replace scrin voices with nod Mega.nz
this file for openpower as started unit
Mega.nz
nodconfessor
yurichaosdrone weapon :nodconfessorgrenadeprojectile
add this to you none complier maps overrides.xml
or (not testet) try MPGameRules.xml in the AdditionalMaps folder, mention the path line in MapMetaData_Global.xml or MapMetaData.xml thats it.
<?xml version="1.0" encoding="UTF-8"?>
<AssetDeclaration
xmlns="uri:ea.com:eala:asset"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<Tags/>
<Includes/>
<LogicCommand
Type="UNIT_BUILD"
id="Command_ConstructSovietRhinoTank">
<Object>SovietRhinoTank</Object>
</LogicCommand>
<LogicCommand
Type="UNIT_BUILD"
id="Command_ConstructSovietRhinoMkIITank">
<Object>SovietRhinoMkIITank</Object>
</LogicCommand>
<LogicCommand
Type="UNIT_BUILD"
id="Command_ConstructAlliedLightTank">
<Object>AlliedLightTank</Object>
</LogicCommand>
<LogicCommand
Type="UNIT_BUILD"
id="Command_ConstructAlliedGrizzlyTank">
<Object>AlliedGrizzlyTank</Object>
</LogicCommand>
<LogicCommand
Type="UNIT_BUILD"
id="Command_ConstructSovietRA2DemoTruck">
<Object>SovietRA2DemoTruck</Object>
</LogicCommand>
<LogicCommand
Type="UNIT_BUILD"
id="Command_ConstructSovietGrenadeSoldier">
<Object>SovietGrenadeSoldier</Object>
</LogicCommand>
<LogicCommand
Type="UNIT_BUILD"
id="Command_ConstructAlliedP51">
<Object>AlliedP51</Object>
</LogicCommand>
<LogicCommand
Type="UNIT_BUILD"
id="Command_ConstructAlliedLightTankII">
<Object>AlliedLightTankII</Object>
</LogicCommand>
<LogicCommand
Type="UNIT_BUILD"
id="Command_ConstructAlliedWheeledTank">
<Object>AlliedWheeledTank</Object>
</LogicCommand>
<LogicCommand
Type="UNIT_BUILD"
id="Command_ConstructScavengerMammothTank">
<Object>ScavengerMammothTank</Object>
</LogicCommand>
<LogicCommand
Type="UNIT_BUILD"
id="Command_ConstructSovietDemoTruck">
<Object>SovietDemoTruck</Object>
</LogicCommand>
<LogicCommand
Type="UNIT_BUILD"
id="Command_Constructmutantmaraudersquad">
<Object>mutantmaraudersquad</Object>
</LogicCommand>
<LogicCommand
Type="UNIT_BUILD"
id="Command_Constructgdipitbull_veteran">
<Object>gdipitbull_veteran</Object>
</LogicCommand>
<LogicCommand
Type="UNIT_BUILD"
id="Command_ConstructSovietRA1GrenadeSoldierSquad">
<Object>SovietRA1GrenadeSoldierSquad</Object>
</LogicCommand>
<LogicCommand
Type="UNIT_BUILD"
id="Command_ConstructSovietyak">
<Object>Sovietyak</Object>
</LogicCommand>
<LogicCommand
Type="UNIT_BUILD"
id="Command_ConstructSovietFlakTrooper">
<Object>SovietFlakTrooper</Object>
</LogicCommand>
<LogicCommandSet
id="AlienGatewayCommandSet">
<Cmd>Command_Constructnodscorpionbuggy</Cmd>
<Cmd>Command_Constructsovietterrordrone</Cmd>
<Cmd>Command_Constructgdipitbull_veteran</Cmd>
<Cmd>Command_ConstructSovietDemoTruck</Cmd>
<Cmd>Command_ConstructScavengerMammothTank</Cmd>
<Cmd>Command_ConstructAlliedWheeledTank</Cmd>
<Cmd>Command_ConstructNODMCV</Cmd>
<Cmd>Command_ConstructAlliedLightTankII</Cmd>
<Cmd>Command_ConstructAlliedLightTank</Cmd>
<Cmd>Command_ConstructSovietRhinoMkIITank</Cmd>
<Cmd>Command_ConstructSovietRhinoTank</Cmd>
<Cmd>Command_ConstructAlliedGrizzlyTank</Cmd>
<Cmd>Command_ConstructSovietRA2DemoTruck</Cmd>
<Cmd>Command_ConstructAlienGunWalker</Cmd>
<Cmd>Command_ConstructAlienSeekerTank</Cmd>
<Cmd>Command_ConstructAlienHarvester</Cmd>
<Cmd>Command_ConstructAlienDevourerTank</Cmd>
<Cmd>Command_ConstructAlienCorrupter</Cmd>
<Cmd>Command_ConstructAlienAnnihilatorTripod</Cmd>
<Cmd>Command_RepairVehicle</Cmd>
<Cmd>Command_TogglePower</Cmd>
<Cmd>Command_SelfRepair</Cmd>
<Cmd>Command_Sell</Cmd>
<Cmd>Command_SetDefaultBuilding</Cmd>
<Cmd>Command_SetRallyPoint_Vehicle</Cmd>
</LogicCommandSet>
<LogicCommandSet
id="AlienPortalCommandSet">
