD</RequiredObject>
	                <RequiredObject>NODDisruptionTower</RequiredObject>
		</GameDependency>
	</SpecialPowerTemplate>
	<SpecialPowerTemplate
		id="SpecialPowerGDI_SpaceCommandShockwaveArtillery"
		TargetType="LOCATION"
		Flags="WATER_OK SHARED_SYNC IS_PLAYER_POWER IGNORE_MAP_EXTENTS"
		ReloadTime="420s"
		InitiateAtLocationSound="GDI_ShockwaveArtillery_WeaponFire_Stereo"
		RadiusCursorRadius="360"
		EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget"
		Money="-3000">
		<ObjectFilter
			Rule="UNPARSED" />
		<ForbiddenObjectFilter Include="STRUCTURE" />
		<GameDependency>
			<RequiredObject>GDIIonCannonControl</RequiredObject>
	                <RequiredObject>GDISpaceCommandUplink</RequiredObject>
		</GameDependency>
	</SpecialPowerTemplate>
	<SpecialPowerTemplate
		id="SpecialPowerAirDispersion"
		TargetType="LOCATION"
		Flags="WATER_OK SHARED_SYNC IS_PLAYER_POWER IGNORE_MAP_EXTENTS"
		ReloadTime="490s"
		InitiateAtLocationSound="AudioEvent:AirRaid_Siren"
		RadiusCursorRadius="250"
		EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget"
		EvaEventToPlayOnInitiateOwner="AirstrikeInitiated"
		Money="-4000">
		<ObjectFilter
			Rule="UNPARSED" />
		<ForbiddenObjectFilter Include="STRUCTURE" />
		<GameDependency>
			<RequiredObject>NODTempleOfNOD</RequiredObject>
	                <RequiredObject>NODSecretShrine</RequiredObject>
		</GameDependency>
	</SpecialPowerTemplate>
	<SpecialPowerTemplate
		id="SpecialPowerAlliedAirDispersion"
		TargetType="LOCATION"
		Flags="WATER_OK SHARED_SYNC IS_PLAYER_POWER IGNORE_MAP_EXTENTS"
		ReloadTime="420s"
		InitiateSound="AudioEvent:ALL_CenturyBomber_VoiceAttack"
		InitiateAtLocationSound="AudioEvent:AirRaid_Siren"
		RadiusCursorRadius="200"
		EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget"
		Money="-4000">
		<ObjectFilter
			Rule="UNPARSED" />
		<ForbiddenObjectFilter Include="STRUCTURE" />
		<GameDependency>
			<RequiredObject>GDIIonCannonControl</RequiredObject>
	                <RequiredObject>GDISpaceCommandUplink</RequiredObject>
		</GameDependency>
	</SpecialPowerTemplate>
	<SpecialPowerTemplate
		id="SpecialPowerAlliedParaDrop"
		TargetType="LOCATION"
		Flags="NO_FORBIDDEN_OBJECTS NOT_CLIFF_CELL SHARED_SYNC IS_PLAYER_POWER"
		ReloadTime="160s"
		InitiateSound="ALL_CenturyBomber_VoiceMove"
		InitiateAtLocationSound="AirRaid_Siren"
		ViewObjectDuration="0s"
		ViewObjectRange="0"
		RadiusCursorRadius="50"
		PreventConditions=""
		RequiredConditions=""
		DisallowedTargetModelStates=""
		RequiredTargetObjectStatus=""
		DisallowedTargetObjectStatus=""
		MaxCastRange="1000"
		MinCastRange="0"
		ForbiddenObjectRange="150"
		EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget"
		RestrictionType="UNRESTRICTED"
		Money="-1000"
		TimerImage=""
		ReachableTargetsCircleDisplayRadius="0"
		WaypointModeTerminal="True">
		<ObjectFilter
			Rule="UNPARSED"
			Relationship=""
			Alignment="NONE"
			Include=""
			Exclude="" />
		<ForbiddenObjectFilter Include="STRUCTURE" />
