BriscoeMod includes many tweaks and custom add-ons to World In Conflict. BriscoeMod includes new game modes, AI upgrades, all new tactical aids, tactical aid tweaks, improved unit balancing, and all aimed for enhanced balanced game play.

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This page has a complete list of changes and features BriscoeMod contains. This can also be found in the mods readme file.

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BriscoeMod v6.5 Readme
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BriscoeMod includes many tweaks and custom add-ons to World In Conflict. BriscoeMod includes new game modes, AI upgrades, all new tactical aids, tactical aid tweaks, improved unit balancing, and all aimed for enhanced balanced game play.

[ Questions? ]

If you have questions or comments about my mod, feel free to leave a message at one of these locations dedicated for BriscoeMod:

Massgate thread dedicated for my mod:
Massgate.net

Moddb BriscoeMod page:
Moddb.com

[ Installation ]

The Briscoemod self install is a zipped file contains the Briscoemod folder. This folder must be placed into your games mod folder, found in the shared documents folder.

The Briscoemod installer files is a prepackaged windows installer. The installer attempts to place the mod into the computers shared documents folder automatically. If a installer does not work, try self installation instead

NOTE: the shared folder varies due to operating system, and also language you are running on your computer. You will have to find the proper folder to make the mod work.

Windows XP example, computer has Briscoemod folder installed to this directory:
C:\Documents and Settings\All Users\Documents\World In Conflict\Mods

Windows Vista example, computer has Briscoemod folder installed to this directory:
C:\Users\Public\Documents\World In Conflict\Mods

[Support List Guide]

Skirmish: Yes
Skirmish with Bots: Yes
Nondedicated Server: Yes
Nondedicated Server with Bots: Yes
Dedicated Server: Yes
Dedicated Server with Bots: Not quite, there are unresolved bugs
Singleplayer Campaigns: Does not work for technical reasons, will crash

[Mod settings]

* There are now settings files in your game directory under the BriscoeMod_Settings folder. You can change the game modes and settings by opening and editing these files
* Game directory is the location the game is installed to. On my computer it is normally C:\Program Files\Sierra Entertainment\World in Conflict\BriscoeMod_Settings
* These files are automatically created when you play your first map with BriscoeMod. If the files are not created, you may need to run the game as an admin.
* Edit these files before starting wic to your liking. These files are read every time a map is loaded.
* Files names:
- Domination_settings.rtf
- Assault_settings.rtf
- Tugawar_settings.rtf
- Deathmatch_settings.rtf
- Ta_settings.rtf

[Miscellaneous Features]

* New Custom main menu picture, now you know that you are using BRISCOMOD B-).
* Added new color system to tactical aids and artillery markers. Green text and countdown numbers is a safe tactical aid. Yellow text and countdown numbers is a dangerous TA and should be avoided. Orange text is used on artillery markers. This is to help distinguish tactical aids in the heat of battle.
* New gui icons included for tactical aids and units.
* When a vehicle is killed, there is a chance a two man crew will spawn as survivors.
* When a fortification is killed, there is a chance that infantry will spawn and defend the point.
* Dead and destroyed units do not disappear from the battlefield for 5 minutes. The dead will not be forgotten.
* There are many game mode addons that have been included, descriptions of game modes are listed below

[Deathmatch game mode]

version 1.4 included

Deathmatch Created By Briscoe
Original code from MicrostarGameMode by A New Hope

* Object of this mode is to kill the other team. When the game starts, all players
have all their AP points available to spend on units. After the game starts, all unit buying is banned and all players are stuck with the units they have. This increases the importance of every unit and greatly improves the use of tactics in the game. When all player units on you team are killed your team looses.