<Cmd>Command_Constructmutantmaraudersquad</Cmd>
<Cmd>Command_ConstructSovietGrenadeSoldier</Cmd>
<Cmd>Command_Constructsovietdog</Cmd>
<Cmd>Command_ConstructSovietFlakTrooper</Cmd>
<Cmd>Command_ConstructSovietRA1GrenadeSoldierSquad</Cmd>
<Cmd>Command_ConstructAlienBuzzers</Cmd>
<Cmd>Command_ConstructAlienRazorDroneSquad</Cmd>
<Cmd>Command_ConstructAlienAssimilator</Cmd>
<Cmd>Command_ConstructAlienShockTrooperSquad</Cmd>
<Cmd>Command_ConstructAlienMastermind</Cmd>
<Cmd>Command_TogglePower</Cmd>
<Cmd>Command_SelfRepair</Cmd>
<Cmd>Command_Sell</Cmd>
<Cmd>Command_SetDefaultBuilding</Cmd>
<Cmd>Command_SetRallyPoint_Infantry</Cmd>
</LogicCommandSet>
<LogicCommandSet
id="AlienWarpBeaconCommandSet">
<Cmd>Command_ConstructAlienMCV</Cmd>
<Cmd>Command_ConstructAlliedP51</Cmd>
<Cmd>Command_ConstructSovietyak</Cmd>
<Cmd>Command_ConstructAlienStormRider</Cmd>
<Cmd>Command_ConstructAlienDevastatorWarship</Cmd>
<Cmd>Command_ConstructAlienPlanetaryAssaultCarrier</Cmd>
<Cmd>Command_AlienRecallAllAircraft</Cmd>
<Cmd>Command_TogglePower</Cmd>
<Cmd>Command_SelfRepair</Cmd>
<Cmd>Command_Sell</Cmd>
<Cmd>Command_SetDefaultBuilding</Cmd>
<Cmd>Command_SetRallyPoint_Aircraft</Cmd>
</LogicCommandSet>
<SpecialPowerTemplate
id="SpecialPower_RiftGeneratorWeapon"
DisplayName="NAME:SuperweaponTimerRiftGenerator"
Description="DESC:SuperweaponTimerRiftGenerator"
Flags="HAS_PUBLIC_TIMER IS_PLAYER_POWER FOGGED_SHROUDED_CELLS_OK WATER_OK IGNORE_MAP_EXTENTS SHARED_SYNC"
ReloadTime="99999s"
TargetType="LOCATION"
EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget"
EvaEventToPlayOnInitiateOwner="OwnRiftGeneratorActivated"
EvaEventToPlayOnInitiateAlly="AlliedRiftGeneratorActivated"
EvaEventToPlayOnInitiateEnemy="EnemyRiftGeneratorActivated"
RadiusCursorRadius="250"
RestrictionType="1"
TimerImage="Button_PlayerPowerRiftGenerator"/>
<SpecialPowerTemplate
id="SpecialPower_CrystalShield"
DisplayName="SPECIALPOWER:CrystalShield"
Flags="IS_PLAYER_POWER WATER_OK SHARED_SYNC"
ReloadTime="360s"
TargetType="LOCATION"
InitiateAtLocationSound="ALI_StasisShield_Start"
EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget"
RadiusCursorRadius="150"
Money="-2000">
<GameDependency>
<RequiredObject>GDIIonCannonControl</RequiredObject>
</GameDependency>
</SpecialPowerTemplate>
<SpecialPowerTemplate
id="SpecialPower_WormHole"
DisplayName="SPECIALPOWER:WormHole"
Flags="IS_PLAYER_POWER NOT_CLIFF_CELL PATHABLE_ONLY SHARED_SYNC"
ReloadTime="240s"
TargetType="LOCATION"
EvaEventToPlayWhenSelectingTarget="SelectWormholeLocation"
RadiusCursorRadius="50"
Money="-2000"
>
<ForbiddenObjectFilter Include="STRUCTURE" />
<GameDependency>
<RequiredObject>GDIMedicalBay</RequiredObject>
<RequiredObject>GDICommandPost</RequiredObject>
</GameDependency>
</SpecialPowerTemplate>
<SpecialPowerTemplate
id="SpecialPowerDummyTriggered1"
TargetType="LOCATION"
/>
<SpecialPowerTemplate
id="SpecialPowerDummyTriggered2"
TargetType="LOCATION"
/>
<SpecialPowerTemplate
id="SpecialPowerDummyTriggered3"
TargetType="OBJECT"
/>
<SpecialPowerTemplate
id="SpecialPower_UseBlinkPack"
TargetType="LOCATION"
InitiateSound="ALI_ShockTrooper_Blink"
WaypointModeTerminal="false"
RadiusCursorRadius="16"
ForbiddenObjectRange="16"
Flags="PATHABLE_ONLY NOT_CLIFF_CELL NO_FORBIDDEN_OBJECTS"
ReloadTime="30s" >
<ForbiddenObjectFilter
Rule="ANY"
Include="STRUCTURE CRUSHABLE_OBSTACLE VEHICLE"/>
</SpecialPowerTemplate>
<SpecialPowerTemplate
id="SpecialPower_Swarm"
TargetType="LOCATION"
InitiateAtLocationSound="ALI_BuzzerSwarm"
ReloadTime="150s"
Flags="IS_PLAYER_POWER NO_FORBIDDEN_OBJECTS NOT_CLIFF_CELL SHARED_SYNC"
Money="-1500"
RadiusCursorRadius="40"
ForbiddenObjectRange="30" >
<ForbiddenObjectFilter
Rule="ANY"
Include="INFANTRY VEHICLE STRUCTURE"