		<GameDependency>
	                <RequiredObject>GDISpaceCommandUplink</RequiredObject>
		</GameDependency>
	</SpecialPowerTemplate>
	<SpecialPowerTemplate
		id="SpecialPowerTechParabombs"
		TargetType="LOCATION"
		Flags="WATER_OK SHARED_SYNC IS_PLAYER_POWER IGNORE_MAP_EXTENTS"
		ReloadTime="360s"
		InitiateSound="ALL_CenturyBomber_VoiceAttack"
		InitiateAtLocationSound="AirRaid_Siren"
		ViewObjectDuration="0s"
		ViewObjectRange="0"
		RadiusCursorRadius="200"
		PreventConditions=""
		RequiredConditions=""
		DisallowedTargetModelStates=""
		RequiredTargetObjectStatus=""
		DisallowedTargetObjectStatus=""
		MaxCastRange="1000000"
		MinCastRange="0"
		ForbiddenObjectRange="0"
		EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget"
		RestrictionType="UNRESTRICTED"
		Money="-4000"
		TimerImage=""
		ReachableTargetsCircleDisplayRadius="0"
		WaypointModeTerminal="True">
			<ForbiddenObjectFilter Include="STRUCTURE" />
		<GameDependency>
	                <RequiredObject>GDIMedicalBay</RequiredObject>
			<RequiredObject>GDISpaceCommandUplink</RequiredObject>
		</GameDependency>
	</SpecialPowerTemplate>
	<SpecialPowerTemplate
		id="SpecialPowerSpyPlane"
		TargetType="LOCATION"
		Flags="WATER_OK FOGGED_SHROUDED_CELLS_OK SHARED_SYNC IS_PLAYER_POWER"
		ReloadTime="120s"
		InitiateSound=""
		InitiateAtLocationSound=""
		ViewObjectDuration="0s"
		ViewObjectRange="0"
		RadiusCursorRadius="200"
		PreventConditions=""
		RequiredConditions=""
		DisallowedTargetModelStates=""
		RequiredTargetObjectStatus=""
		DisallowedTargetObjectStatus=""
		MaxCastRange="1000000"
		MinCastRange="0"
		ForbiddenObjectRange="0"
		EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget"
		RestrictionType="UNRESTRICTED"
		Money="-500"
		TimerImage=""
		ReachableTargetsCircleDisplayRadius="0"
		WaypointModeTerminal="True">
		<ForbiddenObjectFilter Include="STRUCTURE" />
		<GameDependency>
			<RequiredObject>NODOperationsCenter</RequiredObject>
		</GameDependency>
	</SpecialPowerTemplate>
	<SpecialPowerTemplate
		id="SpecialPowerCallSupportBloodhound"
		Flags="NOT_CLIFF_CELL IS_PLAYER_POWER NO_FORBIDDEN_OBJECTS SHARED_SYNC"
		ReloadTime="30s"
 		ForbiddenObjectRange="140"
		RadiusCursorRadius="140"
		TargetType="LOCATION" 
		EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget"
		Money="-2000"
    InitiateAtLocationSound="GDI_Ox_VoiceReinforcements">
		<ForbiddenObjectFilter
			Rule="ANY" 
			Include="STRUCTURE"
		/>
		<GameDependency>
			<RequiredObject>GDISpaceCommandUplink</RequiredObject>
		</GameDependency>
	</SpecialPowerTemplate>
	<SpecialPowerTemplate
		id="SpecialPowerCallSupportHunterKillerTeam"
		Flags="WATER_OK SHARED_SYNC IS_PLAYER_POWER"
 		ForbiddenObjectRange="130"
		ReloadTime="240s"
		RadiusCursorRadius="130"
		TargetType="LOCATION" 
		EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget"
		Money="-3500"
    InitiateAtLocationSound="GDI_Ox_VoiceReinforcements">
		<ForbiddenObjectFilter
			Rule="ANY" 