Victory Conditions:
* Killing all enemy player units (excludes perimeter point fortifications)

Features:
* Buying session is 150 seconds long, starting when the server finishes
loading the map.
* If no players have deployed units after 150 seconds game is delayed another 150 seconds
* Players who join after the buying session will have to wait for
another round. Suggest spectating until then.
* Game can be played in Few Player Mode for large scale battles.
* Can play with bots. Bot bugs have been fixed in v1.1
* Player scores are now shown correctly. Fixed in v1.2
* Server Bugs discovered and now fixed. Fixed in v1.2
* Is a setting file in the mods setting folder to edit mode settings
* Fixed crash on map change in v1.4

[Total Dominaion game mode]

version 1.1 included

Total Domination Created By Briscoe
Original code from MicrostarGameMode by A New Hope

Victory Conditions:
* Capture all perimeter points and fortify the points with all three fortifications. The team that does this wins. There is no time limit for this game mode.

Features:
* Total Domination is only playable on domination maps
* Fixed crash on map change in v1.1

[King of the Hill game mode]

King of the Hill Created By Briscoe

Victory Conditions:
* Hold a single command point for as long as possible. The team that holds it the longest wins.

Features:
* When map starts, all command points but one are hidden. This lone command point becomes the objective.
* When a team captures the objective, buying of units is disabled for that team. The other team can still buy units.
* When a nuke is detonated, the command point will randomley move to a different location.
* King of the Hill is only playable on domination maps

[Random Ta feature]

* Every minute you will be given a random set of 10 TA. Makes the games tougher and very intense.
* One out of ten games will disable all ta to all players including bots, if enabled in the mods setting files.

[Capturable units feature]

* Random capturable units will be available on the battlefield. Placing infantry inside them will give you access to special abilities.

[OpFor units feature]

* Random units will spawn at the beginning of the game that are hostile to both teams. The OpFor will fight any team that passes nearby. OpFor can be vehicles, fortifications, infantry, or even minefields!

[Maps with game modes and features]

* game modes and features will only run on these maps because of the added python files in the mod.
* Note: If you want to add your map to the list of maps that use these game modes, you must add another server.py file to the .sdf file of this mod. You must be familiar with how the mod kit works to do this, and use one of the server.py files from this mod to override your new maps server.py file.

* Farmland
* Hometown
* Island
* Powerplant
* Quary
* Riverbed
* Riviera
* Ruins
* Seaside
* Silo
* SpaceNeedle
* Xmas

* Liberty
* Hillside
* Radar
* Docks
* Dome
* Bridge
* Airbase
* Wasteland
* Highway

* Paradise
* Valley
* Countryside
* Virginia
* Vineyard
* Ozzault
* Airport
* Arizona

* Bocage
* Studio
* Tequila
* Apocalipse
* Canal
* Mauer
* Fjord

* SnowHill Custom map
* SnowyRidgeline Custom map
* Coal Custom map
* Oil Custom map
* Black Forest Custom map
* do_Ozzault Custom map
* Stallingrad Custom map
* Delta Custom map

[MULTIPLAYER AI]

* Bots use my custom tweaked AI.
* Bot names have been changed, to make it easier to know who called in a tactical aid and who got hit.
* AI Roles will call in different TA, use different units, and different tactics from one another.
* Obedient AI type has been removed. All the new AI are very likely to respond to your requests now with the request menu.
* New AI type have been added, Nuker. Will only use call in nuclear weapons.

Infantry:
* Aggressive: Uses organized attacks of APC's and infantry on command points.
* Balanced: Makes a well balanced force of amphibious tanks and infantry.
* Defensive: Spawns allot of infantry to guard command points
* Nuker: Spawns allot of infantry to attack command points. Will only use Tactical Nukes
Armor:
* Aggressive: Uses rush tactics with a small swarm of light tanks.
* Balanced: Makes a large balanced force of light and medium tanks and attacks command points.
* Defensive: Takes command points and then defends them with heavy tanks.
* Nuker: Attacks command points with medium and light tanks. Will only use Tactical Nukes.
Support:
* Aggressive: Calls in a variety of artillary and AA
* Balanced: Calls in a variety of artillary and AA
* Defensive: Calls in a variety of artillary and AA
* Nuker: Calls in a variety of artillary and AA. Will only use Tactical Nukes.
Air:
* Aggressive: Use Heavy Air for hunt and strike missions.
* Balanced: Use a balanced variety of air units for attack.
* Defensive: Takes and defends command points with transport helicopters and infantry.
* Nuker: Use a balanced variety of air units for attack. Will only use Tactical Nukes