/>
</SpecialPowerTemplate>
<SpecialPowerTemplate
id="SpecialPowerToxicDispersion"
TargetType="LOCATION"
Flags="WATER_OK SHARED_SYNC IS_PLAYER_POWER IGNORE_MAP_EXTENTS"
ReloadTime="240s"
InitiateSound=""
InitiateAtLocationSound="AirRaid_Siren"
ViewObjectDuration="0s"
ViewObjectRange="0"
RadiusCursorRadius="250"
PreventConditions=""
RequiredConditions=""
DisallowedTargetModelStates=""
RequiredTargetObjectStatus=""
DisallowedTargetObjectStatus=""
MaxCastRange="1000000"
MinCastRange="0"
ForbiddenObjectRange="0"
EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget"
EvaEventToPlayOnInitiateOwner="AirstrikeInitiated"
RestrictionType="UNRESTRICTED"
Money="-3500"
TimerImage=""
ReachableTargetsCircleDisplayRadius="0"
WaypointModeTerminal="True">
<ObjectFilter
Rule="UNPARSED" />
<ForbiddenObjectFilter Include="STRUCTURE" />
<GameDependency>
<RequiredObject>NODSecretShrine</RequiredObject>
</GameDependency>
</SpecialPowerTemplate>
<SpecialPowerTemplate
id="SpecialPowerIonCannonControlIonCannon"
DisplayName="NAME:SuperweaponTimerWeatherMachine"
Description="DESC:SuperweaponTimerWeatherMachine"
TargetType="LOCATION"
Flags="WATER_OK FOGGED_SHROUDED_CELLS_OK SHARED_SYNC HAS_PUBLIC_TIMER IS_PLAYER_POWER IGNORE_MAP_EXTENTS"
ReloadTime="420s"
InitiateSound=""
InitiateAtLocationSound=""
ViewObjectDuration="0s"
ViewObjectRange="0"
RadiusCursorRadius="300"
PreventConditions=""
RequiredConditions=""
DisallowedTargetModelStates=""
RequiredTargetObjectStatus=""
DisallowedTargetObjectStatus=""
MaxCastRange="1000000"
MinCastRange="0"
ForbiddenObjectRange="0"
EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget"
EvaEventToPlayOnInitiateOwner="EnemyWeatherMachineActivated"
EvaEventToPlayOnInitiateAlly="EnemyWeatherMachineActivated"
EvaEventToPlayOnInitiateEnemy="EnemyWeatherMachineActivated"
RestrictionType="1"
Money="-4000"
TimerImage="Button_WeatherMachineTimer"
ReachableTargetsCircleDisplayRadius="0"
WaypointModeTerminal="True">
<ObjectFilter
Rule="UNPARSED"
Relationship=""
Alignment="NONE"
Include=""
Exclude="" />
<ForbiddenObjectFilter Include="STRUCTURE" />
<GameDependency>
<RequiredObject>GDIIonCannonControl</RequiredObject>
</GameDependency>
</SpecialPowerTemplate>
<SpecialPowerTemplate
id="SpecialPowerHarbingerGunship"
TargetType="LOCATION"
Flags="NOT_CLIFF_CELL SHARED_SYNC IS_PLAYER_POWER"
ReloadTime="300s"
InitiateSound=""
InitiateAtLocationSound="Allied_Harbinger_VoiceReinforcements"
ViewObjectDuration="0s"
ViewObjectRange="0"
RadiusCursorRadius="75"
PreventConditions=""
RequiredConditions=""
DisallowedTargetModelStates=""
RequiredTargetObjectStatus=""
DisallowedTargetObjectStatus=""
MaxCastRange="1000000"
MinCastRange="0"
ForbiddenObjectRange="0"
EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget"
RestrictionType="UNRESTRICTED"
Money="-5000"
TimerImage=""
ReachableTargetsCircleDisplayRadius="0"
WaypointModeTerminal="True">
<ObjectFilter
Rule="UNPARSED"
Relationship=""
Alignment="NONE"
Include=""
Exclude="" />
<ForbiddenObjectFilter Include="STRUCTURE" />
<GameDependency>
<RequiredObject>GDIArmory</RequiredObject>
<RequiredObject>GDICommandPost</RequiredObject>
</GameDependency>
</SpecialPowerTemplate>
<SpecialPowerTemplate
id="SpecialPowerBadgerBomber"
TargetType="LOCATION"
Flags="WATER_OK SHARED_SYNC IS_PLAYER_POWER IGNORE_MAP_EXTENTS"
ReloadTime="280s"
InitiateAtLocationSound="AudioEvent:AirRaid_Siren"
RadiusCursorRadius="300"
EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget"
EvaEventToPlayOnInitiateOwner="AirstrikeInitiated"
Money="-2000">
<ObjectFilter
Rule="UNPARSED" />
<ForbiddenObjectFilter Include="STRUCTURE" />
<GameDependency>
<RequiredObject>NODTechAssemblyPlant</RequiredObject>