			Include="STRUCTURE"
		/>
		<GameDependency>
			<RequiredObject>GDISpaceCommandUplink</RequiredObject>
		</GameDependency>
	</SpecialPowerTemplate>
	<SpecialPowerTemplate
		id="SpecialPowerBombingRun"
		TargetType="LOCATION"
		Flags="WATER_OK SHARED_SYNC IS_PLAYER_POWER"
		ReloadTime="180s"
		InitiateSound=""
		InitiateAtLocationSound="AirRaid_Siren"
		ViewObjectDuration="0s"
		ViewObjectRange="0"
		RadiusCursorRadius="50"
		PreventConditions=""
		RequiredConditions=""
		DisallowedTargetModelStates=""
		RequiredTargetObjectStatus=""
		DisallowedTargetObjectStatus=""
		MaxCastRange="1000000"
		MinCastRange="0"
		ForbiddenObjectRange="0"
		EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget"
		EvaEventToPlayOnInitiateOwner="AirstrikeInitiated"
		NameOfVoiceNameToUseAsInitiateIntendToDoVoice="9763CD58"
		RestrictionType="UNRESTRICTED"
		Money="-2000"
		TimerImage=""
		ReachableTargetsCircleDisplayRadius="0"
		WaypointModeTerminal="True">
		<ObjectFilter
			Rule="UNPARSED" />
		<ForbiddenObjectFilter Include="STRUCTURE" />
		<GameDependency>
			<RequiredObject>GDIArmory</RequiredObject>
			<RequiredObject>GDICommandPost</RequiredObject>
		</GameDependency>
	</SpecialPowerTemplate>
	<SpecialPowerTemplate
		id="SpecialPowerP51Squad"
		TargetType="LOCATION"
		Flags="NOT_CLIFF_CELL SHARED_SYNC IS_PLAYER_POWER"
		ReloadTime="30s"
		InitiateSound=""
		InitiateAtLocationSound=""
		ViewObjectDuration="0s"
		ViewObjectRange="0"
		RadiusCursorRadius="75"
		PreventConditions=""
		RequiredConditions=""
		DisallowedTargetModelStates=""
		RequiredTargetObjectStatus=""
		DisallowedTargetObjectStatus=""
		MaxCastRange="1000000"
		MinCastRange="0"
		ForbiddenObjectRange="0"
		EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget"
		RestrictionType="UNRESTRICTED"
		Money="-2500"
		TimerImage=""
		ReachableTargetsCircleDisplayRadius="0"
		WaypointModeTerminal="True">
	<ObjectFilter
			Rule="UNPARSED" />
		<ForbiddenObjectFilter Include="STRUCTURE" />
		<GameDependency>
			<RequiredObject>GDICommandPost</RequiredObject>
		</GameDependency>
	</SpecialPowerTemplate>
	<SpecialPowerTemplate
		id="SpecialPowerYAKSquad"
		TargetType="LOCATION"
		Flags="NOT_CLIFF_CELL SHARED_SYNC IS_PLAYER_POWER"
		ReloadTime="30s"
		InitiateSound=""
		InitiateAtLocationSound=""
		ViewObjectDuration="0s"
		ViewObjectRange="0"
		RadiusCursorRadius="75"
		PreventConditions=""
		RequiredConditions=""
		DisallowedTargetModelStates=""
		RequiredTargetObjectStatus=""
		DisallowedTargetObjectStatus=""
		MaxCastRange="1000000"
		MinCastRange="0"
		ForbiddenObjectRange="0"
		EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget"
		RestrictionType="UNRESTRICTED"
		Money="-2500"
		TimerImage=""
		ReachableTargetsCircleDisplayRadius="0"
		WaypointModeTerminal="True">
	<ObjectFilter
			Rule="UNPARSED" />
		<ForbiddenObjectFilter Include="STRUCTURE" />
		<GameDependency>
			<RequiredObject>NODOperationsCenter</RequiredObject>
		</GameDependency>
	</SpecialPowerTemplate>
