The new Mordor spell book is my personal favorite. Today I will explain all the powers. The order and costs of the spells are subject to change, the spells are mostly final for the next update; though one spell might yet be replaced last minute because I've always been unhappy with it even in vanilla BFME.
Mordor Spell Book (12 Powers):
1. Tainted Land (1 PP)
- Grants +50% Armor for units standing on the Tainted Land (unchanged)
2. Eye of Sauron (1 PP)
- Grants +50% Damage and +100% Experience to targeted units (unchanged)
3. Corsairs of Umbar (2 PP)
- Summons 4 battalions of Corsairs on the battlefield
Editor's Comment: Corsairs overall health and damage reduced
4. Scavenger (2-3 PP)
- Killed units supply resources (unchanged)
5. Industry (2 PP)
- Grants +100% production to selected furnace or slaughter house (unchanged)
6. Devastation (3 PP)
- Trees supply resources (unchanged)
7. Morgul Witchcraft (4 PP)
- All structures get +50% armor
Editor's Comment: Mordor structures are usually less tanky. Now they can be significantly stronger.
8. Call the Horde (4 PP)
- Increases the Orc Pit production speed drastically for some time. (unchanged)
9. Darkness (8 PP)
- Enshrouds the entire map in darkness. +50% damage and armor (unchanged)
Editor's Comment: It's 8 PP, not 9 PP.
10. Volcanic Strike (7 PP)
- Summons volcanic rocks that smash onto the battlefield. Deals high damage against structures.
Editor's Comment: Might still get shifted elsewhere as it is pretty powerful.
11. The Dark Lord (8 PP)
- Unlocks Sauron in the Mordor citadel.
Editor's Comment: Finally, he will be able to join the battle field!
12. Summon Balrog (20 PP)
- Summons a Balrog on the battle field. (unchanged)
The Isengard spell book will be revealed tomorrow. Please visit the BWM discord if you want to join the discussion: Discordapp.com