BLWEAP_1.01
Sep 20, 2009 Full Version 0 commentsChanges: - changes animation of an akimbo shotgun altfire - alt-napalm projectile approached to the original Blood - player haven't hurt when respawned...
Now there was a possibility to play in Duke Nukem 3D with weapons from Blood game! Addon replaces all Duke3D weapons and adds 2 more new weapons (RemoteTNT and Proximity mine). Also HUD it is changed on Blood HUD and new sounds from Blood are added.
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Changes: - changes animation of an akimbo shotgun altfire - alt-napalm projectile approached to the original Blood - player haven't hurt when respawned...
My little mod for eDuke32 which changes all original weapons to blood weapons. I call my mod BLWEAP and I make it for test weapons which will be includes...
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Any updates coming up?
Update is comming soon :) But while I will not make the voodoo doll weapon, release isn't be able
You are considering fixing the stuff I listed right? Your working on the Voodoo Doll and then releasing the update is that what you meant above?
Yes, I done Voodoo Doll and then I releasing BLWEAP :)
Found some more things:
1. Life Leech sometimes spawns as a solid object instead of a weapon
2. Life Leech is sometimes blue colored and is labeled as a Flare Pistol when picked up.
3. Flare Pistol Alt-Fire is implemented wrong, the burst of live flares only generate 5 flares instead of 12, and the blast radius is not as big as it should be.
4. TNT throw speed is little fast making it easier to blow your self up and should be tweaked, the Alt-Fire throw speed should be swapped because that may be where the error is.
5. Napalm Launcher Alt-Fire does not spawn as many fireballs as it should.
6. Tesla Gun Alt-Fire takes too long to fire and should be decreased.
7. Tesla Gun bolts are too close up to the screen and when you fire it it makes you blind, have the bolts spawn a little farther away from the face to avoid this.
8. As said before, Voodoo Doll is not present in the game unless cheat is put in, even then it does not work.
9. The Birth Episode cannot be completed with this MOD due to there not being a Shrink Ray available, an item of some kind should be added to remedy that problem.
More to come...
Another thing I saw is that when your swimming and the weapons bob up and down, when the weapon bobs upward when swimming down fast enough you can see where the weapon sprite cuts off. You should lower the bobbing rate to avoid seeing that.
Another thing I think is happening is Battle Lords are immune to fire weapons, hence the spray can is USELESS against him. The other thing that really needs to be implemented is the other types of armor, fire armor is mandatory on that game! you should make all armor pick-ups randomely generated so you can have a chance to pick up all 3 types.
Here is what i suggest for armor against certain attacks:
Body Armor: Shotguns, Bullets, Melee,
Fire Armor: Fire Pits, Napalm, Flaming Bodies, Explosions, Rockets
Magic Armor: Brain Waves, Lasers, Lightning, Freeze, Expander
I found a really bad glitch with the TNT, if you dive in water enough times eventualy it will cause you to not be able to switch weapons.
hm, it need to fix. I'm try to find it bug on my PC.
Its not visible on your site, either I am blind or you haven't updated it yet.
You can download a BLWEAP_1.2 from my site :)