Finally it's done. I've been working on this sequel to "Blood Enemies" for almost a week and I also released a demo for it so that you can tell me what's wrong. So I got only one request from moddb user Spelos that said NO MORE KEY QUESTS. I applied your request. There are NO more key quests (a door might say that it requires a key but yet there will be most likely another way in.) Slice and kill your enemy in this one. There are 3 endings: Bad, Standard and Good. The Good is really hard to find on your own so if you did CONGRATULATIONS!

RSS Reviews
2

ErrorUnknownGT says

Agree Disagree

Well, this doesn't improve on anything from chapter 1, in fact it's made worse as the author just copy/pastes cells. It's again another find the key simulator, I gave up in West section 1 as I couldn't find the item I needed to progress, doubt I was missing out on much anyways.

4

HeRo-Snacky says

Agree Disagree

OLD REVIEW:
//////////////////////////////////
2nd of December 2016
Finished with this finally. Thank god it's over. Very bad..

Positives:

No cheap scares
One great puzzles

Negatives:

Everything else

Bad.. bad.. bad.

2/10
//////////////////////////////////

As I played the first chapter of this mod series, and did not necessarily enjoy it, (although, it was not the worst I have played) I still wanted to play the sequel of the series.

Positives:
-As a sequel, the storyline in this was a bit better than last time
-You used more puzzle types/items than just keys, and by doing that you kept the interest in the mod.
-You added some music and ambience
-Multiple ending possibilities

Negatives:
-While the mod was a bit longer than before, you absolutely screwed the mapping in this. You copypasted the same map, f-o-u-r times. As all the maps looked same with moveable beds and buckets, it was extrelemy painful to explore all the copypasted maps to find the keys to move forward.
-Although you reduced the amount of key quests, there were still too much of them
-Mapping (as stated above) was worse than last time

Story: ⁓

As I said, a little bit better than last time. I enjoyed that I could take a revenge on that damn George who tried to kill me! 5/10

Mapping: ✕

Mapping is crucial part of a custom story. Last time it was barely acceptable but this ime, it was poor. Maps had nothing in them, and copypasted maps just were not good, as they were all the same and empty. 2/10

Scare factor: ✕
It was a bit more tense than before, due to the added music. Still not very good, 3/10

Puzzles: ⁓
I really liked the way you got rid some of the key quests and made for example a lever puzzle. Also your custom puzzle was unique and refreshing. A bit too repetitive key quests, but otherwise- just fine! 6/10

Ambience / sounds: ✕
Still lacked the ambience. YOu added some music, and there were few sounds I believe.3/10

Creativity: 4/10
Very similiar to the first mod, with a sequel story line. Lame mapping.

Overall:
Now as I've finished this series I can easily say that this was a bit better than the first mod. I did not enjoy this series, but as I've said million times already, still not the worst two maps I've played. Do I recommend this series? I'm not sure, at all. It's up to you. The series was a bit boring.

Score: 3,8 = 4/10 - Ok

3

nowac2645 says

Agree Disagree

Yet again I rate this a three...

Good things:
-Creativity
-Storyline
-New puzzles
-Good end/Bad end/General end

Bad things:
-Rushed, and even more boring than before
-No checkpoints
-Barely any music or ambience
-Not scary in the slightest
-Bad (and rushed) level design
-Yet again, key puzzle after key puzzle...
-Very dark, hard to see

Although I included more positives, this in my opinion was worse than the first Blood Enemies. The level design was the same. Like I said, try to decorate the rooms with supplies and other stuff. Also in the prison rooms, I noticed many texture glitches. Look over your maps and look everywhere for texture glitches and fix bugs.
While talking about the prison rooms, each prison room looks exactly the same. Some parts just looked select+duplicated. I see you've rushed this mod, which I see no need for, and from reading the description is my proof.
Mods take a lot longer than a week to be polished and uploaded. Some of the mods I've made were very short and took more than 3 times longer than it took you to make this.
There were no elements in this mod that made it even the tiniest bit scary. The few jumpscares in the game were predictable. There wasn't much ambience and no music to liven up the mod in anyway and no checkpoints for me to be able to go back and do the endings again.
Enough with the negatives though, it's nice that you included a good/bad end in the game. Those I think are quite a nice touch, plus the weight machine was also pretty creative. Unfortunately, back to the negative.
You've yet again used the same puzzles or quests over and over again (collect keys, collect keys) and some of the general quests like levers and stuff, and considering the fact that it's very dark without oil in places like the storage, I used the walkthrough about 5 times, but in the prison sections, it just got ridiculous and I almost gave up of boredom, something that hadn't happened with your previous mod

What I can suggest is with the weight machine, keep that creativity up, because no one wants to see key quest after key quest. Don't create maps like the prison sections with 8 cells where you have to check under the bed, check the buckets, check the bars, check on top of the bars, because that takes too long and leads to boredom. Add more lighting, more decoration, more creativity and more effort. And never rush your mods.

3/10 Awful

4

zys says

8

Amnesia_Rules says

4

Loirinha says

3

kdog8520 says

4

KiraImmortal says