</GameDependency>
</SpecialPowerTemplate>
<SpecialPowerTemplate
id="SpecialPowerGDI_SpaceCommandShockwaveArtillery"
TargetType="LOCATION"
Flags="WATER_OK SHARED_SYNC IS_PLAYER_POWER IGNORE_MAP_EXTENTS"
ReloadTime="420s"
InitiateAtLocationSound="GDI_ShockwaveArtillery_WeaponFire_Stereo"
RadiusCursorRadius="360"
EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget"
Money="-3000">
<ObjectFilter
Rule="UNPARSED" />
<ForbiddenObjectFilter Include="STRUCTURE" />
<GameDependency>
<RequiredObject>GDIMedicalBay</RequiredObject>
</GameDependency>
</SpecialPowerTemplate>
<SpecialPowerTemplate
id="SpecialPowerAirDispersion"
TargetType="LOCATION"
Flags="WATER_OK SHARED_SYNC IS_PLAYER_POWER IGNORE_MAP_EXTENTS"
ReloadTime="490s"
InitiateAtLocationSound="AudioEvent:AirRaid_Siren"
RadiusCursorRadius="250"
EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget"
EvaEventToPlayOnInitiateOwner="AirstrikeInitiated"
Money="-4000">
<ObjectFilter
Rule="UNPARSED" />
<ForbiddenObjectFilter Include="STRUCTURE" />
<GameDependency>
<RequiredObject>NODTempleOfNOD</RequiredObject>
</GameDependency>
</SpecialPowerTemplate>
<SpecialPowerTemplate
id="SpecialPowerAlliedAirDispersion"
TargetType="LOCATION"
Flags="WATER_OK SHARED_SYNC IS_PLAYER_POWER IGNORE_MAP_EXTENTS"
ReloadTime="420s"
InitiateSound="AudioEvent:ALL_CenturyBomber_VoiceAttack"
InitiateAtLocationSound="AudioEvent:AirRaid_Siren"
RadiusCursorRadius="200"
EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget"
Money="-4000">
<ObjectFilter
Rule="UNPARSED" />
<ForbiddenObjectFilter Include="STRUCTURE" />
<GameDependency>
<RequiredObject>GDIIonCannonControl</RequiredObject>
</GameDependency>
</SpecialPowerTemplate>
<SpecialPowerTemplate
id="SpecialPowerAlliedParaDrop"
TargetType="LOCATION"
Flags="NO_FORBIDDEN_OBJECTS NOT_CLIFF_CELL SHARED_SYNC IS_PLAYER_POWER"
ReloadTime="180s"
InitiateSound="ALL_CenturyBomber_VoiceMove"
InitiateAtLocationSound="AirRaid_Siren"
ViewObjectDuration="0s"
ViewObjectRange="0"
RadiusCursorRadius="50"
PreventConditions=""
RequiredConditions=""
DisallowedTargetModelStates=""
RequiredTargetObjectStatus=""
DisallowedTargetObjectStatus=""
MaxCastRange="1000"
MinCastRange="0"
ForbiddenObjectRange="150"
EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget"
RestrictionType="UNRESTRICTED"
Money="0"
TimerImage=""
ReachableTargetsCircleDisplayRadius="0"
WaypointModeTerminal="True">
<ObjectFilter
Rule="UNPARSED"
Relationship=""
Alignment="NONE"
Include=""
Exclude="" />
<ForbiddenObjectFilter Include="STRUCTURE" />
<GameDependency>
<RequiredObject>GDICommandPost</RequiredObject>
</GameDependency>
</SpecialPowerTemplate>
<SpecialPowerTemplate
id="SpecialPowerTechParabombs"
TargetType="LOCATION"
Flags="WATER_OK SHARED_SYNC IS_PLAYER_POWER IGNORE_MAP_EXTENTS"
ReloadTime="360s"
InitiateSound="ALL_CenturyBomber_VoiceAttack"
InitiateAtLocationSound="AirRaid_Siren"
ViewObjectDuration="0s"
ViewObjectRange="0"
RadiusCursorRadius="200"
PreventConditions=""
RequiredConditions=""
DisallowedTargetModelStates=""
RequiredTargetObjectStatus=""
DisallowedTargetObjectStatus=""
MaxCastRange="1000000"
MinCastRange="0"
ForbiddenObjectRange="0"
EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget"
RestrictionType="UNRESTRICTED"
Money="-4000"
TimerImage=""
ReachableTargetsCircleDisplayRadius="0"
WaypointModeTerminal="True">
<ForbiddenObjectFilter Include="STRUCTURE" />
<GameDependency>
<RequiredObject>GDIIonCannonControl</RequiredObject>
</GameDependency>
</SpecialPowerTemplate>
<SpecialPowerTemplate
id="SpecialPowerSpyPlane"
TargetType="LOCATION"
Flags="WATER_OK FOGGED_SHROUDED_CELLS_OK SHARED_SYNC IS_PLAYER_POWER"
ReloadTime="120s"
InitiateSound=""
InitiateAtLocationSound=""
