There wasn’t any epidemic in the bunker 66, the virus wasn’t turning people into zombies, there wasn’t any supernatural forces. Mold.

The mold has destroyed nearly half of Bunker 66 crew’s food supply. People almost went crazy, terrified by the prospect of starvation. Stocks of food ended up rotting or being eaten. Time passed, the food finished, the only thing remaining was water. But the mold!

People realized that it was edible, it could save them! It was able to be eaten and very nutritious. For a short period of time was the sole source of nourishment of the crew.

What was the catch?

Mold has hallucinogenic properties, and strong aesthetics. People no longer paid attention to their wounds and swim lost their senses, visions and headaches nagged them. But they could not stop eating it, still it was the only food.

There have been instances of suicide, such as individual and collective. The crew shelter for refugees and research complex called bunker 66 in two years (1943-1945) dwindled from a one thousand five hundred to seven hundred people. Approaching the end of the war, messages requesting assistance were coming in from bunker 66. The military even sent a group of soldiers, to see what was there.

The year is 1945, winter, January 13. Control squad was killed and eaten by the inhabitants of the bunker 66. The mold over the years was doing things on its own. Orders has been given. The only way out has been concreted. All the documents that can steer anyone to this place has been destroyed. Before this was made, soviet prisoners, deserters, and Jews were sent there. A thousand lives. They gave them only a modest lunch. Then exit concreting works began. When they was out of food, the ones who survived battles with the previous crew also discovered a mysterious mould … The year 1948 comes round, the war ended long time ago, the hearing about bunker 66 was lost as it was intended.

But the mold would not die. The feral were still alive, fighting each other for food. Mold anaesthetized, before anyone who is saved from death or madness realized what they made, it was already too late. Mold inquired into the human, freeloaded on them, and united with their bodies. Among the in-habitants of the bunker 66 units began to appear stronger, bigger, and more cruel than anyone could imagine. Who it didn7 kill, strengthened. The price was a free will, which, together with the progress of infection was losing. The bunker 66 became a network of tunnels and rooms full of creatures, not a bit resembling humans.

July 1951, Poland, the Sudetenland region. As a young geologist you examined the surrounding caves and rocks with a few friends. When you examined a cave one of geologists dug up an old mine. The explosion killed him and his partner, but you fell into the hole it made, passing out. You woke up among the concrete walls and wooden crates. You didn’t know where you were, didn’t know what was happening. Everything becomes clear when you landed up in store supervisor’s office. You read the notes of the last few years and then under-stood that you can expect here only death. There was no mention of concreted main gate so it didn’t abandon hope of getting out of here. You studied the map of the complex, grabbed a knife and luger. Well, you started. Next is just worse.


I'd like to thank Wolf480 for his support and help with coding; Tracha for "mental support"; Dexter for his assistance with creating one, early level. Special thanks for Ultravisitor who's created great soundtrack. Without Mateusz Galka, Michał Kalisz, Trek and Filo's help I wouldn't be able to finish the models. Thanks to Dr.Doozer, who's helped me with the plot and narration texts. All text correction: Kasia Rusin



Some of my works like sketches, 3D models, paintings, anatomy study ... generaly speaking - stuff.


Welcome: Morgans.cgsociety.org


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This is only preview, I wanted to show all locations from my modyfication and "gameplay" ( It's still alpha version ).

BTW. Here's website with my other work ( drawings, paintings and some 3D models ): Morgans.cgsociety.org

And older, short movie:

Bunker 66 - Alpha relased! Uploading files.

Bunker 66 - Alpha relased! Uploading files.

News 4 comments

I’m giving you what I’ve done with people who’ve helped me. Perhaps it’s interesting but underdeveloped and amateur. However if the project is...

I'll upload playable alpha version.

I'll upload playable alpha version.

News 5 comments

I can't finish this project in the way I wanted to, but I'll give you playable alpha version soon.

Bunker 66 call off ...

Bunker 66 call off ...

News 2 comments

... on one month of course, because I go on holidays...

FAQ - progress in works over the mod.

FAQ - progress in works over the mod.

News 1 comment

This is realy short FAQ about mod progress. Really. So, if you have any question just look at this!

Add file RSS Files
Bunker 66 Alpha

Bunker 66 Alpha

Full Version 13 comments

PREPARE YOUR CONSOLE AND CHECK MAP LIST IN DESCRIPTION. I’m giving you what I’ve done with people who’ve helped me. Perhaps it’s interesting but...

.VMF files for Hammer Editor

.VMF files for Hammer Editor

Mapping Tool 1 comment

I’m giving you what I’ve done with people who’ve helped me. Perhaps it’s interesting but underdeveloped and amateur. However if the project is...

Comments  (0 - 10 of 179)
KH9l3b_228
KH9l3b_228

It is a very good for alpha version. However, it has a lot of issues, such as illogical puzzles, orphographic mistakes in pop-up red inscriptions, missing texture of w-model of MP-40, headcrab zombies instead of approriate to the setting zombies, old icons and names of weapons, a strangely long loading of 3rd map, inappropriate sounds of weapons and some other.
But, despite it, that mod had a superb atmosphere of exploration, great setting and interesting story. Also, the story left a lot of questions that hadn't an answer.
No matter, that mod is great and worth to play.

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Dune_Jumper
Dune_Jumper

I found a fix.
-Download and install the GCFScape[www.nemesis.thewavelength.net] tool so that you can open VPK files.
-Go to steamapps/common/Half-Life 2/hl2 and open the hl2_textures_dir file.
-Extract the materials folder to steamapps/sourcemods/b66_2007eng. Merge the folders, but don't overwrite any files.
-Go to steamapps/common/Half-Life 2/ep2 and open the ep2_pak_dir file.
-Extract the materials and models folders to steamapps/sourcemods/b66_2007eng. Again, merge the folders, but don't overwrite any files.

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UnsettlingLife
UnsettlingLife

This mod has the potential to be one of the very best. I sincerely hope it gets polished and finished. I loved it. It has so many new layouts, arenas and textures and is a great exploring mod. If any unfinished mod out there needs to be completed, this is it. Wish I had the skills to offer my help .Morgan, but I don't. I wonder if potential modders who could help have been put off by some negative comments. If so, it's a shame because it doesn't deserve to be criticised, it is an Alpha.

If anyone needs it, the Gameinfo I used is posted on my blog, I tried to paste it here but it wouldn't allow it.

Unsettlinglife.wordpress.com

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RobosergTV
RobosergTV

Cant wait for the release

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Guest
Guest

its already released

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hl2forever
hl2forever

As an ''ALPHA''

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Corvatile
Corvatile

Does this have jump-scares in it?

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Guest
Guest

its not horror mod.

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.Morgan Creator
.Morgan

I don't think so :)

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Corvatile
Corvatile

I genuinely waited for that response before I started playing. I'm actually in it right now and there was a jump scare so I can't say I trust you anymore. :l

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.Morgan Creator
.Morgan

When exactly? I'm just curious ;)

Reply Good karma+1 vote
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