this is my first mod and it's based on making brutal doom more like the older ones
We’re very pleased to finally bring Version 0.60 of Dragon Sector (The Remake) to you today! Before we get into the details, we want to share one critical piece of information.
If you have been using Project Brutality and you have been updating from build to build, you will likely run into an issue where upon loading the maps, your framerate will start normally but then begin quickly degrading, slowing to a crawl in performance, within the first few seconds of play.
There seems to be some sort of interaction between our mapset and Project Brutality’s more recent Staging builds. We are aware of it, and so are Project Brutality’s developers. Neither of us have been able to yet, nail down what is causing it.
However, there is an easy fix for this and it should only need to be done once.
Go to your Documents\My Games\GZDoom folder and delete the gzdoom.ini file. GZDoom will create a new one, automatically, the next time you start it. The game should then run normally. Unfortunately, you will need to rebind your controls and adjust your preferred graphical settings, after you delete the old ini file. A bit of a pain, but Project Brutality’s developers are working to find the problem.
Map 6 of Dragon Sector (The Remake) is now ready for release! This is an intricate, yet fast-paced map which will put all of your skills to the test. At the end of it, you’ll be faced with a new Boss Encounter that will make you bring your game, or else! Also, this map is moody, atmospheric, and features some very detailed environmental structures. If we don’t say so ourselves (and we do!), this map is better, visually and mood-setting, by a good margin, than all of the maps in the set which come before it, as good as they are!
Three months in the planning, I, BarefootMapMaker, thought for a long time about what I wanted this map to be, and what I wanted it to look like, feel like, and play like. I did all of this before ever laying the first vertice. Then, once I got started, it was an exercise in meticulously sticking with my plan. I’ll let the results speak for themselves, but I am fully satisfied that most who play this map will find it an extremely satisfying experience. I don’t take making these maps lightly. I love making Doom maps. I want the best. The best play experience for myself, and to no lesser extent, for you. I think you’ll agree that this latest map in our set, will be the best Doom experience you’ve likely ever had.
That’s it for now! We want to thank everyone for the support, and for giving our maps a shot. Making maps with this much detail and intricacy, while still being fun is a real challenge, and it takes a lot of man-hours from both of us to get them to where we feel comfortable releasing them.
Dive into the mapset, immerse yourself, get to know Dragon Sector. These maps are challenging, and will push GZDoom far. But in the end, we think we’ve created something to be proud of.
So, lock and load, Doomers! You’re in for a hell of a ride!
This mod change all musics to all levels of doom 1 and you have three options, you have: e1m1, e2m1 and e1m9, have fun.
it's basically the same mod but with v18 shotgun
i wanted to do a mod for turn brutal doom v21 into a older version like v10 or 11 v2:changed hud and added pistol zoom and added old doomguy voice