	<SpecialPowerTemplate
		id="SpecialPower_RedWindTimer"
		TargetType="NONE"
		Flags="SHARED_SYNC IS_PLAYER_POWER"
		ReloadTime="340s"
		InitiateSound=""
		InitiateAtLocationSound=""
		ViewObjectDuration="0s"
		ViewObjectRange="0"
		RadiusCursorRadius="0"
		PreventConditions=""
		RequiredConditions=""
		DisallowedTargetModelStates=""
		RequiredTargetObjectStatus=""
		DisallowedTargetObjectStatus=""
		MaxCastRange="1000000"
		MinCastRange="0"
		ForbiddenObjectRange="0"
		RestrictionType="UNRESTRICTED"
		Money="-1500"
		TimerImage=""
		ReachableTargetsCircleDisplayRadius="0"
		WaypointModeTerminal="True">
		<ObjectFilter
			Rule="UNPARSED" />
		<ForbiddenObjectFilter Include="STRUCTURE" />
		<GameDependency>
			<RequiredObject>NODSecretShrine</RequiredObject>
		</GameDependency>
	</SpecialPowerTemplate>
	<SpecialPowerTemplate
		id="SpecialPowerSovietTechParabombs"
		TargetType="LOCATION"
		Flags="WATER_OK SHARED_SYNC IS_PLAYER_POWER IGNORE_MAP_EXTENTS"
		ReloadTime="360s"
		InitiateSound="SOV_Bullfrog_VoiceAttack"
		InitiateAtLocationSound="AirRaid_Siren"
		ViewObjectDuration="0s"
		ViewObjectRange="0"
		RadiusCursorRadius="200"
		PreventConditions=""
		RequiredConditions=""
		DisallowedTargetModelStates=""
		RequiredTargetObjectStatus=""
		DisallowedTargetObjectStatus=""
		MaxCastRange="1000000"
		MinCastRange="0"
		ForbiddenObjectRange="0"
		EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget"
		RestrictionType="UNRESTRICTED"
		Money="-3000"
		TimerImage=""
		ReachableTargetsCircleDisplayRadius="0"
		WaypointModeTerminal="True">
		<ObjectFilter
			Rule="UNPARSED" />
		<ForbiddenObjectFilter Include="STRUCTURE" />
		<GameDependency>
			<RequiredObject>NODTempleOfNOD</RequiredObject>
	                <RequiredObject>NODDisruptionTower</RequiredObject>
		</GameDependency>
	</SpecialPowerTemplate>
	<SpecialPowerTemplate
		id="SpecialPowerSovietParaDrop"
		TargetType="LOCATION"
		Flags="NO_FORBIDDEN_OBJECTS NOT_CLIFF_CELL SHARED_SYNC IS_PLAYER_POWER"
		ReloadTime="100s"
		InitiateSound="SOV_Bullfrog_VoiceMove"
		InitiateAtLocationSound="AirRaid_Siren"
		ViewObjectDuration="0s"
		ViewObjectRange="0"
		RadiusCursorRadius="150"
		PreventConditions=""
		RequiredConditions=""
		DisallowedTargetModelStates=""
		RequiredTargetObjectStatus=""
		DisallowedTargetObjectStatus=""
		MaxCastRange="1000000"
		MinCastRange="0"
		ForbiddenObjectRange="150"
		EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget"
		RestrictionType="UNRESTRICTED"
		Money="-1500"
		TimerImage=""
		ReachableTargetsCircleDisplayRadius="0"
		WaypointModeTerminal="True">
		<ObjectFilter
			Rule="UNPARSED" />
		<ForbiddenObjectFilter Include="STRUCTURE" />
		<GameDependency>
	                <RequiredObject>NODDisruptionTower</RequiredObject>
		</GameDependency>
	</SpecialPowerTemplate>
	<SpecialPowerTemplate
		id="SpecialPowerSovietCommandEconomy"
		TargetType="OBJECT_OR_LOCATION"
		Flags="NEEDS_OBJECT_FILTER SHARED_SYNC IS_PLAYER_POWER"