Few Player Mode Bot TA:
* Airstrike
* Tank Hunter
* Light Artillery Barrage
* Heavy Artillery Barrage
* Anti-Air Strike
* Napalm Strike
* Bridge Repairer
* Tank Buster
* Precision Artillery
* Daisy Cutter
* Carpet Bombing
* Nuke

[NEW UNITS]

* Heavy Transport Chopper. Can pick up and transport light vehicles around the battlefield. Available in the buy menu
* Patriot Missile launcher. This unit fires AA missiles a long ways across the map, perfect air defense installation. Available through airdrop of three launchers. Special thanks to Blahdy for the model!
* Command Vehicle. This unit will notify you of enemy TA and heavy artillery strikes within its line of sight. Available for all roles through the Airdrop Command Vehicle tactical aid. Model has been changed.
* Heavy Nuke Artillery. This unit is armed with nuclear warheads. Unit is capable of launching a nuke every 3 minutes. To obtain this unit, you must airdrop the unit to the battlefield using the Airdrop Heavy Nuke Artillery tactical aid. Enemy will be notified when this unit is deployed to the battlefield.
* Harrier. Air unit that is very powerful against ground units but has weak armor.
* Mine. Units that get to close will become destroyed
* Warning flare. When destroyed, a flare is popped revealing enemy units in the area.
* Special Forces. Unit can capture enemy vehicles using its special ability

[NEW TA ]

* Smoke Screen. Lets you drop a cluster of smoke bombs onto the battlefield to hide unit movements or to blind the enemy. Lasts 45 seconds.
* Airdrop Anti-Infantry Fortification. Lets you drop a pre-made fortification on the field.
* Airdrop Anti-Tank Fortification. Lets you drop a pre-made fortification on the field.
* Airdrop Anti-Air Fortification. Lets you drop a pre-made fortification on the field.
* Airdrop Command Vehicle. Lets you drop the Command Vehicle to the field.
* Airdrop Special Forces. Drops off a squad of special forces
* Airdrop Infantry. Drops off a squad of infantry
* Airdrop Anti-Tank Infantry. Drops off a squad of Anti-Tank infantry
* Airdrop Heavy Nuke Artillery. Lets you deploy the Heavy Nuke Artillery unit to the battlefield. Enemy will be notified
when unit is deployed to the battlefield.
* Flares - Places a booby trap unit that when killed, pops a flare and reveals all enemies in the area.
* Tank Hunter - Aircraft does a flyby and shoots 2 homing rockets at vehicles in a given area.
* Minefield - Aircraft drops a group of mines. When enemies get close they explode killing nearby enemies.
* Carpet Bombing Napalm. Bomber flies by and drops a devastating line of napalm, destroying trees and units in the area.
* Airdrop Army - Drops off tanks to aid you.
* Airborn Assault - Calls in ten cargo planes and drops troops randomley around the map for all players on your team.
* Airdrop Marines - Drops of infantry and amphibious transports to aid you.
* Airdrop Support - Drops off anti-air and repair vehicles to aid you.
* Call Harrier - Drops a harrier into the battlefield for you to use.
* Battleship Barrage - Calls is a Battleship barrage for 1 minute on a large area
* Chemical Artillery - deadly chemical gas is deployed by artillary in a large target are.
* Sabotage - All enemy players ta gets set to 0!
* Air supremacy - All enemy players get their ta limited to only artillary. This ta can only be removed by calling in the remove air supremacy ta.

[TA REVAMPED]

