A major update to the mod. The Ivory Specialforce's buildings is all finished, but their vehicle roster still needs to be worked on. Hopefully next update will fix that and FINALLY complete their forces.
Don't forget to update your files and folders to the current version!
!!!NOTE!!!: THE VANILLA USA, CHINA, AND GLA FACTION'S SKIRMISH AI HAVE BEEN ALTERED TO USE TECH AIRPORTS, MORE UPDATES TO THEIR AI WILL COME IN THE FUTURE.
!!!THE SUPERWEAPON GENERAL'S SKIRMISH AI WILL BUILD HER NEW ICBM AND GRAND CANNON BUILDINGS IN HER BASE. SAID ICBM'S HAVE BEEN SCRIPTED TO FIRE THEIR SUPERWEAPONS.
DISCLAIMER: THIS MOD IS STILL A WIP, BUT ONE SUB-FACTION OF THE IVORY SPECTERS IS PLAYABLE, BEING THE IVORY AIRFORCE.
THE SPECIALFORCE IS A WIP, BUT IS STILL PLAYABLE IN A SENSE, SO YOU CAN TEST THAT OUT FOR YOURSELVES AS ALL IT'S INFANTRY IS COMPLETED, BUT THE REST OF IT'S VEHICLES NEEDS TO BE CREATED.
DISCLAIMER: before you go whining to me that the Ivory Specters faction is too OP, thats kinda their purpose tbh. Game balancing isn't my strong suit, this mod was for my personal use ONLY to make the game more fun for me, but i felt generous and decided to give it out to the public to see what they think about it. You're free to decompile the mod and make balance changes as you see fit.
I decided to leave the vanilla zero hour campaigns and generals challenge intact (I'll be editing the Challenge campaigns it so you'd face off against yourself in every campaign just before you reach Leang cuz mirror matches are fun, it's in the Super Weapon general's campaign as i haven't implemented the mirror matches for the other generals yet, PLUS it hasn't been tested yet so you're best being my IQ testers for that plus making their maps alot nicer to look at and make them more populated with civillians and giving you extra money to work with on all difficulties).
You CAN play as the ivory specters in the challenge as theres a hidden button to select them in the menu where you select your player general, but it won't work as the maps won't get "completed" with the Ivory Specters even if you wiped the map of enemies due to map ending scripts or scripts to not show up the specters right units and such. I'll rectify those GC map issues sometime.
Someday in the future, i'll make an official campaign map pack for this mod to supplement that as i've tried numerous times and failed to do that via through the menu and replacing and editing maps, so i'll make it being in the skirmish menu as maps you can add to your game.
Anyway there could be some easter-eggs here and there in some voice lines i took from other games that sounded perfect for an RTS unit, as well as guest appearances of my own shitty voice for some voices of units, a major one being the Ivory Specter "Hero Unit", Doug White. (Should change his voice sometime... sounds cringe.)
Changes with this version:
- Experimented with the Ivory Airforce Vehicle's and Aircraft EXP leveling to make them level up MUCH slower now as a soft form of balancing.
- Changed added some lines in the Generals.str file and organized it a little more.
- Changed the Ivory Specters Comanche to the Alpha 98 model as well as it's cameo.
- Finished the Ivory Specialforce's buildings roster. Sub-faction is almost done.
- Fixed main vehicle texture for rocketeer, but still need to fix his body texture.
- Added new units to Airforce, Ground Force, and Specialforce.
- Made Ivory Engineers and Ivory Airforce Hacker able to climb cliffs. Ivory Airforce Hacker runs much faster now.
- +Replaced the Ivory Airforce Avenger with the new Hover MLRS unit.(Has cameo and unique voice to itself). Unit is still in the code to keep some things functioning.
- +Added two vehicles to the Ivory Specialforce, The Attack Cycle and the Radar Van (the radar van has a gap generator effect once you get the radar scan upgrade).
- +Added two vehicles to the Ivory Groundforce (see worldbuilder for info), The Attack troop transport and the twin Gatling tank.
- +Added Strategy Center, Black Market, Arms Dealer, and Supply Stash to the Ivory Specialforces, finishing their building roster, all Specialforce buildings (barring the Tunnel network, ICBM silo, and the Powerplant) can be camo netted.
- +Added more unit slots for Ivory Helix (up to 8 now) and made the nuke bomb they drop a global upgrade from the Helipad building to lessen up commandbutton clutter in their commandsets.
- +Changed Ivory UN Humvee's voice (Hint: THINK FAST CHUCKLENUTS!!)
- +Changed some prices and build times of some Ivory Units.
- Something else here i may have forgotten, i don't pay attention enough, lol.:P
- -Removed Camo upgrade from Ivory Airforce Partisan and Stinger soldier. Kept it for Engineer and Hacker instead for stealth captures and stealth building repairs.
TO DO:
- Alter Ivory Airforce Humvee and Warlock Tank's textures to look the gold skin. Same for the Ivory Sentry Drone and Hover Transport.
- Do the same above for the Ivory MiG and Helix.
- Use Alpha 98 Aurora bomber model as a replacement to the Aurora Alpha model.
- Use Alpha 98 US Dozer Model as a replacement for the Ivory Airforce Dozer.
- Use Alpha 98 Scout Drone model for the scout drones of the Ivory Airforce.
- Make Gold Skin for the Ivory Point Defense Drone and Stinger Drones.
- Finish the Ivory Specialforces Vehicle roster to complete the Ivory Specialforce Faction.
- Start work on the Ivory Ground Force.
INSTALL INSTRUCTIONS
Extract the Data, Maps, ControlBarPro BIG files, and Art folders into your main C&C Generals Zero Hour Directory, oh and don't forget to back up those folder's you're about to replace too as precaution due to the mod files not being big files yet. There is no launcher for this mod as well since i have no idea how to make one for it.
Oh and if you see the following maps in the game Official Maps section, they're new, some edited from other maps i found online, some edits to some official maps, some completely made from scratch, some made that were modified from the Alpha, or from inspiration from another C&C map and they are the following:
The Alamo
Yuri's Plot
Dune Patrol
Unrepentant
Al Hashire
Dogs of War--Stadium Edition
Tournament Island 2
Urban Attacks
Fortress Assault (1 v. 5)
StyleMap3 Skirmish
(More maps and modified base-game maps will be added in future updates)
BTW, Those maps will ONLY WORK with THIS MOD, so it's INCOMPATIBLE with base Zero Hour.
If theres any bugs to be fixed or some gripes to be had, do put a comment down below to see what i can do about it the next update. :D