		ReloadTime="360s"
		InitiateSound=""
		InitiateAtLocationSound="SOV_Mass_Production"
		ViewObjectDuration="0s"
		ViewObjectRange="0"
		RadiusCursorRadius="50"
		PreventConditions=""
		DisallowedTargetModelStates=""
		RequiredTargetObjectStatus=""
		DisallowedTargetObjectStatus=""
		MaxCastRange="1000000"
		MinCastRange="0"
		ForbiddenObjectRange="0"
		EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget"
		EvaEventToPlayOnInitiateOwner="SovietCommandEconomyInitiated"
		RestrictionType="UNRESTRICTED"
		Money="-4500"
		TimerImage=""
		ReachableTargetsCircleDisplayRadius="0"
		WaypointModeTerminal="True">
		<ObjectFilter
			Rule="ANY"
			Relationship=""
			Alignment="NONE"
			Include=""
			Exclude="">
			<IncludeThing>TiberiumField</IncludeThing>
			<IncludeThing>TiberiumFieldBlue</IncludeThing>
			<IncludeThing>TiberiumFieldRedZone</IncludeThing>
			<IncludeThing>TiberiumSpike</IncludeThing>
		</ObjectFilter>
		<ForbiddenObjectFilter Include="STRUCTURE" />
		<GameDependency>
	                <RequiredObject>NODTiberiumLiquidationFacility</RequiredObject>
		</GameDependency>
	</SpecialPowerTemplate>
	<SpecialPowerTemplate
		id="SpecialPowerSingleUseNuclearMissile"
		DisplayName="NAME:SuperweaponTimerTacticalNuclearMissile"
		Description="DESC:SuperweaponTimerNuclearMissile"
		TargetType="LOCATION"
		Flags="WATER_OK FOGGED_SHROUDED_CELLS_OK SHARED_SYNC HAS_PUBLIC_TIMER IS_PLAYER_POWER IGNORE_MAP_EXTENTS"
		ReloadTime="380s"
		InitiateSound=""
		InitiateAtLocationSound=""
		ViewObjectDuration="0s"
		ViewObjectRange="0"
		RadiusCursorRadius="200"
		PreventConditions=""
		RequiredConditions=""
		DisallowedTargetModelStates=""
		RequiredTargetObjectStatus=""
		DisallowedTargetObjectStatus=""
		MaxCastRange="1000000"
		MinCastRange="0"
		ForbiddenObjectRange="0"
		EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget"
		EvaEventToPlayOnInitiateOwner="OwnNuclearMissileLaunched"
		EvaEventToPlayOnInitiateAlly="AlliedNuclearMissileLaunched"
		EvaEventToPlayOnInitiateEnemy="EnemyNuclearMissileLaunched"
		RestrictionType="1"
		Money="-4000"
		TimerImage="Button_AbilityDemoTruckDetonate"
		ReachableTargetsCircleDisplayRadius="0"
		WaypointModeTerminal="True">
		<ObjectFilter
			Rule="UNPARSED" />
		<ForbiddenObjectFilter Include="STRUCTURE" />
		<GameDependency>
			<RequiredObject>NODTempleOfNOD</RequiredObject>
	                <RequiredObject>NODSecretShrine</RequiredObject>
		</GameDependency>
	</SpecialPowerTemplate>
	<SpecialPowerTemplate
		id="SpecialPowerForceShield"
		TargetType="LOCATION"
		Flags="NEEDS_OBJECT_FILTER NOT_CLIFF_CELL SHARED_SYNC IS_PLAYER_POWER"
		ReloadTime="300s"
		InitiateSound=""
		InitiateAtLocationSound="SOV_ForceShield_Cast"
		ViewObjectDuration="0s"
		ViewObjectRange="0"
		RadiusCursorRadius="200"
		PreventConditions=""
		RequiredConditions=""
		DisallowedTargetModelStates=""
		RequiredTargetObjectStatus=""
		DisallowedTargetObjectStatus=""
		MaxCastRange="1000000"
		MinCastRange="0"
