A VirtualSvit project. Revolution Project is a complete game, and this implementation as a modification to the "C&C Generals Zero Hour" is just a test version.
Ну мне только пришлось полностю изменить геометрию носа и формы. Ты его моделил явно по зеленому концепту с гугла (он и единственный) но он старый на самом деле...
Just...one remark about this image. Wheels should be blurred because as i see vehicles are moving in full speed. We should not be able to see all the details on wheels. Everything else is great.
Rock on!
your modeling/desinging skills are just awesome!
whisper: the model is mine. However, don't tell it to anybody, it's a secret :3
Ну мне только пришлось полностю изменить геометрию носа и формы. Ты его моделил явно по зеленому концепту с гугла (он и единственный) но он старый на самом деле...
сути не меняет
Ну да, кроме полностю переделанной формы)
Just...one remark about this image. Wheels should be blurred because as i see vehicles are moving in full speed. We should not be able to see all the details on wheels. Everything else is great.
not neccesarily, it depends on camera settings.
Then still this is probly the in-game model, which will be stationary most of the time, so why would one decrease detail levels by adding a blur ;)
I think you dont understand what i am saying. This image is not correct. This is wheel in motion: Google.hr
This is wheel standing still: Google.hr
So, is this vehicle in motion or standing still?
another great thing about this model is that it sparks these deep deep debates about really profound matters.
Its a screenshot, it captures the exact frame. So you wont be able to see the blur.
Unless you do fancy photoshop. Take note this is a video game.
You take note that this is render, which is adjusted later in photoshop too!
cool^^