CODBW LINK EFT2

DOOM is a legendary game that has been loved by many gamers since 1993.
The only survivor at the base on Mars will use shotguns and machine guns to fight hellish monsters.
Today's DOOMGUY is an invincible and exhilarating killing machine, but the original DOOMGUY was just a lone soldier.
Many players describe DOOM as "a daring game of crushing an army of enemies with big power and weapons," but I think the original DOOM is a "survival action FPS."
I loved the plot of fighting fiction monsters with modern weapons.

This "CALL OF DOOM" mod is a realization of the modern DOOM I wanted.
Players can fight DOOM monsters with high quality firearms imported from the Call of duty universe.

A new DOOM mod project "CALL OF DOOM: TARKOV" is under development.

This "CALL OF DOOM: TARKOV" introduces many resources from the best game "Escape from TARKOV" with the most realistic weapon handling.
Weapon animations and sounds are near the highest quality for a non-Total Conversion DOOM mod.
The appeal of weapons is even deeper than the previous work "Call of DOOM: Black Warfare".

A mod that lets you fight monsters with the most realistic weapons without breaking the fun of DOOM.
That is "CALL OF DOOM".

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TARKOV trailer1 mp4 000083942 RM

The custom weapon mod

"Call of DOOM: TARKOV" for DOOM (1993)

will be released on May 25th.


COD TARKOV Logo

Do you know what the title "Call of DOOM" means?

This title was not originally my idea; it is the nickname for the reboot version of DOOM, which was announced in 2012 but was later canceled.
It was like a game that combined elements of DOOM and Call of Duty, with human soldiers at war against the forces of Hell for the survival of the Earth. Having loved DOOM since 1993, I was really looking forward to the release of this tactical new DOOM.
However, the project was canceled after being attacked by critics who said, "This game is not DOOM!"
Then, in 2016, the game "DOOM (2016)" was released, with the main character being a man who can tear apart monsters with his bare hands.
The sad feeling I felt at that time, as if I was being crushed by a ceiling, was the beginning of my "Call of DOOM" project.


This is a big MOD project that brings elements of modern FPS like "Call of Duty" to DOOM(1993).
Its latest release, "Call of DOOM: TARKOV", introduces weapons and ammo from "Escape from Tarkov", the greatest game with the most realistic arsenal I know.

This mod includes 90 realistic firearms.
There are no sci-fi ray guns, no magic items that give you the ability to destroy monsters with your bare hands.

High performance modern firearms are not always available. Whether it's a rusty gun, a crudely modified gun, or an underpowered civilian rifle, you'll need to use it to survive.
In that world, you are the only human being willing to fight monsters. There is no one to give you tasks or sell you weapons and ammunition. There's also no safe haven for items you can't carry.
The only equipment available to you is what you can carry using your backpack. If you cannot carry any weapons, you will have no choice but to leave them there. Even if the weapon you dropped may never be available again.

Additionally, you need to know what firearms you have and the ammunition they are compatible with.
It's easier than Escape from TARKOV because the number of bullets remaining and the type of ammo loaded is always displayed on the HUD, but it's still difficult for people who haven't played that game before.
The AKM, AK74, and Saiga look very similar, but they all use different ammunition. Although the SKS, RPD, and MK47 look completely different, they can all use the same ammunition. There are three types of handgun bullets that include the number 9mm: "9x18mm", "9x19mm", and "9x21mm", and the guns that can use them and their performance differ.
I'm sure there are many people who don't understand what I mean, but this MOD is for people who can say they like that kind of complexity. If you don't like this kind of complexity, turn back now and play some other great mods and games.

Finally, as I have said many times before, this is not a charity project for any particular DOOM community, so I will not accept grandiose criticism or excessive demands.
I'm not a great programmer. Unless you have the technology to actually solve the problem and can support me, I would like you to resolve any complaints or improvements you would like to make about the MOD by yourself as much as possible.

Only those who understand these things should proceed.
Welcome to Call of DOOM.


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About this MOD:

It seems to contradict my explanation earlier, but this MOD is very simple.
DOOM players who install this mod will be able to fight using realistic firearms and equipment instead of losing fictional weapons like plasma guns. Nothing more, nothing less.

