Command & Conquer Red Alert History is a small mod that adds a few new units. The idea came about because I wondered what a few Red Alert units would look like and perform inside the Tiberium wars engine. I consider this mod a 'museum', wherein I add a few historical pieces that I like into the C&C3; engine! The Mod will be updated by adding a few units at a time (typically around 10 items). The mod is a mixture of mostly EA & public models, as well as a few original models done by me. Check the forums & articles for detailed information and for in-depth discussion.

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my chaos edit on this mod (Games : C&C3: Tiberium Wars : Mods : C&C: Red Alert History : Forum : General disussion : my chaos edit on this mod) Locked
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Nov 1 2022 Anchor


20221023092956 1

20221101173434 1

20221101173438 1

20221101173435 1

replace scrin voices with nod Mega.nz

this file for openpower as started unit

Mega.nz

nodconfessor

yurichaosdrone weapon :nodconfessorgrenadeprojectile

add this to you none complier maps overrides.xml

or (not testet) try MPGameRules.xml in the AdditionalMaps folder, mention the path line in MapMetaData_Global.xml or MapMetaData.xml thats it.

<?xml version="1.0" encoding="UTF-8"?>
<AssetDeclaration
	xmlns="uri:ea.com:eala:asset"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
	<Tags/>
	<Includes/>
           <LogicCommand
               Type="UNIT_BUILD"
               id="Command_ConstructSovietRhinoTank">
               <Object>SovietRhinoTank</Object>
           </LogicCommand>
           <LogicCommand
               Type="UNIT_BUILD"
               id="Command_ConstructSovietRhinoMkIITank">
               <Object>SovietRhinoMkIITank</Object>
           </LogicCommand>
           <LogicCommand
               Type="UNIT_BUILD"
               id="Command_ConstructAlliedLightTank">
               <Object>AlliedLightTank</Object>
           </LogicCommand>
           <LogicCommand
               Type="UNIT_BUILD"
               id="Command_ConstructAlliedGrizzlyTank">
               <Object>AlliedGrizzlyTank</Object>
           </LogicCommand>
           <LogicCommand
               Type="UNIT_BUILD"
               id="Command_ConstructSovietRA2DemoTruck">
               <Object>SovietRA2DemoTruck</Object>
           </LogicCommand>
           <LogicCommand
               Type="UNIT_BUILD"
               id="Command_ConstructSovietGrenadeSoldier">
               <Object>SovietGrenadeSoldier</Object>
           </LogicCommand>
           <LogicCommand
               Type="UNIT_BUILD"
               id="Command_ConstructAlliedP51">
               <Object>AlliedP51</Object>
           </LogicCommand>
           <LogicCommand
               Type="UNIT_BUILD"
               id="Command_ConstructAlliedLightTankII">
               <Object>AlliedLightTankII</Object>
           </LogicCommand>
           <LogicCommand
               Type="UNIT_BUILD"
               id="Command_ConstructAlliedWheeledTank">
               <Object>AlliedWheeledTank</Object>
           </LogicCommand>
           <LogicCommand
               Type="UNIT_BUILD"
               id="Command_ConstructScavengerMammothTank">
               <Object>ScavengerMammothTank</Object>
           </LogicCommand>
           <LogicCommand
               Type="UNIT_BUILD"
               id="Command_ConstructSovietDemoTruck">
               <Object>SovietDemoTruck</Object>
           </LogicCommand>
           <LogicCommand
               Type="UNIT_BUILD"
               id="Command_Constructmutantmaraudersquad">
               <Object>mutantmaraudersquad</Object>
           </LogicCommand>
           <LogicCommand
               Type="UNIT_BUILD"
               id="Command_Constructgdipitbull_veteran">
               <Object>gdipitbull_veteran</Object>
           </LogicCommand>
           <LogicCommand
               Type="UNIT_BUILD"
               id="Command_ConstructSovietRA1GrenadeSoldierSquad">
               <Object>SovietRA1GrenadeSoldierSquad</Object>
           </LogicCommand>
          <LogicCommand
               Type="UNIT_BUILD"
               id="Command_ConstructSovietyak">
               <Object>Sovietyak</Object>
           </LogicCommand>
          <LogicCommand
               Type="UNIT_BUILD"
               id="Command_ConstructSovietFlakTrooper">
               <Object>SovietFlakTrooper</Object>
           </LogicCommand>
	<LogicCommandSet
		id="AlienGatewayCommandSet">
                <Cmd>Command_Constructnodscorpionbuggy</Cmd>
                <Cmd>Command_Constructsovietterrordrone</Cmd>
		<Cmd>Command_Constructgdipitbull_veteran</Cmd>
		<Cmd>Command_ConstructSovietDemoTruck</Cmd>
		<Cmd>Command_ConstructScavengerMammothTank</Cmd>
                <Cmd>Command_ConstructAlliedWheeledTank</Cmd>
                <Cmd>Command_ConstructNODMCV</Cmd>
                <Cmd>Command_ConstructAlliedLightTankII</Cmd>
                <Cmd>Command_ConstructAlliedLightTank</Cmd>
                <Cmd>Command_ConstructSovietRhinoMkIITank</Cmd>
                <Cmd>Command_ConstructSovietRhinoTank</Cmd>
                <Cmd>Command_ConstructAlliedGrizzlyTank</Cmd>
                <Cmd>Command_ConstructSovietRA2DemoTruck</Cmd>
		<Cmd>Command_ConstructAlienGunWalker</Cmd>
		<Cmd>Command_ConstructAlienSeekerTank</Cmd>
		<Cmd>Command_ConstructAlienHarvester</Cmd>
		<Cmd>Command_ConstructAlienDevourerTank</Cmd>
		<Cmd>Command_ConstructAlienCorrupter</Cmd>
		<Cmd>Command_ConstructAlienAnnihilatorTripod</Cmd>
		<Cmd>Command_RepairVehicle</Cmd>
		<Cmd>Command_TogglePower</Cmd>
		<Cmd>Command_SelfRepair</Cmd>
		<Cmd>Command_Sell</Cmd>
		<Cmd>Command_SetDefaultBuilding</Cmd>
		<Cmd>Command_SetRallyPoint_Vehicle</Cmd>
 </LogicCommandSet>
	<LogicCommandSet
		id="AlienPortalCommandSet">
                <Cmd>Command_Constructmutantmaraudersquad</Cmd>
                <Cmd>Command_ConstructSovietGrenadeSoldier</Cmd>
                <Cmd>Command_Constructsovietdog</Cmd>
                <Cmd>Command_ConstructSovietFlakTrooper</Cmd>
                <Cmd>Command_ConstructSovietRA1GrenadeSoldierSquad</Cmd>
		<Cmd>Command_ConstructAlienBuzzers</Cmd>
		<Cmd>Command_ConstructAlienRazorDroneSquad</Cmd>
		<Cmd>Command_ConstructAlienAssimilator</Cmd>
		<Cmd>Command_ConstructAlienShockTrooperSquad</Cmd>
		<Cmd>Command_ConstructAlienMastermind</Cmd>
		<Cmd>Command_TogglePower</Cmd>
		<Cmd>Command_SelfRepair</Cmd>
		<Cmd>Command_Sell</Cmd>
		<Cmd>Command_SetDefaultBuilding</Cmd>
		<Cmd>Command_SetRallyPoint_Infantry</Cmd>
</LogicCommandSet>
	<LogicCommandSet
		id="AlienWarpBeaconCommandSet">
		<Cmd>Command_ConstructAlienMCV</Cmd>
		<Cmd>Command_ConstructAlliedP51</Cmd>
		<Cmd>Command_ConstructSovietyak</Cmd>
		<Cmd>Command_ConstructAlienStormRider</Cmd>
		<Cmd>Command_ConstructAlienDevastatorWarship</Cmd>
		<Cmd>Command_ConstructAlienPlanetaryAssaultCarrier</Cmd>
		<Cmd>Command_AlienRecallAllAircraft</Cmd>
		<Cmd>Command_TogglePower</Cmd>
		<Cmd>Command_SelfRepair</Cmd>
		<Cmd>Command_Sell</Cmd>
		<Cmd>Command_SetDefaultBuilding</Cmd>
		<Cmd>Command_SetRallyPoint_Aircraft</Cmd>
	</LogicCommandSet>
	<SpecialPowerTemplate
		id="SpecialPower_RiftGeneratorWeapon"
		DisplayName="NAME:SuperweaponTimerRiftGenerator"
		Description="DESC:SuperweaponTimerRiftGenerator"
		Flags="HAS_PUBLIC_TIMER IS_PLAYER_POWER FOGGED_SHROUDED_CELLS_OK WATER_OK IGNORE_MAP_EXTENTS SHARED_SYNC"
		ReloadTime="99999s"
		TargetType="LOCATION"
		EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget"
		EvaEventToPlayOnInitiateOwner="OwnRiftGeneratorActivated"
		EvaEventToPlayOnInitiateAlly="AlliedRiftGeneratorActivated"
		EvaEventToPlayOnInitiateEnemy="EnemyRiftGeneratorActivated"
		RadiusCursorRadius="250"
		RestrictionType="1"
		TimerImage="Button_PlayerPowerRiftGenerator"/>