ViewObjectDuration="0s"
ViewObjectRange="0"
RadiusCursorRadius="200"
PreventConditions=""
RequiredConditions=""
DisallowedTargetModelStates=""
RequiredTargetObjectStatus=""
DisallowedTargetObjectStatus=""
MaxCastRange="1000000"
MinCastRange="0"
ForbiddenObjectRange="0"
EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget"
RestrictionType="UNRESTRICTED"
Money="-500"
TimerImage=""
ReachableTargetsCircleDisplayRadius="0"
WaypointModeTerminal="True">
<ForbiddenObjectFilter Include="STRUCTURE" />
<GameDependency>
<RequiredObject>NODOperationsCenter</RequiredObject>
</GameDependency>
</SpecialPowerTemplate>
<SpecialPowerTemplate
id="SpecialPowerCallSupportBloodhound"
Flags="NOT_CLIFF_CELL IS_PLAYER_POWER NO_FORBIDDEN_OBJECTS SHARED_SYNC"
ReloadTime="30s"
ForbiddenObjectRange="140"
RadiusCursorRadius="140"
TargetType="LOCATION"
EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget"
Money="-1000"
InitiateAtLocationSound="GDI_Ox_VoiceReinforcements">
<ForbiddenObjectFilter
Rule="ANY"
Include="STRUCTURE"
/>
<GameDependency>
<RequiredObject>GDICommandPost</RequiredObject>
</GameDependency>
</SpecialPowerTemplate>
<SpecialPowerTemplate
id="SpecialPowerCallSupportHunterKillerTeam"
Flags="WATER_OK SHARED_SYNC IS_PLAYER_POWER"
ForbiddenObjectRange="130"
ReloadTime="240s"
RadiusCursorRadius="130"
TargetType="LOCATION"
EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget"
Money="-3500"
InitiateAtLocationSound="GDI_Ox_VoiceReinforcements">
<ForbiddenObjectFilter
Rule="ANY"
Include="STRUCTURE"
/>
<GameDependency>
<RequiredObject>GDICommandPost</RequiredObject>
</GameDependency>
</SpecialPowerTemplate>
<SpecialPowerTemplate
id="SpecialPowerBombingRun"
TargetType="LOCATION"
Flags="WATER_OK SHARED_SYNC IS_PLAYER_POWER"
ReloadTime="180s"
InitiateSound=""
InitiateAtLocationSound="AirRaid_Siren"
ViewObjectDuration="0s"
ViewObjectRange="0"
RadiusCursorRadius="50"
PreventConditions=""
RequiredConditions=""
DisallowedTargetModelStates=""
RequiredTargetObjectStatus=""
DisallowedTargetObjectStatus=""
MaxCastRange="1000000"
MinCastRange="0"
ForbiddenObjectRange="0"
EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget"
EvaEventToPlayOnInitiateOwner="AirstrikeInitiated"
NameOfVoiceNameToUseAsInitiateIntendToDoVoice="9763CD58"
RestrictionType="UNRESTRICTED"
Money="-2000"
TimerImage=""
ReachableTargetsCircleDisplayRadius="0"
WaypointModeTerminal="True">
<ObjectFilter
Rule="UNPARSED" />
<ForbiddenObjectFilter Include="STRUCTURE" />
<GameDependency>
<RequiredObject>GDIArmory</RequiredObject>
</GameDependency>
</SpecialPowerTemplate>
<SpecialPowerTemplate
id="SpecialPowerP51Squad"
TargetType="LOCATION"
Flags="NOT_CLIFF_CELL SHARED_SYNC IS_PLAYER_POWER"
ReloadTime="30s"
InitiateSound=""
InitiateAtLocationSound=""
ViewObjectDuration="0s"
ViewObjectRange="0"
RadiusCursorRadius="75"
PreventConditions=""
RequiredConditions=""
DisallowedTargetModelStates=""
RequiredTargetObjectStatus=""
DisallowedTargetObjectStatus=""
MaxCastRange="1000000"
MinCastRange="0"
ForbiddenObjectRange="0"
EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget"
RestrictionType="UNRESTRICTED"
Money="-2000"
TimerImage=""
ReachableTargetsCircleDisplayRadius="0"
WaypointModeTerminal="True">
<ObjectFilter
Rule="UNPARSED" />
<ForbiddenObjectFilter Include="STRUCTURE" />
<GameDependency>
<RequiredObject>GDICommandPost</RequiredObject>
</GameDependency>
</SpecialPowerTemplate>
<SpecialPowerTemplate
id="SpecialPowerYAKSquad"
TargetType="LOCATION"
Flags="NOT_CLIFF_CELL SHARED_SYNC IS_PLAYER_POWER"
ReloadTime="30s"
InitiateSound=""
InitiateAtLocationSound=""
ViewObjectDuration="0s"
ViewObjectRange="0"
RadiusCursorRadius="75"
PreventConditions=""
RequiredConditions=""