		ForbiddenObjectRange="0"
		EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget"
		EvaEventToPlayOnInitiateOwner="OwnForceShieldActivated"
		RestrictionType="UNRESTRICTED"
		Money="0"
		TimerImage=""
		ReachableTargetsCircleDisplayRadius="0"
		WaypointModeTerminal="True">
		<ObjectFilter
			Rule="UNPARSED" />
		<ForbiddenObjectFilter Include="STRUCTURE" />
		<GameDependency>
			<RequiredObject>NODTempleOfNOD</RequiredObject>
		</GameDependency>
	</SpecialPowerTemplate>
	<SpecialPowerTemplate
		id="SpecialPower_PsychicVibrationScan"
		TargetType="NONE"
		Flags="WATER_OK SHARED_SYNC IS_PLAYER_POWER"
		ReloadTime="340s"
		InitiateSound="Soviet_PsychicScan"
		InitiateAtLocationSound=""
		ViewObjectDuration="0s"
		ViewObjectRange="0"
		RadiusCursorRadius="0"
		PreventConditions=""
		RequiredConditions=""
		DisallowedTargetModelStates=""
		RequiredTargetObjectStatus=""
		DisallowedTargetObjectStatus=""
		MaxCastRange="1000000"
		MinCastRange="0"
		ForbiddenObjectRange="0"
		RestrictionType="UNRESTRICTED"
		Money="1500"
		TimerImage=""
		ReachableTargetsCircleDisplayRadius="0"
		WaypointModeTerminal="True">
		<ObjectFilter
			Rule="UNPARSED" />
		<ForbiddenObjectFilter Include="STRUCTURE" />
		<GameDependency>
	                <RequiredObject>NODDisruptionTower</RequiredObject>
		</GameDependency>
	</SpecialPowerTemplate>
	<SpecialPowerTemplate
		id="SpecialPowerCallAirDropDemoTruck"
		TargetType="LOCATION"
		Flags="NO_FORBIDDEN_OBJECTS NOT_CLIFF_CELL SHARED_SYNC IS_PLAYER_POWER"
		ReloadTime="240s"
		InitiateSound="Soviet_DemoTruck_VoiceReinforcement"
		InitiateAtLocationSound="Soviet_DemoTruck_VoiceReinforcement"
		ViewObjectDuration="0s"
		ViewObjectRange="0"
		RadiusCursorRadius="90"
		PreventConditions=""
		RequiredConditions=""
		DisallowedTargetModelStates=""
		RequiredTargetObjectStatus=""
		DisallowedTargetObjectStatus=""
		MaxCastRange="1000000"
		MinCastRange="0"
		ForbiddenObjectRange="90"
		EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget"
		RestrictionType="UNRESTRICTED"
		Money="-2000"
		TimerImage=""
		ReachableTargetsCircleDisplayRadius="0"
		WaypointModeTerminal="True">
		<ObjectFilter
			Rule="UNPARSED" />
		<ForbiddenObjectFilter Include="STRUCTURE" />
		<GameDependency>
	                <RequiredObject>NODSecretShrine</RequiredObject>
		</GameDependency>
	</SpecialPowerTemplate>
	<SpecialPowerTemplate
		id="SpecialPowerRedShadowStrikeTeam"
		Flags="NOT_CLIFF_CELL IS_PLAYER_POWER SHARED_SYNC"
		ReloadTime="99999s"
		RadiusCursorRadius="30"
		TargetType="LOCATION" 
		EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget"
		Money="0"
    InitiateAtLocationSound="NOD_Shadow_VoiceStrikeTeamCreate">
		<GameDependency>
			<RequiredObject>aaaa</RequiredObject>
		</GameDependency>
	</SpecialPowerTemplate>
	<SpecialPowerTemplate
		id="SpecialPowerSeedTiberium"
		ReloadTime="200s"
		TargetType="LOCATION"
		Flags="LIMIT_DISTANCE IS_PLAYER_POWER WATER_OK SHARED_SYNC NOT_ON_BRIDGE NOT_BENEATH_BRIDGE"