	<SpecialPowerTemplate
		id="SpecialPower_CrystalShield"
		DisplayName="SPECIALPOWER:CrystalShield"
		Flags="IS_PLAYER_POWER WATER_OK SHARED_SYNC"
		ReloadTime="360s"
		TargetType="LOCATION"
		InitiateAtLocationSound="ALI_StasisShield_Start"
		EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget"
		RadiusCursorRadius="150"
		Money="-2000">
		<GameDependency>
			<RequiredObject>GDIIonCannonControl</RequiredObject>
		</GameDependency>
	</SpecialPowerTemplate>
	<SpecialPowerTemplate
		id="SpecialPower_WormHole"
		DisplayName="SPECIALPOWER:WormHole"
		Flags="IS_PLAYER_POWER NOT_CLIFF_CELL PATHABLE_ONLY SHARED_SYNC"
		ReloadTime="240s"
		TargetType="LOCATION"
		EvaEventToPlayWhenSelectingTarget="SelectWormholeLocation"
		RadiusCursorRadius="50"
		Money="-2000"
>
        <ForbiddenObjectFilter Include="STRUCTURE" />
        <GameDependency>
            <RequiredObject>GDIMedicalBay</RequiredObject>
	    <RequiredObject>GDICommandPost</RequiredObject>
        </GameDependency>
</SpecialPowerTemplate>
	<SpecialPowerTemplate
		id="SpecialPowerDummyTriggered1"
		TargetType="LOCATION"
	/>

	<SpecialPowerTemplate
		id="SpecialPowerDummyTriggered2"
		TargetType="LOCATION"
	/>

	<SpecialPowerTemplate
		id="SpecialPowerDummyTriggered3"
		TargetType="OBJECT"
	/>

