Call of Pripyat: Redux is the premiere realism/difficulty modification for the latest game in the S.T.A.L.K.E.R. series. Version 1.0 (released) brings numerous enhancements and tweaks to the game while retaining its original charm, but making the Zone a much more difficult place to survive. Version 2.0 (in development) will build upon the success of v1.0 and bring a huge range of improvements over its predecessor, including new missions, NPCs, script systems and even levels.

Report abuse S.T.A.L.K.E.R. Call of Pripyat: Redux v1.05b Patch
Filename
Call_of_Pripyat_Redux_v1.05b.rar
Type
Patch
Uploader
Beac
Date
Jan 17th, 2011
Size
0.61mb (643,403 bytes)
Downloads
19,609 (8 today)
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Description

This patch includes the fixes and changes of all previous patches, plus two new ones. Take a look in the description for the details. This patch must be installed on top of Call of Pripyat: Redux v1.0 (Both Full and Base) or v1.01/v1.02/v1.05/v1.05a. Read the ReadMe for instructions.


Includes All Previous Patch Fixes + Changes:
New Fixes + Changes:- Reduced Blind Dog damage slightly more!- Really should have fixed the xr_corpse_detection.script crash

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S.T.A.L.K.E.R. Call of Pripyat: Redux v1.05b Patch
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Trichotillomania
Trichotillomania Jan 22 2011, 2:03pm says:

Does this fix the Jupiter crash that has to do with the sound?

+1 vote     reply to comment
Beac Author
Beac Jan 23 2011, 6:49am replied:

That was fixed in an earlier patch, you just needed to start a new game :)

+1 vote   reply to comment
drmnky
drmnky Jan 23 2011, 3:01pm says:

Since installing this patch (I didn't start a new game) the game crashes when I try to enter Jupiter (whether by guide or by the map-area). Any ideas?

0 votes     reply to comment
Pariah21
Pariah21 Feb 18 2011, 9:09am says:

The file is "unavailable at the moment" I really hope it only is a temporary problem.

+1 vote     reply to comment
madman2429
madman2429 Feb 18 2011, 2:17pm says:

Your not the only one? Filefront has been down for 2 days today for me. Kinda annoying.

+1 vote     reply to comment
yomaus
yomaus May 9 2011, 12:16am says:

Need to correct some weapons stats, like abakan rate of fire, it fire more faster than a gatling gun :@ and weapons with 7.63, 5.52 bullet do more damage than the vintorez 9.39, a shotgun is more accurate than the Dragunov SVU (WTF!!). The no-crosshair is not realistic to me, on real life most people know where the bulletss will hit without ironsight it, u need to put at least an estatic point, like the original binocular crosshair . Putting more bullets on dead stalkers weapons will be more realistic than the ridiculous 3 to 5 bullets

-1 votes     reply to comment
Mental_Tormentor
Mental_Tormentor Aug 22 2011, 2:25pm replied:

The Abakan's rate of fire is a mistake made by the developers, I imagine taken from RCOM. In RCOM, it had 1800 RPM rate of fire, but it was only in single or two round burst mode. About the 5.56 and 5.45 doing more damage than 9x39, that does need to be corrected in my opinion. The bullet, being 9mm in diameter, should do a reasonable amount of damage compared to 5.45 and 5.56, because of it's sheer weight and size. Besides, the 5.56 isn't very efficient with most rifles it uses, as the rifling on the barrels basically makes it into a .22 LR. Not having a crosshair is realistic; people know where the bullets will hit without the ironsight or crosshair in real life, so why do you need it in-game? I do think that bodies should carry at least one or maybe five magazines from the weapon they were using. Not that you should have all of that ammo, but it would create something useful to sell.

-1 votes     reply to comment
c0kemusheen
c0kemusheen Oct 23 2014, 8:35pm replied:

You know nothing of the 5.56. When fired from an M16A4, it is accurate in excess of 400 meters.

It's speed is over 940 M/s (3100 FT/s)

It's also very accurate when used in an American style barrel (1 and 7 or 9 twist)

But you probably don't understand what I'm saying...considering you think a thicker bullet automatically means "more powerful"...lol

+1 vote     reply to comment
Mental_Tormentor
Mental_Tormentor Oct 23 2014, 9:28pm replied:

Way to correct me three years later, bub. I've learned quite a bit between then and now about weapons and ballistics, and agree with you on all points. M193 in particular was excellent for mutilating tissue because of its instability in flight, so much that other countries considered it inhumane and refused to adopt the round until the Belgians came up with the SS109. Sorry if my former ignorance bothered you, but you should consider that a lot of time has passed.

+1 vote     reply to comment
Guest
Guest Feb 27 2013, 11:47am replied:

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yomaus
yomaus May 11 2011, 12:37am says:

ah yea the abakan have 1800rpm :P , but whit only 30 bullets, is usless. The zoom of some scopes are all messed up (zoom to the moon )

+2 votes     reply to comment
Alliedforces86
Alliedforces86 Feb 12 2012, 10:19am says:

Tell you the truth, the mod is awesome! I'm sorry, but people complaining, can you do better tan near perfection? No?

