Following the GZDoom port of Doom 64, BD-64 revitalizes the old Doom 64 with new special effects, particles, lightning, gore, new sounds, more weapon animations (shotgun reloads, smoother minigun barrels, etc.) and monsters and stuff cut from the original Nintendo 64 version. Works on GZDoom and Zandronum in OpenGL mode. (Zdoom and Zandronum Software mode are not supported.) No downloads available yet. Mod still is very early WIP.
Doomguy voice and footsteps (separate) from DooM 3. Version for Brutal Doom 64.
12 types of pain (12 types in DooM 3), 4 variants of death (4 variants in DooM 3), 2 types of jumps (2 jumps in DooM 3), 6 types of landing on ground (6 types in DooM 3), new sound falling from a high height, new sound when no way (command "use" on walls and doors), and other. Total 30 sounds.
Version for Brutal Doom 64. Edited for correct work. Some sounds was changed for some actions in game (locked door, breath).
Footsteps from DooM 3 in separate addon.
If you play with addon "BD64: Black Edition" and want this footsteps, just load "AFD3.pk3" after "BD64BE.pk3".
Load after main files BD64. Example how need load addons:
"D:\Games\Brutal DOOM\1.8.10\gzdoom.exe" bd64gamev2.pk3 bd64mapsV2.pk3 ZD64MUSIC.PK3 JF.pk3 AFD3.pk3 DooM3_V_BD64.pk3