A storyline set in the half-life universe, where you make your way to an unusual offshore oil rig.
the walls look strange..maybe you should make some metal beams or something like that to the walls, or using more differant textures on the walls should help.
why is the hunter shooting a metrocop?
It's not metrocop, it's barney!
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the walls look strange..maybe you should make some metal beams or something like that to the walls, or using more differant textures on the walls should help.
why is the hunter shooting a metrocop?
It's not metrocop, it's barney!