The various items you can acquire are all used only for your survival.
In the world of DOOM, money and treasure are all worthless. Because there is no one left on earth who will do business with you.

The DOOM mod I am working on is NOT "Escape from tarkov: Total Conversion" or "Hideous Destructor: Tarkov edition".
I don't make mods that take more than an hour to complete a single map, or that require you to be frightened by a single Zombieman's bullet. I never thought of making one.
This mod fits many custom maps without making your gameplay too easy, difficult or ruined.

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About weapons:

Unlike vanilla DOOM, where you just had to shoot full auto rocket launchers and BFGs, this mod forces players to think seriously about the ideal gunfight.
There will be 90 guns that differ not only in appearance but also in performance.
However, players can only carry a maximum of 4 long guns and 2 pistols. In order to pick up a new weapon, you must drop your current weapon at the risk of never being able to retrieve it again.
You can't always pick up good ammo, so carrying only high-end weapons may not be the best option.

Although not as complex and difficult as the real Escape from TARKOV, this mod still requires you to understand the capabilities of the weapons before using them, if possible.

Gun SC tx15

Gun SC ak74

Gun SC PKM


Things to keep in mind when it comes to weapon performance are as follows.

- [ RARITY ]
Perhaps the rarity of the weapon is the most important factor.
The 90 weapons are divided into 6 levels of rarity, with lower quality weapons being easier to find and higher quality weapons being harder to find.
It is possible to fight bosses with only low-quality weapons, but unless you are looking for special suffering, it is better to actively exchange them if you find a weapon that is more rare than your own.

- [ CALIBER ]
This is probably the thing that gives you the most pain in this mod.
Even if the weapons are from the same category, you will have to collect different ammunition based on real life.
Unlike Escape from TARKOV, where you had to peruse the Wiki and study hard,This mod always displays the type of ammunition loaded in your gun at the bottom right of the player's HUD.

- [ CAPACITY ]
This mod requires reloading to keep the gun firing. The larger the magazine capacity, the more shots you can fire. However, larger guns tend to be slower to reload, so be careful not to get bitten by monsters while reloading.
By the way, if you are caught by a monster while reloading and cannot escape, there are four main ways to deal with it. "Use a knife", "Use a stun grenade", "Switch to another gun", "Throw your weapon at the enemy and quickly switch to a pistol".

- [ SIGHT SYSTEM ]
Most weapons are equipped with dot sights or scopes. The magnification and visibility vary depending on the type.
Furthermore, some high-performance weapons can be used by switching between a scope and a dot sight.

- [ FIRING MODE ] [ SUB FUNCTION ]
I don't think I need to go into too much detail, but even weapons that use the same ammunition can have different functions.
Most fully automatic guns can be switched to semi-automatic fire, which improves accuracy. In addition, weapons equipped with a high-performance scope can change the magnification, and weapons equipped with a grenade launcher can be switched to use.
There will also be special hunting gun that can fire both shotgun and rifle bullets in one gun.

- [ MOBILITY ]
When tackling highly difficult maps, mobility is also an important factor that cannot be ignored.
Carrying heavy weapons slows down the player's movement speed. If you need to run and escape from an enemy attack, it's a good idea to switch to a lighter weapon such as a pistol or SMG.

- [ DAMAGE ][ FIRE RATE ][ EFFECTIVE RANGE ][ ACCURACY ][ RECOIL ]
I don't think there's any need to explain it, but weapons with higher damage tend to be more difficult to handle. Please choose the appropriate weapon according to your skills and situation.
Also, while vanilla DOOM maps don't have situations where you have to snipe hundreds of meters away, some custom maps often require difficult and fun sniping. With the most powerful rifle in this mod, you can shoot bosses from one end of the map to the other.

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"Call of DOOM: TARKOV" is scheduled to be released on May 25th.

That's about all the information I can share right now.

The latest detailed information will be sent mainly on Youtube.
Subscribe to my channel.


COD TARKOV Logo ADs

Thank you.

