All the Campaigns from the Battle for Middle-earth series. 51 missions in total; 25 from BFME1 (including 4 new ones), 16 from BFME2 and 10 from RotWK (including one that was cut).
Requires Patch 2.02 v 9.0.0, which can be found here.
To install, simply unpack the three campaign folders into your "Electronic Arts" folder. Each folder has a shortcut in it, which will start the corresponding campaign. If you want to install the mod elsewhere, or your Rise of the Witch-king copy is not installed in "C:\Program Files (x86)\Electronic Arts", you must create your own shortcuts, and add -mod "[Path to folder you installed in]\[Name of the Mod folder]". Look at the provided shortcuts for examples.
If you have installed a version of the Battle for Middle-earth 2 or Rise of the Witch-king which did not include the video files, you can restore them by copying the "data" folder from the BFME1 folder to your main Rise of the Witch-king folder. All videos for all campaigns have been included there, just in case.
The BFME1 missions can be played with the original building system, if you prefer. Simply move the BFME1Buildplots.big file from the "Disabled" folder into the main "BFME1 Campaign" folder.
BFME1 missions:
Good:
- Moria
- Lothlorien
- Amon Hen
- The Eaves of Fangorn
- Edoras (new)
- Helm's Deep
- Isengard
- Northern Ithilien
- Osgiliath
- Cirith Ungol
- Minas Tirith
- Minas Morgul (new)
- The Black gate
Evil:
- Isengard
- Fangorn
- Amon Hen
- Edoras
- Helm's Deep
- Near Harad
- Southern Ithilien
- Osgiliath
- Cirith Ungol
- Minas Tirith
- Minas Morgul (new)
- The Black Gate (new)
BFME2 missions:
Good:
- Rivendell
- High Pass
- Ettenmoors
- The Blue Mountains
- The Grey Havens
- Celduin
- Erebor
- Dol Guldur
Evil:
- Lorien
- The Grey Havens
- The Shire
- Fornost
- Mirkwood
- The Withered Heath
- Erebor
- Rivendell
RotWK missions:
- Foundations of Angmar
- Headsman of Gundabad (restored)
- The Conquest of Rhudaur
- Amon Sûl
- The Dark Lord's Eye
- The Barrow Downs
- Carn Dûm
- Plague Bearer
- Fornost
- The Fall of Angmar (Epilogue)
As a little bonus, a wolf shade has been added to the epilogue mission and a dragon has been added to Dol Guldur, without timers (the balrog, wyrm and watcher already had their timers removed), giving you a chance to fight all the summoned super monsters.