	<SpecialPowerTemplate
		id="SpecialPower_UseBlinkPack"
		TargetType="LOCATION"
		InitiateSound="ALI_ShockTrooper_Blink"
		WaypointModeTerminal="false"
		RadiusCursorRadius="16"
		ForbiddenObjectRange="16"
		Flags="PATHABLE_ONLY NOT_CLIFF_CELL NO_FORBIDDEN_OBJECTS"
		ReloadTime="30s" >
		<ForbiddenObjectFilter
					Rule="ANY"
					Include="STRUCTURE CRUSHABLE_OBSTACLE VEHICLE"/>

	</SpecialPowerTemplate>

	<SpecialPowerTemplate
		id="SpecialPower_Swarm"
		TargetType="LOCATION"
		InitiateAtLocationSound="ALI_BuzzerSwarm"
		ReloadTime="150s"
		Flags="IS_PLAYER_POWER NO_FORBIDDEN_OBJECTS NOT_CLIFF_CELL SHARED_SYNC"
		Money="-1500"
		RadiusCursorRadius="40"
		ForbiddenObjectRange="30" >
		<ForbiddenObjectFilter
			Rule="ANY"
			Include="INFANTRY VEHICLE STRUCTURE"
		/>
	</SpecialPowerTemplate>
	<SpecialPowerTemplate
		id="SpecialPowerToxicDispersion"
		TargetType="LOCATION"
		Flags="WATER_OK SHARED_SYNC IS_PLAYER_POWER IGNORE_MAP_EXTENTS"
		ReloadTime="240s"
		InitiateSound=""
		InitiateAtLocationSound="AirRaid_Siren"
		ViewObjectDuration="0s"
		ViewObjectRange="0"
		RadiusCursorRadius="250"
		PreventConditions=""
		RequiredConditions=""
		DisallowedTargetModelStates=""
		RequiredTargetObjectStatus=""
		DisallowedTargetObjectStatus=""
		MaxCastRange="1000000"
		MinCastRange="0"
		ForbiddenObjectRange="0"
		EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget"
		EvaEventToPlayOnInitiateOwner="AirstrikeInitiated"
		RestrictionType="UNRESTRICTED"
		Money="-3500"
		TimerImage=""
		ReachableTargetsCircleDisplayRadius="0"
		WaypointModeTerminal="True">
	        <ObjectFilter
			Rule="UNPARSED" />
		<ForbiddenObjectFilter Include="STRUCTURE" />
		<GameDependency>
	                <RequiredObject>NODSecretShrine</RequiredObject>
		</GameDependency>
	</SpecialPowerTemplate>
	<SpecialPowerTemplate
		id="SpecialPowerIonCannonControlIonCannon"
		DisplayName="NAME:SuperweaponTimerWeatherMachine"
		Description="DESC:SuperweaponTimerWeatherMachine"
		TargetType="LOCATION"
		Flags="WATER_OK FOGGED_SHROUDED_CELLS_OK SHARED_SYNC HAS_PUBLIC_TIMER IS_PLAYER_POWER IGNORE_MAP_EXTENTS"
		ReloadTime="420s"
		InitiateSound=""
		InitiateAtLocationSound=""
		ViewObjectDuration="0s"
		ViewObjectRange="0"
		RadiusCursorRadius="300"
		PreventConditions=""
		RequiredConditions=""
		DisallowedTargetModelStates=""
		RequiredTargetObjectStatus=""
		DisallowedTargetObjectStatus=""
		MaxCastRange="1000000"
		MinCastRange="0"
		ForbiddenObjectRange="0"
		EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget"
		EvaEventToPlayOnInitiateOwner="EnemyWeatherMachineActivated"
		EvaEventToPlayOnInitiateAlly="EnemyWeatherMachineActivated"
		EvaEventToPlayOnInitiateEnemy="EnemyWeatherMachineActivated"
		RestrictionType="1"
		Money="-4000"
		TimerImage="Button_WeatherMachineTimer"
		ReachableTargetsCircleDisplayRadius="0"
		WaypointModeTerminal="True">
		<ObjectFilter
			Rule="UNPARSED"
			Relationship=""
			Alignment="NONE"
			Include=""
			Exclude="" />
		<ForbiddenObjectFilter Include="STRUCTURE" />
		<GameDependency>
			<RequiredObject>GDIIonCannonControl</RequiredObject>
		</GameDependency>
	</SpecialPowerTemplate>
	<SpecialPowerTemplate
		id="SpecialPowerHarbingerGunship"
		TargetType="LOCATION"
		Flags="NOT_CLIFF_CELL SHARED_SYNC IS_PLAYER_POWER"
		ReloadTime="300s"
		InitiateSound=""
		InitiateAtLocationSound="Allied_Harbinger_VoiceReinforcements"
		ViewObjectDuration="0s"
		ViewObjectRange="0"
		RadiusCursorRadius="75"
		PreventConditions=""
		RequiredConditions=""
		DisallowedTargetModelStates=""
		RequiredTargetObjectStatus=""
		DisallowedTargetObjectStatus=""
		MaxCastRange="1000000"
		MinCastRange="0"
		ForbiddenObjectRange="0"
		EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget"
		RestrictionType="UNRESTRICTED"
		Money="-5000"
		TimerImage=""
		ReachableTargetsCircleDisplayRadius="0"
		WaypointModeTerminal="True">
		<ObjectFilter
			Rule="UNPARSED"
			Relationship=""
			Alignment="NONE"
			Include=""
			Exclude="" />
		<ForbiddenObjectFilter Include="STRUCTURE" />
		<GameDependency>
			<RequiredObject>GDIArmory</RequiredObject>
	                <RequiredObject>GDICommandPost</RequiredObject>