New demo videos have been released! // "CALL OF DOOM:TARKOV" Dev Diary

New demo videos have been released! // "CALL OF DOOM:TARKOV" Dev Diary

News 2 comments

I've released a new video about the currently in-development weapon mod "CALL OF DOOM: TARKOV".

New videos and information // "CALL OF DOOM:TARKOV" Dev Diary

New videos and information // "CALL OF DOOM:TARKOV" Dev Diary

News 4 comments

I've released a new video about the currently in-development weapon mod "CALL OF DOOM: TARKOV".

"CALL OF DOOM:TARKOV" Dev Diary

"CALL OF DOOM:TARKOV" Dev Diary

News 8 comments

I've been working on a mod that combines Call of Duty and DOOM. This "CALL OF DOOM: TARKOV" introduces many resources from the best game "Escape from...

The new DOOM MOD is "TARKOV"

The new DOOM MOD is "TARKOV"

News 13 comments

The new "CALL OF DOOM" is an encounter with "TARKOV". Get new weapons and Escape From HELL.

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(2024 V2-Z update) CALL OF DOOM:BLACK WARFARE

(2024 V2-Z update) CALL OF DOOM:BLACK WARFARE

Full Version 12 comments

Players can fight DOOM monsters with high quality firearms imported from the Call of duty universe. Enjoy the greatest violence based on Brutal DOOM...

(2024 V2-Z update) COD:BW - HD graphic Pack

(2024 V2-Z update) COD:BW - HD graphic Pack

Patch

Add-on package for playing "CALL OF DOOM: BLACK WARFARE" with HD sprites. (CODBW main data is not included)

(DLC) CODBW Extra Weapons

(DLC) CODBW Extra Weapons

Patch 147 comments

It is an unofficial extra weapons for CODBW. This addon contains 38 extra weapons and 1 Wonder Weapon.

(DLC - Patch) CODBW Extra Weapons HD Patch

(DLC - Patch) CODBW Extra Weapons HD Patch

Patch 16 comments

HD patch for "CODBW Extra Weapons". This addon is just change to HD weapon sprites.

call of Doom v 0.85 (Weapons Limits Removed)

call of Doom v 0.85 (Weapons Limits Removed)

Patch 3 comments

call of Doom v 0.85 (Weapons Limits Removed) Required files in Description

(220315) CODBW Addon Pack

(220315) CODBW Addon Pack

Patch 24 comments

It is an addon pack for CODBW. This addon pack contains 12 addons.

Post comment Comments  (0 - 10 of 563)
Berserk3653
Berserk3653 - - 5 comments

Be getting is mod Is fire I downloaded And play delta touch 🔥

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Guest
Guest - - 691,246 comments

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K2wo
K2wo - - 11 comments

Waiting for new dev diary

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Guest
Guest - - 691,246 comments

Best mod ever!

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4bidden
4bidden - - 39 comments

This mod can be used in Zandronum, you just have to use SLADE doom editor and remove one line of code. The line of code that has to be removed is the one that is shown when you try to launch the mod in zandronum.

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4bidden
4bidden - - 39 comments

Nevermind, now the most recent version has compatibility with Zandronum

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SGTMarkVI
SGTMarkVI - - 22 comments

Question: Would it be okay for me to port the sprites into this mod into a simpler mod for Zandronum? (With credit to you ofc). I know yes I should be using GZDoom but, after some unsavory experience with it beforehand freezing my computer every time I load up a large mod, I now have the paranoia of GZDoom crashing or freezing my laptop whenever I load a large mod. Would it be ok to port these sprites over to a simpler mod or is it not? Thank you very much.

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robbanc
robbanc - - 4 comments

det går inte att lada ner något artwood.
tarkov call of doom funkar inte

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Guest
Guest - - 691,246 comments

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w0relof
w0relof - - 68 comments

I have played CODBW simce 2021. I must have put in at least 200 hours into this mod. What a master work of digital art.I use Obsidian Map generator to make 100 level doom wad and add in CODBW and the DoomRL monster pack and i am good to go. I am so HYPED for CODT. Thanks for the many many hours of good doom fun. You are the best Arrowood sir! You make Daisy proud LOL :)

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