Command & Conquer Red Alert History is a small mod that adds a few new units. The idea came about because I wondered what a few Red Alert units would look like and perform inside the Tiberium wars engine. I consider this mod a 'museum', wherein I add a few historical pieces that I like into the C&C3; engine! The Mod will be updated by adding a few units at a time (typically around 10 items). The mod is a mixture of mostly EA & public models, as well as a few original models done by me. Check the forums & articles for detailed information and for in-depth discussion.

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here is some advices for playing on some units (Games : C&C3: Tiberium Wars : Mods : C&C: Red Alert History : Forum : General disussion : here is some advices for playing on some units) Locked
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Oct 16 2022 Anchor

if you play as allied and your enemy attacking you by send to you f16 multi times you need to go to battlelab building and upgrade javlin ability from there and buy javlin soliders or jeeps from war factory 500$ , they will be stronger than defent system i don not recommended anti ground air defend system cause your ai enemy will destroy them fast you will losing time and money by build them

another advice if you play as soviet and you enemy sended to you prism tank and destroy your whole base cause with high distance for this tank , to fix that , go to rader drone and upgrade terror drone ability and after that buy some terror drones and put them on the waypoint street enemy coming from and terror done will auto hide underground camo " make sure enemy not see them while they auto hide" and after that they will auto attack any tanks coming to your base :D

i still cant use spy solider cause he is not hide like ra2 game his ability totally confuse me

there is some free abilities air strikes i want make them paid abilities how !!

also if your enemy send to you million nighthawk shoppers "the most annoying move from AI PC" you need to open your mod data\scripts\scripts.lua

function UpgradeAlliedNightHawkAI(self)
ObjectGrantUpgrade( self, "Upgrade_NightHawkLongarmMissile" )

end

delete whole line and save

or you can download the complete file as mod .BIG by me without edit anything "search in this forum"

about high damage from multi air strikes abilities section or super weapons i still cant find a method to less damage from enemy ability section and superweapon and im very sad for that i hope i can fine or add lua script for it ,cause i dont have soruce code for this mod or add prices to these ability or require superweapon building to be build before visible

also if you want rihno tank and grizzly tanks from ra2 into this mod you can add them as started units 9 or more you can follow steps from here Moddb.com

also inside the link you can add soviet nukemissile as started units inside createbox beside your mcv you need to wait 7 min to lunch it , you cant back the missile again its single use for every match only "

this the key world your can fine the steps on the provided link

UnitSingleUseNukeCrateMP"

, its great ability cause allied have superweapon and soviet not , if you want more abilities use these codes as started units

GDIPowerStore

NODPowerStore

ALIENPowerStore


also i trying to make bodys stay longer, but it need source code , you just gotta download tibed 2 and and to infantry, select unit. For example...go to
GDI Infantry- commando- and change <SlowDeath
Destructi
SinkDelay="7s" so it looks like this Destructi
SinkDelay="85000s"
And for vehicles go to Full asset list- ObjectCreationList-
for example "OCL_GDIJuggernaughtHuskDebris" change MaxLifetime="3.s" to "300.s" or "9000.s" that is all
I strongly recommand this for other mods but try not to make big squades of infantrys, it will slow your CPU.

Edited by: nerozzero

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