Carpathian Crosses - The Romanian Army in World War II This is going to be an Add-on for Red Orchestra - Ostfront '41-'45, this means you can play standard maps along with maps like Usatovo or Chisinau. We will introduce new player models, new vehicles and new weapons to the game along with additional gameplay features. Make sure to check our website over at: Or you can join in on our IRC channel at #carpathiancrosses on the irc.gamesurge.net server! While you are waiting for new media (which we plan to give out quite often), we hope you can make yourself comfortable in our forums. To continue the tradition from the RO mod times, we created an "Ideas and Suggestions" forum where you can give your input and help the mod to improve. Also, we are always looking for talented guys to help us out, if you feel you have what it needs (beside skill, time and dedication is the most important), contact us.

Report RSS Carpathian Crosses: Feature List

Introducing our feature list for our release, April 11th.

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Here we are waiting to release our add-on but we're not really waiting, we are fixing the last small bugs (those we were able to find ;) ) and polishing what we can. The add-on will be released to the public on April 11th, but if you're a server admin contact us on our forum or via e-mail to get your hands on the server files early. That way we will have enough servers ready in the release weekend. Once installed the server can be switched from normal RO to RO with CC in the WebAdmin panel. Two weeks still is a long time and we're going to make it even harder for you with this list of what you can expect to see Carpathian Crosses.

Carpathian Crosses Beta Feature List:

Playermodels

  • Soviet Black Sea Naval infantry
  • Soviet padded jackets
  • Soviet amoeba variations (standard/uban, hooded and non-hooded)
  • Romanian standard uniforms (summer) in several variations
  • Romanian standard uniforms (winter) in several variations
  • Romanian greatcoats
  • Romanian mountain divisions
  • Romanian tankers

Weaponry

  • Steyr-Hahn 1912 pistol
  • M95 Steyr-Mannlicher rifle
  • M95 Steyr-Mannlicher carbine
  • MP28 SMG
  • Orita SMG
  • ZB-30 LMG
  • RPG-40 AT grenade
  • Geballte ladung AT grenade
  • M39 50mm Mortar
  • and maybe even more..

Vehicles

  • Renault R35 light cavalry tank
  • T-26 light tank

Maps

  • Dofinovka (infantry)
  • Nalchik (infantry)
  • Chisinau (tank)
  • Ardon (combined arms)
  • Maikop (infantry)

Features

  • The add-on is implemented as a RO compatible gametype, RO stock and custom maps can be played after CC maps without any action required from the player.
  • Romanian voice commands, recorded in a professional studio with a native Romanian.
  • New team select menus.
  • New classes for all sides (e.g. Artillery soldier, Spotter).
  • Mortars, carry-able and deployable everywhere.
  • New in-game menu for spotters to support the artillery soldiers, similar to the voice commands menu.
  • The ZB LMG features firing from the hip, iron sights and while being deployed. It also features bashing.
  • Ladders and climbing animations (players cannot use their weapons on ladders).
  • Wirecutters to clear routes blocked by barbwire.
  • Definable ranks for soldiers, changeable per map and class.
  • A certain chance for Romanian soldiers to wear glasses
  • New DestroyableMesh actors for mappers allowing events to be triggered when being hit hit by certain DamageTypes.
  • Trigger-able objective types (not used on any CC map so far).

Tank improvements 

  • Removed the view shaking for the tank MGs.
  • Armor values depending on lower armor, upper armor and turret.
  • Crew can be killed from penetrating shells.
  • Tanks don't start to burn on overall damage.
  • Engine hits can cause the engine to start burning.
  • The possibility to switch off the engine of the CC tanks.
  • Where applicable: the turret rotation speed is slowed down in case the engine is switched off. This is not relevant for the tanks in CC.
  • Fire from the engine can spread to other areas in the tank like the driver compartment. The sequence and speed are specified per tank.
  • Switching the engine off reduces the possibility that the fire spreads.
  • The main gun sights can be shattered when a shell hits the relevant area.
  • Tanks trigger an event defined in the Vehicle Factory when destroyed (usable for mappers).

Since there have been many questions about the integration of CC into RO, we will try to tell a little bit more about it. Like mentioned before you can vote for Carpathian Crosses maps on any server that has our mod installed. Now what if someone without CC joins a server running a non-CC map? The answer is easy, that person would get a 55kB file from the server and can start playing without having to download the entire add-on. We do advise server admins to put a message in the MOTD telling the players where they can download CC, as they would start to download the entire mod as soon as a CC map is voted. We hope you're as excited about the upcoming release as we are. Hope to see you there on the release weekend and hopeful for a long time after it.

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oWn4g3
oWn4g3 - - 174 comments

This will be so cool. Just re-installed Red Orchestra, I am ready guys :)

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WesKhan
WesKhan - - 26 comments

This is going to be epic (hopefully). Good luck CC team!

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Johnny_Phalapagis
Johnny_Phalapagis - - 44 comments

awwwwwwwwwwwwwwesome!

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DjozeR
DjozeR - - 55 comments

Sounds awesome *_*

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TKAzA
TKAzA - - 3,154 comments

No Vz24?

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worluk
worluk - - 7 comments

we trying hard to still get it in, we seriously lack animators. :/

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Docm30
Docm30 - - 775 comments

Can't wait to blow away some Rumanians.

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