Call of Chernobyl is a free-play sandbox mod for S.T.A.L.K.E.R. : Call of Pripyat created by TeamEPIC. It features 32 explorable maps, reworked level design and level fixes, new original level, Trucks Cemetery, Full AI and A-Life overhaul, engine and script enhancements, Repeatable task system which bases itself on A-Life events, Customizable weather environments for every map as well as surges and psi-storms from AF3, Character creation which includes name, portrait and faction selection; Several optional modes such as Ironman mode, story mode and zombie survival mode, New achievements, rankings and reputation system, PDA leaderboard and enhanced PDA statistics, Companion system with keyboard issued commands, many optional side-features and community-made addons . Call of Chernobyl was player's choice Mod of the Year 9th place in 2015 and 1st place in 2016!

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Report RSS Higher quality map renders. (view original)
Higher quality map renders.
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RockMax
RockMax - - 672 comments

We need to go deeper! :D

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v1ld
v1ld - - 852 comments

Very cool!

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TwistX
TwistX - - 23 comments

darkscape map... oh dear, my favourite to explore but the second you clear it, you steer clear for good, i love the encampment of stalkers (occasionally find them there) it needs more love, the forest terrain is FLAT, the trees FLAT, flat on its face this level fell.

trenches and AI pathing so they actually use it, more visual cover (bushes. MORE.) the south eastern portion where you find military/bandits (havent been through there enough to spot other factions, if they go there) that position needs to be fortified heavily, potentially even adding a small military complex, underground of course.

the bridge, i love it, it needs some more geometric love, and a selection of factions that fight for control, the frequency of artifacts should, (could they even?), be through the roof in this area, explaining the military presence and beyond, theres alot of interesting spots chosen to have anomalies, but theres no indication of them existing for a period of time there (zone changes obviously, but it is also powerful, look at generators map, the 6 pointed star, the terrain through there is PERFECT), for example in Zaton in CoP, many of the high-level anomalous areas had intense scenery showing off the gravitational effects of the anomalies around.

tldr; are those sorts of changes welcome toward CoC future updates? id love to lend a hand with tweaking some levels, x-ray will soon be my forte thanks to 100's of hours of tutorials.

oh yeah great work by the way, CoC is setting a great standard for the stalker community

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retarded_blyat
retarded_blyat - - 1 comments

I think that narodnaya solyanka 2016 has better darkscape

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