Your goal is simple: create an army to defend your building and destroy the enemies, while prevent them from doing the same. Don't think this is an easy task though, as you will find yourself with up to 40 different units to choose from, each belonging to one of the five factions in the game. and each having its own quirks and abilities that if used correctly, could turn the tide of the battle, and even bring you the hard-earned victory.

Report RSS V.1.4.4 Has been released

An addition of Ambush ability for all factions, major gameplay tweaks and balance.

Posted by on

Emblems

CHANGELOG V.1.4.4

GLOBAL
- All artillery units now have a minimum attack range of 100.
- All units will now play various sound effects upon death.
- AI units no longer tries to crush other vehicles if they are large enough.
- Updated the missile behavior to be more akin to Scorpion's stinger missiles.

- Increased the cooldown of Ambush skills from 2 to 4 minutes.
- Increased the time before Sudden Death from 15 to 20 minutes.
- Decreased Tier 3 upgrade cost from 50000 to 30000.

SolisiaHD

SOLISIA
- Cupid gains a new ability to disarm a vehicle, preventing it from attacking other units.
- Bishop's weapon no longer has "oof" sound effects, instead the sound is now part of the death effects (see above).

- Adjusted the build time across the board:
- Prophet's build time remains unchanged.
- Decreased Zealot's build time from 2.5 to 2 seconds.
- Decreased Crusader's build time from 5 to 3 seconds.
- Decreased Cupid's build time from 5 to 2 seconds.
- Decreased Warden's build time from 5 to 3 seconds.
- Decreased Priest's build time from 10 to 5 seconds.
- Decreased Bishop's build time from 10 to 5 seconds.

- Increased Warden's missile weapon damage from 100 to 125.
- Decreased Warden's missile weapon cooldown from 8000 to 6000.
- Increased Cupid's damage buff towards allies from 150% to 200%.
- Increased Priest's weapon damage from 100 to 150.

VulkanHD

VULKAN
- Fixed a bug that prevented Vulkanic AI from upgrading its Command Center in Normal difficulty.
- Pugnax' "aaaaah" sound is now audible for all players.

- Adjusted the build time across the board:
- Decreased Whiplash and Fake Whiplash's build times from 2.5 to 2 seconds.
- Decreased Ignis and Double-Barreled Ignis' build time from 2.5/5 to 2/4 seconds respectively.
- Decreased Ignis Prime's build time from 5 to 3 seconds.
- Robus' build time remains unchanged.
- Decreased Servus' build time from 5 to 3 seconds.
- Decreased Bothynus' build time from 10 to 5 seconds.
- Decreased Pugnax' build time from 10 to 5 seconds.

- Increased Whiplash's cannon weapon damage from 20 to 25.

- Increased Ignis Prime's weapon damage radius from 10 to 25.
- Decreased Ignis Prime's weapon scatter radius from 20 to 5.
- Decreased Bothynus' weapon cooldown from 2000 to 1500.
- Decreased Bothynus' weapon damage radius from 50 to 25.
- Increased Pugnax' weapon damage from 100 to 125.
- Decreased Pugnax' weapon damage radius from 50 to 25.
- Increased Pugnax' weapon cooldown from 750 to 1000.

FulguraHD

FULGURA
- Updated Defender's weapon sound, again.
- Defender and Spotter gains an ability to convert itself onto one another.
- Peacemaker and Shieldbreaker's force field weapon now disables all kinds of projectiles minus ballistic shells and hitscan-based weapons.

- Adjusted the build time across the board:
- Decreased Defender's build time from 2.5 to 2 seconds.
- Decreased Spotter's build time from 2.5 to 2 seconds.
- Decreased Enforcer's build time from 5 to 4 seconds.
- Decreased Lawmaker's build time from 7.5 to 6 seconds.
- Increased Peacemaker's build time from 7.5 to 8 seconds.
- Decreased Watcher's build time from 10 to 8 seconds.
- Decreased Shieldbreaker's build time from 15 to 8 seconds.

- Increased Defender's weapon damage from 40 to 50.
- Increased Spotter's vision range from 400 to 500.
- Standardized Peacemaker and Shieldbreaker's force field weapon speed to 1000.
- Decreased Watcher's weapon scatter radius from 25 to 50.
- Decreased Shieldbreaker's weapon damage radius from 50 to 25.

