Call of Duty 4 Developer Suite provides modders and mappers with some tools to make developing their creations easier. Tools include: Launcher (w/ SVN support), Memory Reporter, String Editor, Perl Scripts. Each tool will be continually updated, so there is no actual "final release date" and some features may be disabled / buggy. Please feel free to post a comment with any issues that need addressing or general feedback. The software is provided "as is", without warranty.

Post tutorial Report RSS UltraEdit CoD4 Environment

Loading the UltraEdit project for Call of Duty 4 syntax highlighting, along with other useful UE features for scripting in Call of Duty.

Posted by on - Basic Server Side Coding



Requirements


Start by downloading the CoD4 Developer Suite if you haven't, and extract the files into your Call of Duty 4 root directory.

You'll also need an installation of UltraEdit by IDM Computer Solutions, Inc.


Loading The CoD4 Project File


1. Start up UltraEdit
2. Go to 'Project' > 'Open Project / WorkSpace...'
3. Navigate to your Call of Duty 4 bin directory, and subfolder ultraedit
4. Select CoD4.prj

Syntax highlighting will automatically be enabled now whenever you have a GSC script open.


Viewing CoD4 File List


1. In UltraEdit, go to 'View' > 'Views/Lists' > 'File Tree List'

On the left side of UltraEdit you should now see a Project file tree from your root Call of Duty 4 directory with commonly used folders like mods / raw /map_source / fx /soundaliases / zone_source.


Viewing CoD4 Function List


1. In UltraEdit, go to 'View' > 'Views/Lists' > 'Function List'

On the rightside of UltraEdit you should now see a Function List tree. When you have a GSC script open, the list will populate will all functions inside the script. If functions take paramters, those will be listed as drop down items to view.

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