DisallowedTargetModelStates=""
RequiredTargetObjectStatus=""
DisallowedTargetObjectStatus=""
MaxCastRange="1000000"
MinCastRange="0"
ForbiddenObjectRange="0"
EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget"
RestrictionType="UNRESTRICTED"
Money="-2000"
TimerImage=""
ReachableTargetsCircleDisplayRadius="0"
WaypointModeTerminal="True">
<ObjectFilter
Rule="UNPARSED" />
<ForbiddenObjectFilter Include="STRUCTURE" />
<GameDependency>
<RequiredObject>NODOperationsCenter</RequiredObject>
</GameDependency>
</SpecialPowerTemplate>
<SpecialPowerTemplate
id="SpecialPower_RedWindTimer"
TargetType="NONE"
Flags="SHARED_SYNC IS_PLAYER_POWER"
ReloadTime="280s"
InitiateSound=""
InitiateAtLocationSound=""
ViewObjectDuration="0s"
ViewObjectRange="0"
RadiusCursorRadius="0"
PreventConditions=""
RequiredConditions=""
DisallowedTargetModelStates=""
RequiredTargetObjectStatus=""
DisallowedTargetObjectStatus=""
MaxCastRange="1000000"
MinCastRange="0"
ForbiddenObjectRange="0"
RestrictionType="UNRESTRICTED"
Money="-1000"
TimerImage=""
ReachableTargetsCircleDisplayRadius="0"
WaypointModeTerminal="True">
<ObjectFilter
Rule="UNPARSED" />
<ForbiddenObjectFilter Include="STRUCTURE" />
<GameDependency>
<RequiredObject>NODTempleOfNOD</RequiredObject>
</GameDependency>
</SpecialPowerTemplate>
<SpecialPowerTemplate
id="SpecialPowerSovietTechParabombs"
TargetType="LOCATION"
Flags="WATER_OK SHARED_SYNC IS_PLAYER_POWER IGNORE_MAP_EXTENTS"
ReloadTime="360s"
InitiateSound="SOV_Bullfrog_VoiceAttack"
InitiateAtLocationSound="AirRaid_Siren"
ViewObjectDuration="0s"
ViewObjectRange="0"
RadiusCursorRadius="200"
PreventConditions=""
RequiredConditions=""
DisallowedTargetModelStates=""
RequiredTargetObjectStatus=""
DisallowedTargetObjectStatus=""
MaxCastRange="1000000"
MinCastRange="0"
ForbiddenObjectRange="0"
EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget"
RestrictionType="UNRESTRICTED"
Money="-3000"
TimerImage=""
ReachableTargetsCircleDisplayRadius="0"
WaypointModeTerminal="True">
<ObjectFilter
Rule="UNPARSED" />
<ForbiddenObjectFilter Include="STRUCTURE" />
<GameDependency>
<RequiredObject>NODTempleOfNOD</RequiredObject>
</GameDependency>
</SpecialPowerTemplate>
<SpecialPowerTemplate
id="SpecialPowerSovietParaDrop"
TargetType="LOCATION"
Flags="NO_FORBIDDEN_OBJECTS NOT_CLIFF_CELL SHARED_SYNC IS_PLAYER_POWER"
ReloadTime="90s"
InitiateSound="SOV_Bullfrog_VoiceMove"
InitiateAtLocationSound="AirRaid_Siren"
ViewObjectDuration="0s"
ViewObjectRange="0"
RadiusCursorRadius="150"
PreventConditions=""
RequiredConditions=""
DisallowedTargetModelStates=""
RequiredTargetObjectStatus=""
DisallowedTargetObjectStatus=""
MaxCastRange="1000000"
MinCastRange="0"
ForbiddenObjectRange="150"
EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget"
RestrictionType="UNRESTRICTED"
Money="-1500"
TimerImage=""
ReachableTargetsCircleDisplayRadius="0"
WaypointModeTerminal="True">
<ObjectFilter
Rule="UNPARSED" />
<ForbiddenObjectFilter Include="STRUCTURE" />
<GameDependency>
<RequiredObject>NODTechAssemblyPlant</RequiredObject>
</GameDependency>
</SpecialPowerTemplate>
<SpecialPowerTemplate
id="SpecialPowerSovietCommandEconomy"
TargetType="OBJECT_OR_LOCATION"
Flags="NEEDS_OBJECT_FILTER SHARED_SYNC IS_PLAYER_POWER"
ReloadTime="360s"
InitiateSound=""
InitiateAtLocationSound="SOV_Mass_Production"
ViewObjectDuration="0s"
ViewObjectRange="0"
RadiusCursorRadius="50"
PreventConditions=""
DisallowedTargetModelStates=""
RequiredTargetObjectStatus=""
DisallowedTargetObjectStatus=""
MaxCastRange="1000000"
MinCastRange="0"
ForbiddenObjectRange="0"
EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget"
EvaEventToPlayOnInitiateOwner="SovietCommandEconomyInitiated"