+1 vote     reply to comment
moomind1
moomind1 Apr 20 2012, 9:21am says:

I don't know if this is a bug or part of the gameplay, but i can not survive emissions while in cover anytime an emission occurs NO MATTER WHERE I AM i die the only way i can survive them is by sleeping through them.. only to wake up and find everyone inside the building shooting at me..? please any help would be much apreciated, thank you, and great mod :)

+1 vote     reply to comment
salbris
salbris May 9 2012, 11:12pm replied:

Which building? Have you tried the barge at the start of the game? How about where you find the sleeping BloodSuckers?

+1 vote     reply to comment
Eric_
Eric_ May 28 2012, 9:07am says:

Is it advisable to use Atmosfear 3 installed on top of Redux 1.05b?

+1 vote     reply to comment
devilxking
devilxking Aug 1 2012, 1:28pm says:

Is this mod compatible with the newest Atmosfear?

+1 vote     reply to comment
EchoDelta
EchoDelta Aug 4 2012, 12:26pm says:

is there another link to this? my file is always corrupted..

+1 vote     reply to comment
Guest
Guest Feb 12 2013, 7:54am says:

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adyso
adyso Feb 12 2013, 9:45am says:

many thx!@ [when i dezarhivate the archive, give me an error like: The archive is in an unknown format or damaged. But i not tested this patch, i will back with an comment if this patch work.

+1 vote     reply to comment
Guest
Guest Feb 22 2013, 11:20pm says:

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HavocStalker
HavocStalker Apr 22 2013, 7:42pm says:

Is there a way to keep the damn crosshair on without having to enable it every time i load the game? is pretty annoying, like this.. and i know that that know disable it but really, leaving it to be enable or not like vanilla will be better for mot people, moreover i think that unlike people who have trianed themselves with FPS so much to play well even without crosshair, in reality proportion and wideness of FOD are different from videogame, and pointing a gun without ironsight makes very difficult to hit somebody, if he's not so near to touch your nose..

+3 votes     reply to comment
xanderkand
xanderkand Apr 7 2014, 2:05am replied:

its easier to use the console command 'hud_crosshair on' when you start a session then when you load a save reopen the console and press up arrow for the same command and hit enter. much less annoying than doing it through menu each time.

+1 vote     reply to comment
xanderkand
xanderkand Apr 8 2014, 1:50pm replied:

I found a better way to re-enable crosshair the same night as my earlier comment. In game directory, default is 'C:\Program Files\bitComposer Games\S.T.A.L.K.E.R. - Call of Pripyat', locate file 'user_atmosfear.ltx' and open with Notepad and edit last line 'hud_crosshair off' to 'hud_crosshair on', crosshair is now enabled at all times from start up.

+1 vote     reply to comment
Guest
Guest Jul 15 2013, 1:27am says:

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HavocStalker
HavocStalker Apr 9 2014, 1:19pm says:

Well don't worry about that, by then i'm used to the lack of a crosshair eheh

+1 vote     reply to comment
xanderkand
xanderkand Apr 22 2014, 9:18pm replied:

I would be almost as unsuccessful without the crosshair as I would without invert mouse.

+1 vote     reply to comment
HavocStalker
HavocStalker Apr 23 2014, 8:04am replied:

well you can't obviously shoot on mid-long distance, without crosshair you can fit in close distance, just like you would do with a shotgun.. invert mouse? i really can't imagine how you can aim with that, i guess you're used to :D

+1 vote     reply to comment
HunterKiller1
HunterKiller1 Dec 3 2014, 9:06am says:

Just found this mod. Questions. Do I need to install ALL these patches just to use this, 'Redux" mod?

I've played S.T.A.L.K.E.R.:CoP to no end and am now sort of bored with it. I've been playing desowaves' Lost Alpha for SoC.

Do these patches come with their own installer or, do I have to insert them all, manually?

+1 vote     reply to comment
lol3r_86
lol3r_86 Dec 13 2014, 5:58pm replied:

You need either "Redux Base" which is a lite version without graphical upgrades or "Redux Full" and the newest patch "1.05b". But i still wouldn't bet for it to run completely crash free.

+1 vote     reply to comment
HunterKiller1
HunterKiller1 Dec 14 2014, 3:23am replied:

OK, thanks.

+1 vote     reply to comment
Guest
Guest Dec 10 2014, 1:24pm says:

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lol3r_86
lol3r_86 Dec 13 2014, 5:59pm replied:

Should work. Just run the game through COP.exe in the steam folder not through Steam client (shut steam down while playing COP with mods). Some mods don't like Steam for only God knows what reasons.

+1 vote     reply to comment
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Platform
Windows
Developed By
Beac
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