How do you do this in this game on volcanic maps?
Is it like a color filter on the map that makes everything appear more reddish?
like a transparent window, in at least 1 RPG map I've seen an area which is all blueish because of a Pylon field auras being put on each other over a whole area, is this something of the same nature?
Being a sprite which is reddish and covers the whole map?
Why is everything tinted reddish?
inspired from sc2 WOL red stone planet.
Cache.gawkerassets.com
in fact, burning ground campaign first battle stage is red stone planet.
check burning ground cutscene
but why is the hud red?
tileset problem
How do you do this in this game on volcanic maps?
Is it like a color filter on the map that makes everything appear more reddish?
like a transparent window, in at least 1 RPG map I've seen an area which is all blueish because of a Pylon field auras being put on each other over a whole area, is this something of the same nature?
Being a sprite which is reddish and covers the whole map?
No :)
This is just pallete swap and terrain change
Would the sprite solution be possible?
Maybe then with triggers it could be made to appear more red under certain circumstances.
About the palette swap, is it only for volcanic maps?
trigger? no.
and not only for volcanic map.
sry not like this update ;(
Too much red on the UI..