The mod you are trying to view has ceased development and consequently been archived. If you are a member of this mod, can demonstrate that it is being actively developed and will be able to keep this profile up to date with the latest news, images, videos and downloads, please contact us with all details and we will consider its re-activation.

Warhammer 40k Bloodline - a computer game , an unofficial addition to the well-known real-time strategy Warhammer 40,000: Dawn of War Soulstorm, released by Iron Lore Entertainment in 2008.

Forum Thread
  Posts  
You questions about mod BL! (Games : Dawn of War : Mods : BLOODLINE(DEAD PAGE) : Forum : Your questions : You questions about mod BL!) Locked
Thread Options 1 2
May 21 2014 Anchor

Here you can ask all your questions. We will try to answer each.:)

May 25 2014 Anchor

will you in future add more races to the mod?

May 25 2014 Anchor

So will the English version be compatible with other mods already installed?

May 25 2014 Anchor

To: DaNtlEs and God-EmperorOfMankind
It is unknown to anyone, even the Еmperor

Edited by: I_Chample

May 25 2014 Anchor

God-EmperorOfMankind wrote: So will the English version be compatible with other mods already installed?


No. Our mod is not compatible with other mods. Just not fit version STEAM.

DaNtlEs wrote: will you in future add more races to the mod?


Perhaps, but we do not want to open all its secrets =)

May 25 2014 Anchor

What about non steam version?

May 25 2014 Anchor
  • God-EmperorOfMankind wrote: What about non steam version?


    All you need to do - make a backup copy of the game, for what would be the case and return the initial version of the game.

May 25 2014 Anchor

That's too much, really for one mod.

May 25 2014 Anchor

God-EmperorOfMankind wrote: That's too much, really for one mod.


In this mode were replaced all the original files of the game. This allows you to increase productivity and improve the quality of mod. It was also added on a lot of fixes in the game engine. It was a necessary step to achieve our goal.

May 26 2014 Anchor

I know this is asking a LOT, but is there any chance of porting the sexy Ork models from DoW2 like you did with bloodletters?

They look much better and would do wonders for the overall feel. The DoW1 orks look too cartoonish.

May 27 2014 Anchor

MasterN wrote: I know this is asking a LOT, but is there any chance of porting the sexy Ork models from DoW2 like you did with bloodletters?

They look much better and would do wonders for the overall feel. The DoW1 orks look too cartoonish.


Maybe (I personally really want to own the new model for the orcs). But there is one problem. Most of the "new" models for the orcs were made on the basis of old. Ie if we do even more new models for the orcs, we have to work on every orc separately. And this is a very long and laborious work. Although exclude such a possibility I will not =)

May 27 2014 Anchor

LeonardGOOG wrote:

MasterN wrote: I know this is asking a LOT, but is there any chance of porting the sexy Ork models from DoW2 like you did with bloodletters?

They look much better and would do wonders for the overall feel. The DoW1 orks look too cartoonish.


Maybe (I personally really want to own the new model for the orcs). But there is one problem. Most of the "new" models for the orcs were made on the basis of old. Ie if we do even more new models for the orcs, we have to work on every orc separately. And this is a very long and laborious work. Although exclude such a possibility I will not =)


I must say that even the possibility of this happening is making me really, really happy. :)

And btw there is this one dude who has done wonders to Chaos, I am sure you know him because he is also a great Russian modder, maybe you could use his stuff to make Chaos beyond awesome. :)

Moddb.com

May 28 2014 Anchor

MasterN wrote:

LeonardGOOG wrote:
MasterN wrote: I know this is asking a LOT, but is there any chance of porting the sexy Ork models from DoW2 like you did with bloodletters?

They look much better and would do wonders for the overall feel. The DoW1 orks look too cartoonish.


Maybe (I personally really want to own the new model for the orcs). But there is one problem. Most of the "new" models for the orcs were made on the basis of old. Ie if we do even more new models for the orcs, we have to work on every orc separately. And this is a very long and laborious work. Although exclude such a possibility I will not =)


I must say that even the possibility of this happening is making me really, really happy. :)

And btw there is this one dude who has done wonders to Chaos, I am sure you know him because he is also a great Russian modder, maybe you could use his stuff to make Chaos beyond awesome. :)

Moddb.com


About this too early to say, as it is necessary to wait for this mod. And then see what happens =)

Jun 1 2014 Anchor

Will the Tyranids has a ground effects like chaos? but more bio-form like effects, that would spice up the environment of the tyranid world.

and add them some flesh gathering in the corpse applies only to rippers like the Dark Eldar slaves... that would be more realistic as part of their resources.

Jun 1 2014 Anchor

ralph777 wrote: Will the Tyranids has a ground effects like chaos? but more bio-form like effects, that would spice up the environment of the tyranid world.

and add them some flesh gathering in the corpse applies only to rippers like the Dark Eldar slaves... that would be more realistic as part of their resources.


Perhaps this has already been considered. We are looking for a way that would look the most realistic and without bugs, to implement the "infected ground".

Jun 3 2014 Anchor

LeonardGOOG wrote:

ralph777 wrote: Will the Tyranids has a ground effects like chaos? but more bio-form like effects, that would spice up the environment of the tyranid world.

and add them some flesh gathering in the corpse applies only to rippers like the Dark Eldar slaves... that would be more realistic as part of their resources.


Perhaps this has already been considered. We are looking for a way that would look the most realistic and without bugs, to implement the "infected ground".

Thanks LeonardG00G for the answer, I will expect more improvements of this mod's progress. thanks =)

Jun 3 2014 Anchor

Any news regarding Translation?

Jun 3 2014 Anchor

BlackRangerXIII wrote: Any news regarding Translation?


UI (User Interface) is almost ready. Texts are gradually being made, but there is a lot of work, and the translator are now exams, and he still does not have a time for translation.

Jun 3 2014 Anchor

Best of success to the translator to his exams... We'll be waiting for the epic release.

And can you provide in the future some tips and instruction manual and description of this mod to PDF for us to know and use.

Edited by: ralph777

Jun 6 2014 Anchor

It will work with Steam version?

Jun 6 2014 Anchor

ralph777 wrote: Best of success to the translator to his exams... We'll be waiting for the epic release.

And can you provide in the future some tips and instruction manual and description of this mod to PDF for us to know and use.


Good idea, we will think about it =)

Haze221 wrote: It will work with Steam version?


Everywhere have already mentioned that the current version will not work with the Steam version. Read carefully before asking the question.

Jun 7 2014 Anchor

I mean It will work in FUTURE.

Jun 8 2014 Anchor

When this mod release will it contain maps already? I hope you'll separate it in a pack to reduce the size to download..

How big approximately this mod will be?

Jun 9 2014 Anchor

ralph777 wrote: When this mod release will it contain maps already? I hope you'll separate it in a pack to reduce the size to download..

How big approximately this mod will be?


If we do a version that will work even if there is Steam, it is more than 6 GB. And mod weighs about 4 GB.

Jun 9 2014 Anchor

LeonardGOOG wrote:

ralph777 wrote: When this mod release will it contain maps already? I hope you'll separate it in a pack to reduce the size to download..

How big approximately this mod will be?


If we do a version that will work even if there is Steam, it is more than 6 GB. And mod weighs about 4 GB.


Wow... thanks for the info, well manage to download it as fast as it can by choosing 4GB. =)

Does this work?
If: I download the Russian version and later, when english releases
I plan to: replace a file to make russian to english will it work?
If does: will you upload a separate file which a language changer. =)

Reply to thread
click to sign in and post

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.