RestrictionType="UNRESTRICTED"
Money="-4500"
TimerImage=""
ReachableTargetsCircleDisplayRadius="0"
WaypointModeTerminal="True">
<ObjectFilter
Rule="ANY"
Relationship=""
Alignment="NONE"
Include=""
Exclude="">
<IncludeThing>TiberiumField</IncludeThing>
<IncludeThing>TiberiumFieldBlue</IncludeThing>
<IncludeThing>TiberiumFieldRedZone</IncludeThing>
<IncludeThing>TiberiumSpike</IncludeThing>
</ObjectFilter>
<ForbiddenObjectFilter Include="STRUCTURE" />
<GameDependency>
<RequiredObject>NODTiberiumLiquidationFacility</RequiredObject>
</GameDependency>
</SpecialPowerTemplate>
<SpecialPowerTemplate
id="SpecialPowerSingleUseNuclearMissile"
DisplayName="NAME:SuperweaponTimerTacticalNuclearMissile"
Description="DESC:SuperweaponTimerNuclearMissile"
TargetType="LOCATION"
Flags="WATER_OK FOGGED_SHROUDED_CELLS_OK SHARED_SYNC HAS_PUBLIC_TIMER IS_PLAYER_POWER IGNORE_MAP_EXTENTS"
ReloadTime="380s"
InitiateSound=""
InitiateAtLocationSound=""
ViewObjectDuration="0s"
ViewObjectRange="0"
RadiusCursorRadius="200"
PreventConditions=""
RequiredConditions=""
DisallowedTargetModelStates=""
RequiredTargetObjectStatus=""
DisallowedTargetObjectStatus=""
MaxCastRange="1000000"
MinCastRange="0"
ForbiddenObjectRange="0"
EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget"
EvaEventToPlayOnInitiateOwner="OwnNuclearMissileLaunched"
EvaEventToPlayOnInitiateAlly="AlliedNuclearMissileLaunched"
EvaEventToPlayOnInitiateEnemy="EnemyNuclearMissileLaunched"
RestrictionType="1"
Money="-4000"
TimerImage="Button_AbilityDemoTruckDetonate"
ReachableTargetsCircleDisplayRadius="0"
WaypointModeTerminal="True">
<ObjectFilter
Rule="UNPARSED" />
<ForbiddenObjectFilter Include="STRUCTURE" />
<GameDependency>
<RequiredObject>NODTempleOfNOD</RequiredObject>
</GameDependency>
</SpecialPowerTemplate>
<SpecialPowerTemplate
id="SpecialPower_PsychicVibrationScan"
TargetType="NONE"
Flags="WATER_OK SHARED_SYNC IS_PLAYER_POWER"
ReloadTime="240s"
InitiateSound="Soviet_PsychicScan"
InitiateAtLocationSound=""
ViewObjectDuration="0s"
ViewObjectRange="0"
RadiusCursorRadius="0"
PreventConditions=""
RequiredConditions=""
DisallowedTargetModelStates=""
RequiredTargetObjectStatus=""
DisallowedTargetObjectStatus=""
MaxCastRange="1000000"
MinCastRange="0"
ForbiddenObjectRange="0"
RestrictionType="UNRESTRICTED"
Money="0"
TimerImage=""
ReachableTargetsCircleDisplayRadius="0"
WaypointModeTerminal="True">
<ObjectFilter
Rule="UNPARSED" />
<ForbiddenObjectFilter Include="STRUCTURE" />
<GameDependency>
<RequiredObject>NODTechAssemblyPlant</RequiredObject>
</GameDependency>
</SpecialPowerTemplate>
<SpecialPowerTemplate
id="SpecialPowerCallAirDropDemoTruck"
TargetType="LOCATION"
Flags="NO_FORBIDDEN_OBJECTS NOT_CLIFF_CELL SHARED_SYNC IS_PLAYER_POWER"
ReloadTime="240s"
InitiateSound=""
InitiateAtLocationSound="Soviet_DemoTruck_VoiceReinforcement"
ViewObjectDuration="0s"
ViewObjectRange="0"
RadiusCursorRadius="90"
PreventConditions=""
RequiredConditions=""
DisallowedTargetModelStates=""
RequiredTargetObjectStatus=""
DisallowedTargetObjectStatus=""
MaxCastRange="1000000"
MinCastRange="0"
ForbiddenObjectRange="90"
EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget"
RestrictionType="UNRESTRICTED"
Money="-2000"
TimerImage=""
ReachableTargetsCircleDisplayRadius="0"
WaypointModeTerminal="True">
<ObjectFilter
Rule="UNPARSED" />
<ForbiddenObjectFilter Include="STRUCTURE" />
<GameDependency>
<RequiredObject>NODSecretShrine</RequiredObject>
</GameDependency>
</SpecialPowerTemplate>
<SpecialPowerTemplate
id="SpecialPowerRedShadowStrikeTeam"
Flags="NOT_CLIFF_CELL IS_PLAYER_POWER SHARED_SYNC"
ReloadTime="99999s"
RadiusCursorRadius="30"
TargetType="LOCATION"
EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget"