		RadiusCursorRadius="200" 
		EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget"
		Money="0">
		<GameDependency>
			<RequiredObject>NODTiberiumLiquidationFacility</RequiredObject>
		</GameDependency>
	</SpecialPowerTemplate>
	<SpecialPowerTemplate
		id="SpecialPowerRadarJamMissile"		
		InitiateSound="NOD_RadarJam"
		TargetType="NONE"
		Flags="WATER_OK">		
	</SpecialPowerTemplate>
	<SpecialPowerTemplate
		id="SpecialPower_BurrowMines"
		ReloadTime="180s"
		RadiusCursorRadius="150"
		TargetType="LOCATION"
		InitiateAtLocationSound="NOD_BurrowMine_TargetCursorMS"
		Flags="IS_PLAYER_POWER WATER_OK SHARED_SYNC" 
		EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget"
		WaypointModeTerminal="false"
		Money="-1500">
		<ObjectFilter
			Rule="UNPARSED" />
		<ForbiddenObjectFilter Include="STRUCTURE" />
		<GameDependency>
			<RequiredObject>NODTechAssemblyPlant</RequiredObject>
	                <RequiredObject>NODSecretShrine</RequiredObject>
		</GameDependency>
	</SpecialPowerTemplate>
	<SpecialPowerTemplate
		id="SpecialPowerIronCurtain_Start"
		DisplayName="NAME:SuperweaponTimerIronCurtain"
		Description="DESC:SuperweaponTimerIronCurtain"
		TargetType="LOCATION"
		Flags="WATER_OK SHARED_SYNC HAS_PUBLIC_TIMER IS_PLAYER_POWER"
		ReloadTime="240s"
		InitiateSound=""
		InitiateAtLocationSound="SOV_IronCurtain_Cast"
		ViewObjectDuration="0s"
		ViewObjectRange="0"
		RadiusCursorRadius="100"
		PreventConditions=""
		RequiredConditions=""
		DisallowedTargetModelStates=""
		RequiredTargetObjectStatus=""
		DisallowedTargetObjectStatus=""
		MaxCastRange="1000000"
		MinCastRange="0"
		ForbiddenObjectRange="0"
		EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget"
		EvaEventToPlayOnInitiateEnemy="EnemyIronCurtainActivated"
		RestrictionType="UNRESTRICTED"
		Money="0"
		TimerImage="Button_IronCurtainTimer"
		ReachableTargetsCircleDisplayRadius="0"
		WaypointModeTerminal="True">
		<ObjectFilter
			Rule="UNPARSED" />
		<ForbiddenObjectFilter Include="STRUCTURE" />
		<GameDependency>
	                <RequiredObject>NODTempleOfNOD</RequiredObject>
		</GameDependency>
	</SpecialPowerTemplate>
	<SpecialPowerTemplate
		id="SpecialPowerNuclearMissile"
		DisplayName="NAME:SuperweaponTimerNuclearMissile"
		Description="DESC:SuperweaponTimerNuclearMissile"
		Flags="HAS_PUBLIC_TIMER IS_PLAYER_POWER FOGGED_SHROUDED_CELLS_OK WATER_OK IGNORE_MAP_EXTENTS SHARED_SYNC"
		ReloadTime="99999s"
		TargetType="LOCATION"
		RadiusCursorRadius="300" 
		RestrictionType="1"
		EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget"
		EvaEventToPlayOnInitiateOwner="OwnNuclearMissileLaunched"
		EvaEventToPlayOnInitiateAlly="AlliedNuclearMissileLaunched"
		EvaEventToPlayOnInitiateEnemy="EnemyNuclearMissileLaunched"
		TimerImage="Button_PlayerPowerNuclearMissile"/>	

</AssetDeclaration>
 


 


please someone told me how to use lua scripts for change times for abilities


Edited by: nerozzero

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