SIGEN 5b
Oct 25, 2008 Full Version 0 commentsIt's finally here! The SIGEN mod is released for people without The First Decade! Have fun! ;)
'SIGEN' is short for 'Speedy and Inoxtim GENerals', it's a co-op mod by me and a friend. (though I did.. ALL the coding, he's the idea guy) It adds a new faction to Zero Hour, with superior troops and basically works like an upgraded Boss general. (General Leang got NOTHING on us.) There's still work planned for a full campaign and slightly modified units, but that'll take a longer time. It's Skirmish only now.
0 comments by SpeedyDVV on Oct 25th, 2008 digg this super bookmark
I've still got to change the AI data for the mod,
but it's DONE! The SIGEN Mod now =ALSO= works on the retail version of Zero Hour!
..At least I hope so. I've been testing it and testing it and it works fine, but I've only tested it on my own pc.. >_>;;
So if you come across ANY bugs or errors, please let me know, and I'll try to fix them ASAP. ;)
It's finally here! The SIGEN mod is released for people without The First Decade! Have fun! ;)
Full version of the SIGEN mod. Adds splash screen and removes 'solo play' from the main menu, replacing it with 'skirmish'. *WARNING: While specifically...
In case some bugs appear with the 5a version, install this one. Solo play is still intact and the splash is still the original Zero Hour. *WARNING: Needs...
Full version of the SIGEN mod. Adds splash screen and removes 'solo play' from the main menu, replacing it with 'skirmish'. *WARNING: Needs 'The First...
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We're proud to announce that the SIGEN mod works perfectly with the unofficial 1.03 First Decade patch!
So hide those TFD DVDs- you dont need 'em anymore. ;)
G'day loyal fans!
After finishing the RA3 campaigns (and a lot of Left4Dead >_>;;;..) the work has restarted on the SIGEN mod.
The two generals of the SIGEN faction are in construction, and the AI is also getting work.
I'm sure that before the end of the year, Version 5c gets released with new AI functionality. Please do remember this is a free-time project, and I'm the only person working on this.
let me know if i can help in any way :)
Well, considering the SIGEN mod is a very basic mod, we hardly need anything aside from someone who knows how to set up the changes we like.
Despite that, models, images, etc. are very welcome, and we're still looking for a way to add in our own tooltips and names for some units, such as the MegaDozer, which we want to call 'MegaDozer' instead of 'Construction Dozer', and a picture of a pimped dozer or something instead of the usual USA dozer ;)
OKAY. I have some bad news.
I'm putting the project on a halt.. only temporarily, because..
Well, to put it simply, I'm far too buys playing Red Alert 3. I'll get back to you when I've got something new.
Wont take too long though, I get bored with games pretty fast, even if they're f*cking awesome. :)
then hurry up in getting bored with RA3
Already? Heh, I still play it on nearly daily basis.
It's suprising you'd favor this mod over RA3. XD
Hey Speedy, this may seem like a lame question, but what is the difference in the files from first decade compared to zero hour retail.
You would still have englishZH.big wouldn't you? and the folder structure would be the same wouldnt it?
(don't worry, I actually understand how to access the files for modding and so on in ZH...:P)
Honestly? The only difference I've found is that TFD uses Windows' register to save the location of each game.. And even the arguments needed to start a certain game with TFD.
For one, Tiberian Sun had an argument which allowed you to play without CD- the launcher itself however would ask you for the TFD CD.
Really the only difference between 5a and 5b is that 5b requests you to specifically state where the game is, so the mod can cope with it.
5a however just took the information from the TFD registry keys.
In all honesty, I may have to clean up the new keys I have the mod make, or just make it a bit better.. For now, the best solution is what I have on hand.
Hey, Bludger1!
It's released. ^_^;
You can download your retail version now. :)
But you still have to wait for MOD DB to approve the mod and news. >_>;