		</GameDependency>
	</SpecialPowerTemplate>
	<SpecialPowerTemplate
		id="SpecialPowerBadgerBomber"
		TargetType="LOCATION"
		Flags="WATER_OK SHARED_SYNC IS_PLAYER_POWER IGNORE_MAP_EXTENTS"
		ReloadTime="280s"
		InitiateAtLocationSound="AudioEvent:AirRaid_Siren"
		RadiusCursorRadius="300"
		EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget"
		EvaEventToPlayOnInitiateOwner="AirstrikeInitiated"
		Money="-2000">
		<ObjectFilter
			Rule="UNPARSED" />
		<ForbiddenObjectFilter Include="STRUCTURE" />
		<GameDependency>
			<RequiredObject>NODTechAssemblyPlant</RequiredObject>
		</GameDependency>
	</SpecialPowerTemplate>
	<SpecialPowerTemplate
		id="SpecialPowerGDI_SpaceCommandShockwaveArtillery"
		TargetType="LOCATION"
		Flags="WATER_OK SHARED_SYNC IS_PLAYER_POWER IGNORE_MAP_EXTENTS"
		ReloadTime="420s"
		InitiateAtLocationSound="GDI_ShockwaveArtillery_WeaponFire_Stereo"
		RadiusCursorRadius="360"
		EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget"
		Money="-3000">
		<ObjectFilter
			Rule="UNPARSED" />
		<ForbiddenObjectFilter Include="STRUCTURE" />
		<GameDependency>
			<RequiredObject>GDIMedicalBay</RequiredObject>
		</GameDependency>
	</SpecialPowerTemplate>
	<SpecialPowerTemplate
		id="SpecialPowerAirDispersion"
		TargetType="LOCATION"
		Flags="WATER_OK SHARED_SYNC IS_PLAYER_POWER IGNORE_MAP_EXTENTS"
		ReloadTime="490s"
		InitiateAtLocationSound="AudioEvent:AirRaid_Siren"
		RadiusCursorRadius="250"
		EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget"
		EvaEventToPlayOnInitiateOwner="AirstrikeInitiated"
		Money="-4000">
		<ObjectFilter
			Rule="UNPARSED" />
		<ForbiddenObjectFilter Include="STRUCTURE" />
		<GameDependency>
	                <RequiredObject>NODTempleOfNOD</RequiredObject>
		</GameDependency>
	</SpecialPowerTemplate>
	<SpecialPowerTemplate
		id="SpecialPowerAlliedAirDispersion"
		TargetType="LOCATION"
		Flags="WATER_OK SHARED_SYNC IS_PLAYER_POWER IGNORE_MAP_EXTENTS"
		ReloadTime="420s"
		InitiateSound="AudioEvent:ALL_CenturyBomber_VoiceAttack"
		InitiateAtLocationSound="AudioEvent:AirRaid_Siren"
		RadiusCursorRadius="200"
		EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget"
		Money="-4000">
		<ObjectFilter
			Rule="UNPARSED" />
		<ForbiddenObjectFilter Include="STRUCTURE" />
		<GameDependency>
			<RequiredObject>GDIIonCannonControl</RequiredObject>
		</GameDependency>
	</SpecialPowerTemplate>
	<SpecialPowerTemplate
		id="SpecialPowerAlliedParaDrop"
		TargetType="LOCATION"
		Flags="NO_FORBIDDEN_OBJECTS NOT_CLIFF_CELL SHARED_SYNC IS_PLAYER_POWER"
		ReloadTime="180s"
		InitiateSound="ALL_CenturyBomber_VoiceMove"
		InitiateAtLocationSound="AirRaid_Siren"
		ViewObjectDuration="0s"
		ViewObjectRange="0"
		RadiusCursorRadius="50"
		PreventConditions=""
		RequiredConditions=""
		DisallowedTargetModelStates=""
		RequiredTargetObjectStatus=""
		DisallowedTargetObjectStatus=""
		MaxCastRange="1000"
		MinCastRange="0"
		ForbiddenObjectRange="150"
		EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget"
		RestrictionType="UNRESTRICTED"
		Money="0"
		TimerImage=""
		ReachableTargetsCircleDisplayRadius="0"
		WaypointModeTerminal="True">
		<ObjectFilter
			Rule="UNPARSED"
			Relationship=""
			Alignment="NONE"
			Include=""
			Exclude="" />
		<ForbiddenObjectFilter Include="STRUCTURE" />
		<GameDependency>
	                <RequiredObject>GDICommandPost</RequiredObject>
		</GameDependency>
	</SpecialPowerTemplate>
	<SpecialPowerTemplate
		id="SpecialPowerTechParabombs"
		TargetType="LOCATION"
		Flags="WATER_OK SHARED_SYNC IS_PLAYER_POWER IGNORE_MAP_EXTENTS"
		ReloadTime="360s"
		InitiateSound="ALL_CenturyBomber_VoiceAttack"
		InitiateAtLocationSound="AirRaid_Siren"
		ViewObjectDuration="0s"
		ViewObjectRange="0"
		RadiusCursorRadius="200"
		PreventConditions=""
		RequiredConditions=""
		DisallowedTargetModelStates=""
		RequiredTargetObjectStatus=""
		DisallowedTargetObjectStatus=""
		MaxCastRange="1000000"
		MinCastRange="0"
		ForbiddenObjectRange="0"
		EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget"
		RestrictionType="UNRESTRICTED"
		Money="-4000"
		TimerImage=""
		ReachableTargetsCircleDisplayRadius="0"
		WaypointModeTerminal="True">
			<ForbiddenObjectFilter Include="STRUCTURE" />
		<GameDependency>
	                <RequiredObject>GDIIonCannonControl</RequiredObject>
		</GameDependency>
	</SpecialPowerTemplate>
	<SpecialPowerTemplate
		id="SpecialPowerSpyPlane"
		TargetType="LOCATION"
		Flags="WATER_OK FOGGED_SHROUDED_CELLS_OK SHARED_SYNC IS_PLAYER_POWER"
		ReloadTime="120s"
		InitiateSound=""
		InitiateAtLocationSound=""
		ViewObjectDuration="0s"
		ViewObjectRange="0"
		RadiusCursorRadius="200"
		PreventConditions=""
		RequiredConditions=""
		DisallowedTargetModelStates=""
		RequiredTargetObjectStatus=""
		DisallowedTargetObjectStatus=""
		MaxCastRange="1000000"
		MinCastRange="0"
		ForbiddenObjectRange="0"
		EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget"
		RestrictionType="UNRESTRICTED"
		Money="-500"
		TimerImage=""
		ReachableTargetsCircleDisplayRadius="0"
		WaypointModeTerminal="True">
		<ForbiddenObjectFilter Include="STRUCTURE" />
		<GameDependency>
			<RequiredObject>NODOperationsCenter</RequiredObject>
		</GameDependency>
	</SpecialPowerTemplate>
	<SpecialPowerTemplate
		id="SpecialPowerCallSupportBloodhound"
		Flags="NOT_CLIFF_CELL IS_PLAYER_POWER NO_FORBIDDEN_OBJECTS SHARED_SYNC"
		ReloadTime="30s"
 		ForbiddenObjectRange="140"
		RadiusCursorRadius="140"
		TargetType="LOCATION" 
		EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget"
		Money="-1000"
    InitiateAtLocationSound="GDI_Ox_VoiceReinforcements">
		<ForbiddenObjectFilter
			Rule="ANY" 
			Include="STRUCTURE"
		/>
		<GameDependency>
			<RequiredObject>GDICommandPost</RequiredObject>
		</GameDependency>
	</SpecialPowerTemplate>
	<SpecialPowerTemplate
		id="SpecialPowerCallSupportHunterKillerTeam"
		Flags="WATER_OK SHARED_SYNC IS_PLAYER_POWER"
 		ForbiddenObjectRange="130"
		ReloadTime="240s"
		RadiusCursorRadius="130"
		TargetType="LOCATION" 
		EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget"
		Money="-3500"
    InitiateAtLocationSound="GDI_Ox_VoiceReinforcements">
		<ForbiddenObjectFilter
			Rule="ANY" 
			Include="STRUCTURE"
		/>
		<GameDependency>
			<RequiredObject>GDICommandPost</RequiredObject>
		</GameDependency>
	</SpecialPowerTemplate>
	<SpecialPowerTemplate
		id="SpecialPowerBombingRun"
		TargetType="LOCATION"
		Flags="WATER_OK SHARED_SYNC IS_PLAYER_POWER"
		ReloadTime="180s"
		InitiateSound=""
		InitiateAtLocationSound="AirRaid_Siren"
		ViewObjectDuration="0s"
		ViewObjectRange="0"
		RadiusCursorRadius="50"
		PreventConditions=""
		RequiredConditions=""
		DisallowedTargetModelStates=""
		RequiredTargetObjectStatus=""
		DisallowedTargetObjectStatus=""
		MaxCastRange="1000000"
		MinCastRange="0"
		ForbiddenObjectRange="0"
		EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget"
		EvaEventToPlayOnInitiateOwner="AirstrikeInitiated"
		NameOfVoiceNameToUseAsInitiateIntendToDoVoice="9763CD58"
		RestrictionType="UNRESTRICTED"
		Money="-2000"
		TimerImage=""
		ReachableTargetsCircleDisplayRadius="0"
		WaypointModeTerminal="True">
		<ObjectFilter
			Rule="UNPARSED" />
		<ForbiddenObjectFilter Include="STRUCTURE" />
		<GameDependency>
			<RequiredObject>GDIArmory</RequiredObject>
		</GameDependency>
	</SpecialPowerTemplate>
	<SpecialPowerTemplate
		id="SpecialPowerP51Squad"
		TargetType="LOCATION"
		Flags="NOT_CLIFF_CELL SHARED_SYNC IS_PLAYER_POWER"
		ReloadTime="30s"
		InitiateSound=""
		InitiateAtLocationSound=""
		ViewObjectDuration="0s"
		ViewObjectRange="0"
		RadiusCursorRadius="75"
		PreventConditions=""
		RequiredConditions=""
		DisallowedTargetModelStates=""
		RequiredTargetObjectStatus=""
		DisallowedTargetObjectStatus=""
		MaxCastRange="1000000"
		MinCastRange="0"
		ForbiddenObjectRange="0"
		EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget"
		RestrictionType="UNRESTRICTED"
		Money="-2000"
		TimerImage=""
		ReachableTargetsCircleDisplayRadius="0"
		WaypointModeTerminal="True">
	<ObjectFilter
			Rule="UNPARSED" />
		<ForbiddenObjectFilter Include="STRUCTURE" />
		<GameDependency>
			<RequiredObject>GDICommandPost</RequiredObject>
		</GameDependency>
	</SpecialPowerTemplate>
	<SpecialPowerTemplate
		id="SpecialPowerYAKSquad"
