A mod that seeks to retain the original feel of Call of Duty while enhancing it by tweaking existing elements and adding weapons from United Offensive.

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Report RSS Sidearm usage V2 (view original)
Sidearm usage V2
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DBuilder
DBuilder - - 199 comments

That's an interesting mechanic. Are they going to change to their sidearm if you or your allies get to close? Or if they are fighting in close-quarters like the dam level?

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Kaleidescoop Author
Kaleidescoop - - 10 comments

Honestly, currently it's just random that when they try to reload they might instead switch to their pistol to squeeze off a few shots with that. I might expand on it like with what you said, but right now I'm just happy to have gotten the basics working properly.

I feel like having it be distance-based would cause a few problems, because it would make them be less effective in close quarters and you'd be able to mess with enemies by rushing them and making them switch.

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Sgt.Martinez
Sgt.Martinez - - 24 comments

Man, seeing this, knowing that someone could make this sidearm switch is simply beautiful, a long time ago I tried to do it too but I just couldn't, it's great to read that you created the move from primary to secondary weapon, excellent work bro, keep it that way and a lot of success!

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Description

Instead of enemies permanently switching to their pistols, now both friendly and hostile forces can freely switch between their sidearm and their primary weapon at will.