An attempt to recreate the 'HYPER' Era of Half-Life 2 Development, Boreal is a modification for Half-Life 1. setting you as Gordon Freeman, Theoretical Physicist turned Employee for the mysterious G-Man. Waking up inside of a building in the middle of the Arctic. BOREAL Credits: Sandvich Thief (Mr. Sandman) Models. Valve Software for music and assets. Conscriptmdl Mapper, Sound Designer BOREAL is in pre-alpha with only a few maps built, expect it to take a while.

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Concept for survival/management gamemode.

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So I've been rolling this around in my head a while and I think its about time I share the idea with you.

So basically the Idea is you play as Odell (The elderly sailor you meet in the first sections of the beta) and you have to perform tasks around the ship (Ie. Fixing a broken pipe, restarting a generator or finding supplies), while attempting not to freeze to death or get killed by the many creatures and hazards in the ice-locked ship. The game would take place between days, and after the set amount of tasks was completed you would return to your run-down bunk to save and start the next lot.

The problems I have with this idea is I neither know how to script nor how to make it replayable, doing the same tasks over and over may become boring after only a few of them.