- Added extra weapon variety for pickable objects
- Added no cape variant for Umah in Sarafan Keep / Industrial Quarter levels
- Added standard Longsword as alternating weapon for Thug
- Added unique Aristocrat variant for Artemus in Sarafan Keep level
- Disabled Charmed Aura
- Disabled choir sound effect from Upper City level due to audio overlay issue
- Disabled extra hair mesh for Female Peasant C and Female Merchant due to incorrect texture loading
- Disabled gleam effect
- Disabled Kain's voice line from Grand Hotel cinematic in Slums level due to playback issue
- Disabled lipsync animation for Kain during monologue at the end of boss fight in Eternal Prison level
- Disabled LOD limit for characters
- Disabled Telekinesis glow effect
- Disabled weapon display for HUD
- Enhanced Kain's textures
- Fixed audio overlay issue from Docking Ramp area in Wharves level
- Fixed broken Peasant animation from Clock Tower area in Upper City level
- Fixed dialogue overlay issue from Bridge area cinematic in Industrial Quarter level
- Fixed eye / mouth textures not loading correctly for Thug in Canyons level [Solved CE v1.02 issue]
- Reassigned eye textures to better suit their characters
- Reassigned position coordinates to hide placeholder weapons from Seer's House in Canyons level
- Reassigned position coordinates to hide Vorador placeholder from Cavalry Arrives cinematic in Hylden City level
- Reedited intro cinematics into single cut with title transition
- Removed disappearing Sarafan Knight from Armory area in Sarafan Keep level
- Removed duplicate Cabal Vampire from Sanctuary area in Device level
- Removed Merchants from starting area in Canyons level due to placeholder audio
- Removed Vendor from City Reformatory area in Lower City due to placeholder audio
- Replaced Female Mercenaries with Sarafan Sisters in Canyons level
- Replaced Male Smugglers with Thugs in Canyons level
- Replaced Polearm with standard Longsword weapon for Glyph Guard in Industrial Quarter level
- Replaced Sarafan Priests from Cemetery area in Upper City level with Sarafan Knights
- Replaced Sarafan Priests from starting area in Upper City level with Thugs
- Rescripted Church sequence in Smuggler's Den level [No more Sarafan Guards - "The church is forbidden to all but the thieves."]
- Rescripted gangwar sequence in Lower City level [Thugs battling Sarafan Guards instead among themselves]
- Restored "Press Start" screen when launching the game
- Restored "Vae victis!" battle cry for Kain during "Grab > Throw" animation and boss fight cinematic in Hylden City level
- Restored / repurposed unused voice line for Kain during crawling Worker cinematic in Canyons level
- Restored / tweaked Magnus boss fight ending with unused / repurposed dialogue in Eternal Prison level
- Restored additional cut voice lines for Marcus boss fight in Upper City level
- Restored alternative design for Upper City level as seen in prototype versions of the game
- Restored alternative dialogue during Marcus encounter from starting area in Upper City level
- Restored cut dialogue for Prison Warden during falling cells cinematic in Eternal Prison level
- Restored cut monologue for Kain during intro cinematic in Hylden City level
- Restored cut voice line for Sebastian at the end of boss fight in Industrial Quarter level
- Restored early Dark Gift icons
- Restored Worker for Sentry Boats area in Wharves level by fixing spawn coordinates
- Restored Kain's "Die, mortal!" cut voice line during Sacrifice cinematic in Wharves level
- Restored Kain's "Mors mortuibus" cut voice line after Builder encounter in Eternal Prison level
- Restored Kain's cut monologue for ending cinematic
- Restored original Barmaid for Red Raven Tapster in Lower City level
- Restored original Rupture animation for Immolate
- Restored pre-rendered cinematic design for Sarafan Lord
- Restored prototype textures for standard Longsword / Polearm / Hugesword weapons
- Restored unique sky texture for Limbo area in Eternal Prison level
- Restored unused Dark Gift aura seen in trailers / prototype demo
- Restored unused Longsword weapon variant for Smuggler and pickable objects
- Restored unused Male Peasant variant
- Restored unused music ambience for Sanctuary cinematics in Lower City / Sarafan Keep / Industrial Quarter levels and after Sentry Turret encounter in Hylden City level
- Reworked chapter cards
- Reworked cloud bursts and lightning effects
- Reworked sky textures
- Tweaked and enhanced UI
- Tweaked Big Lore Coffer texture
- Tweaked Thug / Sarafan Priest animations
- Tweaked weapon textures
Author: PebbleInThePond - nosgothchronicles@gmail.com
THIS IS A FAN-PROJECT INTENDED FOR NON-PROFIT USE
© 2002 Embracer Group AB. All rights reserved.