Casus Belli is a realistic multiplayer mod for Crysis Wars that is inspired from the Battlefield 2 game. It takes place the context of a third world war. You embody a soldier in many different surroundings, from the Afghan deserts to Ukrainian cities. Although Casus Belli is a First Person Shooter game, it involves some Role Playing games concept that make it unique. A new background: - More than 250 new assets (buildings, vehicles, objects, etc.) - Tens of new maps - Music composed by a professional composer and played by a true professional orchestra Half-way between Battlefield and Modern Warfare 2: - Crysis nanosuit removed - Advance and Secure game mode - Classes (assault, medic, recon, sniper etc.) - Squads (spawn on the group leader) Modern Weapons: - More than 20 new modern weapons (ak74, m4, hk416, g36c, etc.) - 8 new vehicles (Abrams, T90, Hummer, etc.) Total Immersion: - Advanced body awareness - Objects can be used to stabilize weapons

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Report RSS Casus Belli AAS gameplay featuring the Medic
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PytoX
PytoX - - 742 comments

nice stuff :)

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luqadoo
luqadoo - - 147 comments

Looks a lot better than Call of Duty.

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Chompster
Chompster - - 4,310 comments

were the teams balanced? seemed as if the other team was outnumbered 10 to 4 lol

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DolphinEye Author
DolphinEye - - 59 comments

Yeah, the team were quite balanced, but we kicked *** in the ruins :p
Yet, when we tried to reach the hill, they defended well. We (the blues) lost the game, but it was reallty close.

That was a really good game, for sure.

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FelipeFR
FelipeFR - - 1,153 comments

Mind-*******-blowing.

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RageX
RageX - - 47 comments

Nice. I hope it gets a decently sized community.

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Description

This is a new 5 minutes gameplay video of Casus Belli shot on December 2011 which shows you the "Advance And Secure" game mode on the Island map.

You will discover the Medic class, the purchase menu and new weapons and items.
You will see the gas grenade that is suitable for killing campers on the one hand, and the gas mask that protects against the latter, on the other hand.

Also, you will see that players can now fall on the ground whenever explosions occur close to them.
They might also drop their weapon under certain circumstances.

Eventually, you will probably notice that we worked on the weapons sounds and that we tweaked their recoil and spread values to make them harder to use.