Money="0"
InitiateAtLocationSound="NOD_Shadow_VoiceStrikeTeamCreate">
<GameDependency>
<RequiredObject>aaaa</RequiredObject>
</GameDependency>
</SpecialPowerTemplate>
<SpecialPowerTemplate
id="SpecialPowerSeedTiberium"
ReloadTime="200s"
TargetType="LOCATION"
Flags="LIMIT_DISTANCE IS_PLAYER_POWER WATER_OK SHARED_SYNC NOT_ON_BRIDGE NOT_BENEATH_BRIDGE"
RadiusCursorRadius="50"
EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget"
Money="0">
<GameDependency>
<RequiredObject>NODTiberiumLiquidationFacility</RequiredObject>
</GameDependency>
</SpecialPowerTemplate>
<SpecialPowerTemplate
id="SpecialPowerRadarJamMissile"
InitiateSound="NOD_RadarJam"
TargetType="NONE"
Flags="WATER_OK">
</SpecialPowerTemplate>
<SpecialPowerTemplate
id="SpecialPower_BurrowMines"
ReloadTime="180s"
RadiusCursorRadius="150"
TargetType="LOCATION"
InitiateAtLocationSound="NOD_BurrowMine_TargetCursorMS"
Flags="IS_PLAYER_POWER WATER_OK SHARED_SYNC"
EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget"
WaypointModeTerminal="false"
Money="-1500">
<ObjectFilter
Rule="UNPARSED" />
<ForbiddenObjectFilter Include="STRUCTURE" />
<GameDependency>
<RequiredObject>NODTechAssemblyPlant</RequiredObject>
</GameDependency>
</SpecialPowerTemplate>
<SpecialPowerTemplate
id="SpecialPowerIronCurtain_Start"
DisplayName="NAME:SuperweaponTimerIronCurtain"
Description="DESC:SuperweaponTimerIronCurtain"
TargetType="LOCATION"
Flags="WATER_OK SHARED_SYNC HAS_PUBLIC_TIMER IS_PLAYER_POWER"
ReloadTime="240s"
InitiateSound=""
InitiateAtLocationSound="SOV_IronCurtain_Cast"
ViewObjectDuration="0s"
ViewObjectRange="0"
RadiusCursorRadius="100"
PreventConditions=""
RequiredConditions=""
DisallowedTargetModelStates=""
RequiredTargetObjectStatus=""
DisallowedTargetObjectStatus=""
MaxCastRange="1000000"
MinCastRange="0"
ForbiddenObjectRange="0"
EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget"
EvaEventToPlayOnInitiateEnemy="EnemyIronCurtainActivated"
RestrictionType="UNRESTRICTED"
Money="0"
TimerImage="Button_IronCurtainTimer"
ReachableTargetsCircleDisplayRadius="0"
WaypointModeTerminal="True">
<ObjectFilter
Rule="UNPARSED" />
<ForbiddenObjectFilter Include="STRUCTURE" />
<GameDependency>
<RequiredObject>NODTempleOfNOD</RequiredObject>
</GameDependency>
</SpecialPowerTemplate>
<SpecialPowerTemplate
id="SpecialPowerNuclearMissile"
DisplayName="NAME:SuperweaponTimerNuclearMissile"
Description="DESC:SuperweaponTimerNuclearMissile"
Flags="HAS_PUBLIC_TIMER IS_PLAYER_POWER FOGGED_SHROUDED_CELLS_OK WATER_OK IGNORE_MAP_EXTENTS SHARED_SYNC"
ReloadTime="99999s"
TargetType="LOCATION"
RadiusCursorRadius="300"
RestrictionType="1"
EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget"
EvaEventToPlayOnInitiateOwner="OwnNuclearMissileLaunched"
EvaEventToPlayOnInitiateAlly="AlliedNuclearMissileLaunched"
EvaEventToPlayOnInitiateEnemy="EnemyNuclearMissileLaunched"
TimerImage="Button_PlayerPowerNuclearMissile"/>
</AssetDeclaration>
for mastermind weapon into your new unit
Add "CAN_PLACE_MANIPULATOR" to the KINDOF
And set the weapon to "AlienPlaceManipulatorDeviceWeaponTrigger"
If you look at the Mastermind in the sdk, you can copy the special power
<SpecialPower
id="ModuleTag_ManipulatorDevice"
SpecialPowerTemplate="SpecialPower_ManipulateObject"
AvailableAtStart="false"
UpdateModuleStartsAttack="true" />
<ActivateModuleSpecialPower
id="ModuleTag_ManipulatorDeviceUpdate"
SpecialPowerTemplate="SpecialPower_ManipulateObject"
StartAbilityRange="200"
Options="CHECK_SPECIALPOWER_REQUIREMENTS_DURING_UPDATE">
<SpecialPowerModules
ModuleId="ModuleTag_ManipulatorDeviceWorker"
TriggerType="TARGET_OBJECT" />
</ActivateModuleSpecialPower>
overrides.xml updated
Edited by: nerozzero