		TargetType="LOCATION"
		Flags="NOT_CLIFF_CELL SHARED_SYNC IS_PLAYER_POWER"
		ReloadTime="30s"
		InitiateSound=""
		InitiateAtLocationSound=""
		ViewObjectDuration="0s"
		ViewObjectRange="0"
		RadiusCursorRadius="75"
		PreventConditions=""
		RequiredConditions=""
		DisallowedTargetModelStates=""
		RequiredTargetObjectStatus=""
		DisallowedTargetObjectStatus=""
		MaxCastRange="1000000"
		MinCastRange="0"
		ForbiddenObjectRange="0"
		EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget"
		RestrictionType="UNRESTRICTED"
		Money="-2000"
		TimerImage=""
		ReachableTargetsCircleDisplayRadius="0"
		WaypointModeTerminal="True">
	<ObjectFilter
			Rule="UNPARSED" />
		<ForbiddenObjectFilter Include="STRUCTURE" />
		<GameDependency>
			<RequiredObject>NODOperationsCenter</RequiredObject>
		</GameDependency>
	</SpecialPowerTemplate>
	<SpecialPowerTemplate
		id="SpecialPower_RedWindTimer"
		TargetType="NONE"
		Flags="SHARED_SYNC IS_PLAYER_POWER"
		ReloadTime="280s"
		InitiateSound=""
		InitiateAtLocationSound=""
		ViewObjectDuration="0s"
		ViewObjectRange="0"
		RadiusCursorRadius="0"
		PreventConditions=""
		RequiredConditions=""
		DisallowedTargetModelStates=""
		RequiredTargetObjectStatus=""
		DisallowedTargetObjectStatus=""
		MaxCastRange="1000000"
		MinCastRange="0"
		ForbiddenObjectRange="0"
		RestrictionType="UNRESTRICTED"
		Money="-1000"
		TimerImage=""
		ReachableTargetsCircleDisplayRadius="0"
		WaypointModeTerminal="True">
		<ObjectFilter
			Rule="UNPARSED" />
		<ForbiddenObjectFilter Include="STRUCTURE" />
		<GameDependency>
                        <RequiredObject>NODTempleOfNOD</RequiredObject>
		</GameDependency>
	</SpecialPowerTemplate>
	<SpecialPowerTemplate
		id="SpecialPowerSovietTechParabombs"
		TargetType="LOCATION"
		Flags="WATER_OK SHARED_SYNC IS_PLAYER_POWER IGNORE_MAP_EXTENTS"
		ReloadTime="360s"
		InitiateSound="SOV_Bullfrog_VoiceAttack"
		InitiateAtLocationSound="AirRaid_Siren"
		ViewObjectDuration="0s"
		ViewObjectRange="0"
		RadiusCursorRadius="200"
		PreventConditions=""
		RequiredConditions=""
		DisallowedTargetModelStates=""
		RequiredTargetObjectStatus=""
		DisallowedTargetObjectStatus=""
		MaxCastRange="1000000"
		MinCastRange="0"
		ForbiddenObjectRange="0"
		EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget"
		RestrictionType="UNRESTRICTED"
		Money="-3000"
		TimerImage=""
		ReachableTargetsCircleDisplayRadius="0"
		WaypointModeTerminal="True">
		<ObjectFilter
			Rule="UNPARSED" />
		<ForbiddenObjectFilter Include="STRUCTURE" />
		<GameDependency>
	                <RequiredObject>NODTempleOfNOD</RequiredObject>
		</GameDependency>
	</SpecialPowerTemplate>
	<SpecialPowerTemplate
		id="SpecialPowerSovietParaDrop"
		TargetType="LOCATION"
		Flags="NO_FORBIDDEN_OBJECTS NOT_CLIFF_CELL SHARED_SYNC IS_PLAYER_POWER"
		ReloadTime="90s"
		InitiateSound="SOV_Bullfrog_VoiceMove"
		InitiateAtLocationSound="AirRaid_Siren"
		ViewObjectDuration="0s"
		ViewObjectRange="0"
		RadiusCursorRadius="150"
		PreventConditions=""
		RequiredConditions=""
		DisallowedTargetModelStates=""
		RequiredTargetObjectStatus=""
		DisallowedTargetObjectStatus=""
		MaxCastRange="1000000"
		MinCastRange="0"
		ForbiddenObjectRange="150"
		EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget"
		RestrictionType="UNRESTRICTED"
		Money="-1500"
		TimerImage=""
		ReachableTargetsCircleDisplayRadius="0"
		WaypointModeTerminal="True">
		<ObjectFilter
			Rule="UNPARSED" />
		<ForbiddenObjectFilter Include="STRUCTURE" />
		<GameDependency>
	                <RequiredObject>NODTechAssemblyPlant</RequiredObject>
		</GameDependency>
	</SpecialPowerTemplate>
	<SpecialPowerTemplate
		id="SpecialPowerSovietCommandEconomy"
		TargetType="OBJECT_OR_LOCATION"
		Flags="NEEDS_OBJECT_FILTER SHARED_SYNC IS_PLAYER_POWER"
		ReloadTime="360s"
		InitiateSound=""
		InitiateAtLocationSound="SOV_Mass_Production"
		ViewObjectDuration="0s"
		ViewObjectRange="0"
		RadiusCursorRadius="50"
		PreventConditions=""
		DisallowedTargetModelStates=""
		RequiredTargetObjectStatus=""
		DisallowedTargetObjectStatus=""
		MaxCastRange="1000000"
		MinCastRange="0"
		ForbiddenObjectRange="0"
		EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget"
		EvaEventToPlayOnInitiateOwner="SovietCommandEconomyInitiated"
		RestrictionType="UNRESTRICTED"
		Money="-4500"
		TimerImage=""
		ReachableTargetsCircleDisplayRadius="0"
		WaypointModeTerminal="True">
		<ObjectFilter
			Rule="ANY"
			Relationship=""
			Alignment="NONE"
			Include=""
			Exclude="">
			<IncludeThing>TiberiumField</IncludeThing>
			<IncludeThing>TiberiumFieldBlue</IncludeThing>
			<IncludeThing>TiberiumFieldRedZone</IncludeThing>
			<IncludeThing>TiberiumSpike</IncludeThing>
		</ObjectFilter>
		<ForbiddenObjectFilter Include="STRUCTURE" />
		<GameDependency>
	                <RequiredObject>NODTiberiumLiquidationFacility</RequiredObject>
		</GameDependency>
	</SpecialPowerTemplate>
	<SpecialPowerTemplate
		id="SpecialPowerSingleUseNuclearMissile"
		DisplayName="NAME:SuperweaponTimerTacticalNuclearMissile"
		Description="DESC:SuperweaponTimerNuclearMissile"
		TargetType="LOCATION"
		Flags="WATER_OK FOGGED_SHROUDED_CELLS_OK SHARED_SYNC HAS_PUBLIC_TIMER IS_PLAYER_POWER IGNORE_MAP_EXTENTS"
		ReloadTime="380s"
		InitiateSound=""
		InitiateAtLocationSound=""
		ViewObjectDuration="0s"
		ViewObjectRange="0"
		RadiusCursorRadius="200"
		PreventConditions=""
		RequiredConditions=""
		DisallowedTargetModelStates=""
		RequiredTargetObjectStatus=""
		DisallowedTargetObjectStatus=""
		MaxCastRange="1000000"
		MinCastRange="0"
		ForbiddenObjectRange="0"
		EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget"
		EvaEventToPlayOnInitiateOwner="OwnNuclearMissileLaunched"
		EvaEventToPlayOnInitiateAlly="AlliedNuclearMissileLaunched"
		EvaEventToPlayOnInitiateEnemy="EnemyNuclearMissileLaunched"
		RestrictionType="1"
		Money="-4000"
		TimerImage="Button_AbilityDemoTruckDetonate"
		ReachableTargetsCircleDisplayRadius="0"
		WaypointModeTerminal="True">
		<ObjectFilter
			Rule="UNPARSED" />
		<ForbiddenObjectFilter Include="STRUCTURE" />
		<GameDependency>
			<RequiredObject>NODTempleOfNOD</RequiredObject>
		</GameDependency>
	</SpecialPowerTemplate>
	<SpecialPowerTemplate
		id="SpecialPower_PsychicVibrationScan"
		TargetType="NONE"
		Flags="WATER_OK SHARED_SYNC IS_PLAYER_POWER"
		ReloadTime="240s"
		InitiateSound="Soviet_PsychicScan"
		InitiateAtLocationSound=""
		ViewObjectDuration="0s"
		ViewObjectRange="0"
		RadiusCursorRadius="0"
		PreventConditions=""
		RequiredConditions=""
		DisallowedTargetModelStates=""
		RequiredTargetObjectStatus=""
		DisallowedTargetObjectStatus=""
		MaxCastRange="1000000"
		MinCastRange="0"
		ForbiddenObjectRange="0"
		RestrictionType="UNRESTRICTED"
		Money="0"
		TimerImage=""
		ReachableTargetsCircleDisplayRadius="0"
		WaypointModeTerminal="True">
		<ObjectFilter
			Rule="UNPARSED" />
		<ForbiddenObjectFilter Include="STRUCTURE" />
		<GameDependency>
	                <RequiredObject>NODTechAssemblyPlant</RequiredObject>
		</GameDependency>
	</SpecialPowerTemplate>
	<SpecialPowerTemplate
		id="SpecialPowerCallAirDropDemoTruck"
		TargetType="LOCATION"
		Flags="NO_FORBIDDEN_OBJECTS NOT_CLIFF_CELL SHARED_SYNC IS_PLAYER_POWER"
		ReloadTime="240s"
		InitiateSound=""
		InitiateAtLocationSound="Soviet_DemoTruck_VoiceReinforcement"
		ViewObjectDuration="0s"
		ViewObjectRange="0"
		RadiusCursorRadius="90"
		PreventConditions=""
		RequiredConditions=""
		DisallowedTargetModelStates=""
		RequiredTargetObjectStatus=""
		DisallowedTargetObjectStatus=""
		MaxCastRange="1000000"
		MinCastRange="0"
		ForbiddenObjectRange="90"
		EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget"
		RestrictionType="UNRESTRICTED"
		Money="-2000"
		TimerImage=""
		ReachableTargetsCircleDisplayRadius="0"
		WaypointModeTerminal="True">
		<ObjectFilter
			Rule="UNPARSED" />
		<ForbiddenObjectFilter Include="STRUCTURE" />
		<GameDependency>
	                <RequiredObject>NODSecretShrine</RequiredObject>
		</GameDependency>
	</SpecialPowerTemplate>
	<SpecialPowerTemplate
		id="SpecialPowerRedShadowStrikeTeam"
		Flags="NOT_CLIFF_CELL IS_PLAYER_POWER SHARED_SYNC"
		ReloadTime="99999s"
		RadiusCursorRadius="30"
		TargetType="LOCATION" 
		EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget"
		Money="0"
