The main aim of this mod is to bring the characters of Meridian closer to their concept art design and restore cut content which includes elements from prototype versions of the game along with the restoration of in-game dialogue.

Report RSS Blood Omen 2: Conceptual Edition - Changelog

The main aim of this mod is to bring the characters of Meridian closer to their concept art design and restore cut content which includes elements from prototype versions of the game along with the restoration of in-game dialogue.

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changelog 2





- Added extra weapon variety for pickable objects


- Added no cape variant for Umah in Sarafan Keep / Industrial Quarter levels


- Added standard Longsword as alternating weapon for Thug


- Added unique Aristocrat variant for Artemus in Sarafan Keep level


- Disabled Charmed Aura


- Disabled choir sound effect from Upper City level due to audio overlay issue


- Disabled extra hair mesh for Female Peasant C and Female Merchant due to incorrect texture loading


- Disabled gleam effect


- Disabled Kain's voice line from Grand Hotel cinematic in Slums level due to playback issue


- Disabled lipsync animation for Kain during monologue at the end of boss fight in Eternal Prison level


- Disabled LOD limit for characters


- Disabled Telekinesis glow effect


- Disabled weapon display for HUD


- Enhanced Kain's textures


- Fixed audio overlay issue from Docking Ramp area in Wharves level


- Fixed broken Peasant animation from Clock Tower area in Upper City level


- Fixed dialogue overlay issue from Bridge area cinematic in Industrial Quarter level


- Fixed eye / mouth textures not loading correctly for Thug in Canyons level [Solved CE v1.02 issue]


- Reassigned eye textures to better suit their characters


- Reassigned position coordinates to hide placeholder weapons from Seer's House in Canyons level


- Reassigned position coordinates to hide Vorador placeholder from Cavalry Arrives cinematic in Hylden City level


- Reedited intro cinematics into single cut with title transition


- Removed disappearing Sarafan Knight from Armory area in Sarafan Keep level


- Removed duplicate Cabal Vampire from Sanctuary area in Device level


- Removed Merchants from starting area in Canyons level due to placeholder audio


- Removed Vendor from City Reformatory area in Lower City due to placeholder audio


- Replaced Female Mercenaries with Sarafan Sisters in Canyons level


- Replaced Male Smugglers with Thugs in Canyons level


- Replaced Polearm with standard Longsword weapon for Glyph Guard in Industrial Quarter level


- Replaced Sarafan Priests from Cemetery area in Upper City level with Sarafan Knights


- Replaced Sarafan Priests from starting area in Upper City level with Thugs


- Rescripted Church sequence in Smuggler's Den level [No more Sarafan Guards - "The church is forbidden to all but the thieves."]


- Rescripted gangwar sequence in Lower City level [Thugs battling Sarafan Guards instead among themselves]


- Restored "Press Start" screen when launching the game


- Restored "Vae victis!" battle cry for Kain during "Grab > Throw" animation and boss fight cinematic in Hylden City level


- Restored / repurposed unused voice line for Kain during crawling Worker cinematic in Canyons level


- Restored / tweaked Magnus boss fight ending with unused / repurposed dialogue in Eternal Prison level


- Restored additional cut voice lines for Marcus boss fight in Upper City level


- Restored alternative design for Upper City level as seen in prototype versions of the game


- Restored alternative dialogue during Marcus encounter from starting area in Upper City level


- Restored cut dialogue for Prison Warden during falling cells cinematic in Eternal Prison level


- Restored cut monologue for Kain during intro cinematic in Hylden City level


- Restored cut voice line for Sebastian at the end of boss fight in Industrial Quarter level


- Restored early Dark Gift icons


- Restored Worker for Sentry Boats area in Wharves level by fixing spawn coordinates


- Restored Kain's "Die, mortal!" cut voice line during Sacrifice cinematic in Wharves level


- Restored Kain's "Mors mortuibus" cut voice line after Builder encounter in Eternal Prison level


- Restored Kain's cut monologue for ending cinematic


- Restored original Barmaid for Red Raven Tapster in Lower City level


- Restored original Rupture animation for Immolate


- Restored pre-rendered cinematic design for Sarafan Lord


- Restored prototype textures for standard Longsword / Polearm / Hugesword weapons


- Restored unique sky texture for Limbo area in Eternal Prison level


- Restored unused Dark Gift aura seen in trailers / prototype demo


- Restored unused Longsword weapon variant for Smuggler and pickable objects


- Restored unused Male Peasant variant


- Restored unused music ambience for Sanctuary cinematics in Lower City / Sarafan Keep / Industrial Quarter levels and after Sentry Turret encounter in Hylden City level


- Reworked chapter cards


- Reworked cloud bursts and lightning effects


- Reworked sky textures


- Tweaked and enhanced UI


- Tweaked Big Lore Coffer texture


- Tweaked Thug / Sarafan Priest animations


- Tweaked weapon textures



Author: PebbleInThePond - nosgothchronicles@gmail.com


THIS IS A FAN-PROJECT INTENDED FOR NON-PROFIT USE


© 2002 Embracer Group AB. All rights reserved.



dwred


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