* Heavy Air Support target radius increased. Cost is cheaper. Second and third attack run will target vehicles and infantry now, but fire only two cluster missiles.
* Tank Hunter and Heavy Air Support rockets have new hit effect. More explosive.
* Daisy Cutter will destroy a bridge with one solid hit.
* Tactical aids now have direction markers that came in update 6.
* Chemical Strike does higher, continual damage. Also does low damage to vehicles now.
* Nuclear Radiation is deadlier, lasts longer, and does more continual damage. If you hear the Geiger counter, your units are getting radiated. Nuke crater size increased by 3. Caution, this may cause world in conflict to crash upon detonation of the nuke, let me know if this happens so I can make it stable for all machines :-). No crashes have been reported.
* Napalm bug found and fixed, Napalm does damage to tanks now, and not helicopters. Napalm does continual damage now.
* Laser Guided Bomb destroys bridges with 1 bomb. Bombs blast radius also increased. Cost changed.
* Heavy Air Support cost fixed, few player mode and singleplayer cost is now the same as multiplayers, 25 for initial strike, 20 for each after.
* Carpet Bombing has been made slightly cheaper.
* Bridge Repair Now costs 10 for all roles, has a 35 second deployment time, 90 second recharge time.
* Napalm will do damage to units inside buildings as well as the buildings.
* Many TA's have had their recharge times changed and many now reload on role changes.
* Nuke has an all new bloom effect, Will only be visible if bloom is on in the options menu. Its scary! :-) Custom maps will have one bloom effect, original wic maps will use a newer, scarier effect.
* Removed the ability for TA to reveal the target are. Makes hiding a strategy and does not encourage blind fire of command points.
* Siren will play when enemy has launched a nuke at you.

** Continual damage means damage is assigned continuously, instead of every second. Purpose is to make it easier to tell your units are loosing health when looking at the health bar.

[UNIT TWEAKS]

* Following units cannot capture or fortify command points anymore. Many people think this is a bug.
- Fortifications
- Nuke Artillery
- Heavy Artillery
- Medium Artillery
* Transport trucks have a one time ability to spawn a random infantry squad.
* Infantry are cheaper for all roles
* Jeeps for all factions can heal infantry
* Snipers no longer have perfect accuracy, and fire rate has been decreased.
* AA fortifications ocasionally shoot missiles.
* Are two heavy artillary units available to the US and NATO, one is regular while the other is single shot variant with the same stats as the Russian artillary.
* Medium AA offensive ability can be turned on and will stay on until manually turned off, 10 second recharge.
* All Smoke Screen abilities hide units from infantry, vehicles, tanks, choppers, and buildings now.
* All airborne infantry squads artillery barrage ranges has been doubled. Now are 4 squad members and they can shoot enemies inside buildings.
* Engineer is now a 3 man Engineer squad. Engineer can now destroy a bridge with 1 C4 package. Engineer can also deply mines.
* Engineer now can deploy mines as well. Deploys 4 at a time.
* New mine model added thanks to Tabu
* Transport Helicopters now have a minigun on board, price has been increased as well.
* Amphibious tanks special ability can deal damage directly to infantry inside buildings.
* Heavy tanks armor has been decreased on all sides.

[SPECIAL THANKS]

* JDawg88, my good friend, for always playing my mod and testing it online with me. :-)
* Blahdy, for the patriot missile launcher model! Very nice work. Also thanks for the python tips, those snipits of code were wonderful!
* General II and WicHeaven , for hosting all my files and keeping the community together and well informed B-).
* A New Hope, your AnhCheats PY files has made testing my mod so easy. Also, I would never have created the game modes without your example files. Thank You!
* MadMonk777, thanks for the AI tips, tactical aid models, the harrier, and passing along so many ideas, they all turned out wonderful :-).
* Mir and Gearhead! For all your help and helpfulness to the modding community B-)
* Tabu, for letting me use your mine model for my mod, it looks great!
* Gundug, for letting me us your Electronic Warfare Specialist for the Command Vehicle, I think it adds allot to balancing the game. I also love the idea of transport helicopters having a machine gun aboard, thanks!
* General W and tevkid for the idea and know how to make dead units never diapear, adds a whole new feel to the game.
* Phazon, for proving its possible to create your own menu picture :-)
* Massive, for the best game ever! Also, thank you for the dedicated BriscoeMod Server, It really is an honor! B-)
* I also want to thank all the people who have tested, retested, tested, and tested some more. Your input and bug finding means so much to me. Thank you sooooooo much! The mod would not be what it is without all of your help :-)
- Keeshondown
- Ashes_to_Dust
- Dr. Geiger
- Madhound14
- MightySnake
- Sam08
- Red1530
- MadMonk777

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