    InitiateAtLocationSound="NOD_Shadow_VoiceStrikeTeamCreate">
		<GameDependency>
			<RequiredObject>aaaa</RequiredObject>
		</GameDependency>
	</SpecialPowerTemplate>
	<SpecialPowerTemplate
		id="SpecialPowerSeedTiberium"
		ReloadTime="200s"
		TargetType="LOCATION"
		Flags="LIMIT_DISTANCE IS_PLAYER_POWER WATER_OK SHARED_SYNC NOT_ON_BRIDGE NOT_BENEATH_BRIDGE"
		RadiusCursorRadius="50" 
		EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget"
		Money="0">
		<GameDependency>
			<RequiredObject>NODTiberiumLiquidationFacility</RequiredObject>
		</GameDependency>
	</SpecialPowerTemplate>
	<SpecialPowerTemplate
		id="SpecialPowerRadarJamMissile"		
		InitiateSound="NOD_RadarJam"
		TargetType="NONE"
		Flags="WATER_OK">		
	</SpecialPowerTemplate>
	<SpecialPowerTemplate
		id="SpecialPower_BurrowMines"
		ReloadTime="180s"
		RadiusCursorRadius="150"
		TargetType="LOCATION"
		InitiateAtLocationSound="NOD_BurrowMine_TargetCursorMS"
		Flags="IS_PLAYER_POWER WATER_OK SHARED_SYNC" 
		EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget"
		WaypointModeTerminal="false"
		Money="-1500">
		<ObjectFilter
			Rule="UNPARSED" />
		<ForbiddenObjectFilter Include="STRUCTURE" />
		<GameDependency>
			<RequiredObject>NODTechAssemblyPlant</RequiredObject>
		</GameDependency>
	</SpecialPowerTemplate>
	<SpecialPowerTemplate
		id="SpecialPowerIronCurtain_Start"
		DisplayName="NAME:SuperweaponTimerIronCurtain"
		Description="DESC:SuperweaponTimerIronCurtain"
		TargetType="LOCATION"
		Flags="WATER_OK SHARED_SYNC HAS_PUBLIC_TIMER IS_PLAYER_POWER"
		ReloadTime="240s"
		InitiateSound=""
		InitiateAtLocationSound="SOV_IronCurtain_Cast"
		ViewObjectDuration="0s"
		ViewObjectRange="0"
		RadiusCursorRadius="100"
		PreventConditions=""
		RequiredConditions=""
		DisallowedTargetModelStates=""
		RequiredTargetObjectStatus=""
		DisallowedTargetObjectStatus=""
		MaxCastRange="1000000"
		MinCastRange="0"
		ForbiddenObjectRange="0"
		EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget"
		EvaEventToPlayOnInitiateEnemy="EnemyIronCurtainActivated"
		RestrictionType="UNRESTRICTED"
		Money="0"
		TimerImage="Button_IronCurtainTimer"
		ReachableTargetsCircleDisplayRadius="0"
		WaypointModeTerminal="True">
		<ObjectFilter
			Rule="UNPARSED" />
		<ForbiddenObjectFilter Include="STRUCTURE" />
		<GameDependency>
	                <RequiredObject>NODTempleOfNOD</RequiredObject>
		</GameDependency>
	</SpecialPowerTemplate>
	<SpecialPowerTemplate
		id="SpecialPowerNuclearMissile"
		DisplayName="NAME:SuperweaponTimerNuclearMissile"
		Description="DESC:SuperweaponTimerNuclearMissile"
		Flags="HAS_PUBLIC_TIMER IS_PLAYER_POWER FOGGED_SHROUDED_CELLS_OK WATER_OK IGNORE_MAP_EXTENTS SHARED_SYNC"
		ReloadTime="99999s"
		TargetType="LOCATION"
		RadiusCursorRadius="300" 
		RestrictionType="1"
		EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget"
		EvaEventToPlayOnInitiateOwner="OwnNuclearMissileLaunched"
		EvaEventToPlayOnInitiateAlly="AlliedNuclearMissileLaunched"
		EvaEventToPlayOnInitiateEnemy="EnemyNuclearMissileLaunched"
		TimerImage="Button_PlayerPowerNuclearMissile"/>		
		
</AssetDeclaration>


for mastermind weapon into your new unit

Add "CAN_PLACE_MANIPULATOR" to the KINDOF

And set the weapon to "AlienPlaceManipulatorDeviceWeaponTrigger"

If you look at the Mastermind in the sdk, you can copy the special power



            <SpecialPower
                id="ModuleTag_ManipulatorDevice"
                SpecialPowerTemplate="SpecialPower_ManipulateObject"
                AvailableAtStart="false"
                UpdateModuleStartsAttack="true" />
            <ActivateModuleSpecialPower
                id="ModuleTag_ManipulatorDeviceUpdate"
                SpecialPowerTemplate="SpecialPower_ManipulateObject"
                StartAbilityRange="200"
                Options="CHECK_SPECIALPOWER_REQUIREMENTS_DURING_UPDATE">
                <SpecialPowerModules
                    ModuleId="ModuleTag_ManipulatorDeviceWorker"
                    TriggerType="TARGET_OBJECT" />
            </ActivateModuleSpecialPower>

overrides.xml updated

Edited by: nerozzero

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