- Caravan Masters have had their stats boosted and are now equipped with the strange equipment set; furthermore, they can now be upgraded from Mercenary Cavalry.
- Mercenary Cavalry can now upgrade into Caravan Masters and Mercenary Lancers.
- Looters have been forced to wear shirts and have been given shields, polearms, and better throwing weapons.
- All bandit types have been given a unique upgrade path that is integrated with a corresponding faction's upgrade path; which means that the faction troop trees have been expanded.
- Food amounts have been increased.
- Bandit party sizes have been increased.
- Bandit parties now spawn with a mixture of troops from their upgrade paths.
- Some new musical pieces have been added to the game (WIP).
- Overall, the difficulty of this module is a little bit above native.
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Can I translate your mod into Chinese,and introduce it to CN players?
ok
Why the strange armor for Caravan Masters...?
My justification is that the caravan masters get around alot on their trade missions and amass significant amounts of wealth allowing them to indulge in some exotic armor. Also, it adds a way for the player to acquire the armor.
However, if anyone has some other ideas on this I would be glad to hear them.
Rather make them have a light leather armor and some short sword, in m humble opinion. Even if they do get around a lot, that armor can't be found in ANY of the factions, it was just added by the devs for fun (that is my opinion of course).
I agree the 'Strange armor' shouldn't be everywhere, Caravan masters should be equipped with leather armor or even chain mail as they may be former warriors. I personally don't like the strange armor, It does not match the game setting.
I will download it now and leave a more detailed review when I've played it for a while.