LaminaHD

LAMINA
- Marksman and Ripper Rats are now accounted for victory conditions.
- Updated the sound effects when a Fake Rat yeets itself to somewhere.
- Updated Cobra's cameo.
- Cobra's missile weapon no longer has "bruh" sound effects upon detonation, instead the sound is now part of the death effects (see above).
- Boa has been moved down to Tier 2 from Tier 3, allowing earlier access.
- Lion's missile and giant rocket weapons now have a minimum attack range of 100.
- Increased the size of Lion's rocket for visual clarity.

- Adjusted the build time across the board:
- Standard Rat and Fake Rat's build times remain unchanged.
- Decreased Marksman and Ripper Rats' build times from 2.5 to 2 seconds.
- Decreased Cobra's build time from 2.5 to 2 seconds.
- Decreased Python's build time from 5 to 3 seconds.
- Decreased Boa's build time from 5 to 3 seconds.
- Decreased Warthog's build time from 10 to 5 seconds.
- Decreased Toad's build time from 10 to 5 seconds.
- Decreased Lion's build time from 10 to 5 seconds.

- Decreased Standard, Fake and Marksman Rat's build costs from 750/1500/1250 to 500/1000/1000 respectively.
- Decreased Ripper Rat's weapon damage radius from 20 to 15.
- Increased Ripper Rat's weapon scatter radius from 20 to 30.
- Increased Python's build cost from 2000 to 2500.
- Decreased Python's turnrate from 120 to 90.
- Decreased Boa's build cost from 3000 to 2500.
- Increased Boa's weapon damage from 100 to 150.
- Decreased Boa's weapon range from 250 to 200.
- Increased Boa's health from 1000 to 1200.
- Decreased Toad's weapon damage radius from 50 to 25.
- Decreased Toad's health from 800 to 750.
- Increased Toad's movement speed from 20 to 30.
- Decreased Lion's build cost from 10000 to 5000.
- Decreased Lion's missile weapon damage radius from 50 to 25.
- Decreased Lion's giant rocket weapon speed from 200 to 150.
- Increased Lion's giant rocket weapon damage from 300 to 500.
- Increased Lion's health from 1000 to 1200.

DemonsHD

INFERNUS
- Updated Harbinger's cameo.
- Updated Hellstorm's visual aesthetics.
- There is now an alarm whenever a Hellstorm calls its meteor to attack.
- Adjusted the detonation effect of Doomsday.

- Adjusted the build time across the board:
- Decreased Termite's build time from 2.5 to 2 seconds.
- Decreased Scarab's build time from 2.5 to 2 seconds.
- Decreased Harbinger's build time from 7.5 to 4 seconds.
- Decreased Vanguard's build time from 7.5 to 6 seconds.
- Decreased Hellstorm's build time from 10 to 6 seconds.
- Decreased Baron's build time from 15 to 8 seconds.
- Decreased Doomsday's build time from 15 to 8 seconds.

- Decreased Termite's weapon range from 200 to 150.
- Increased Harbinger's weapon damage radius from 5 to 15.
- Increased Vanguard's weapon damage radius from 5 to 15.
- Decreased Vanguard's weapon scatter radius from 20 to 5.
- Increased Hellstorm's weapon damage from 300 to 400.
- Decreased Hellstorm's weapon damage radius from 50 to 25.
- Decreased Hellstorm's weapon scatter radius from 75 to 25.
- Increased the projectile speed of Hellstorm's meteor weapon.
- Decreased Baron's weapon damage radius from 50 to 25.
- Increased Doomsday's weapon damage radius from 460 to 500.


As always, you can download the mod via GenLauncher, or this page and install it manually.

Post comment Comments
DasLucas
DasLucas - - 7 comments

How do you activate the shield on the Peacekeeper? [Fulgura]

I guess the blue light on the antenna when engaging units suggests its active but after testing it there's no damage reduction or anything

So... Did you lie to us? :]

Reply Good karma Bad karma+1 vote
NeverLoseGuy Author
NeverLoseGuy - - 136 comments

It only activates when missile projectiles hit the tank, or when there are many projectiles coming at it, though I think the latter is merely cosmetic.

Reply Good karma+1 vote
jayrs20001569843804
jayrs20001569843804 - - 6 comments

Where do i download?

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: